Pretty fun map to play, though there were a few sightlines that were easily abused.
Mid was really easy to re-push if you had only lost one person because of the point on the low ground, no idea of what to do about that though.
Account Details | |
---|---|
SteamID64 | 76561198037955288 |
SteamID3 | [U:1:77689560] |
SteamID32 | STEAM_0:0:38844780 |
Country | Scotland |
Signed Up | December 10, 2013 |
Last Posted | March 25, 2025 at 8:26 PM |
Posts | 1350 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G703 |
Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
Mousepad | Silent Monsters Gaming and Office Mouse Mat |
Headphones | Beyerdynamic DT 770 |
Monitor | BenQ XL2411T |
Pretty fun map to play, though there were a few sightlines that were easily abused.
Mid was really easy to re-push if you had only lost one person because of the point on the low ground, no idea of what to do about that though.
This happened to me with csgo, I just reinstalled it and the problem fixed itself. I sat googling it for maybe an hour and zero of the "fixes" I found helped, reinstalling was all that worked.
The headsfeet link isn't working for me, it says it's not stored on mediafire anymore.
The map seems needlessly darker now, not sure if that's intentional or not.
stabbylootStabby, with all due respect, what you don't get is that there is absolutely nothing stopping people from running different class combinations. The reason 2 scouts 2 soldiers demo med is the meta isn't because of rigidity or being forced into it, it's because that's genuinely the most effective.There absolutely is plenty stopping people from running different class combinations.
Feel free to play spy all the time in 6s, but don't be surprised when your team loses every game... even if there were limits of 1 per class.
I was on a CEVO team that ran fulltime pyro/heavy/spy/scout/demo/medic...and it worked--very well even, we didn't lose a round. Problem was: people got really really angry. Nasty forum posts, accusations of "trolling", and I'm not sure a single team we played in neither scrims nor matches stuck around till the end; they just quit. We literally couldn't play, despite (or because) the experimental composition was effective.
Did you ever actually come up against good players?
For anyone wondering, the horizontal health is the bonus images, you have to change the HealthDeathWarning to 1 or 0.99 I think, then position the images to take up the full horizontal length of the playerbox. I've been meaning to make a hud with them like that for ages but haven't gotten around to it, it's pretty cool tbh.
DougA minimap for TF2's STVs would be great. It would be pretty easier to people not familiar to the game to understand what is going on and it would also help the cameraman to get all the action.
I'm pretty sure jon made something like that a while ago. It took too much effort though, I think, to be used :/
I've got a toggle that works fine for toggling on the 3d player model, I dunno if it can be animated, I've just never tried. You can see how it works in this version of broeselHUD here.
The only class image that is still visible is medic, everything else is invisible.
flufnCaster: TurboTabs
4Head
WiethoofdSnerkI've had that problem on other huds I've made, do you know how to fix that?Impossible as either the normal chargelabel is visible for uber/kritz/qf or the individualchargeslabel for vaccinator is visible.
As a workaround you could create a font in clientscheme.res with a dropshadow 1 or outline, or force swapping between minmode 0/1 for vaccinator use to hide shadows off screen/make them tall 0 (and show vaccinator ones)
You could also make a really big resist icon that covers the shadow when you're on vacc, it's not the prettiest but it does help you see incredibly easily what resist you're on.
What do you mean by "incorrect"?
Surely the "correct" value is the one that works for you?
Galactic Battlegrounds was the only game I really played on the pc for about 4 years.
Due to a lack of cameramen or casters? I can cast again if need be.
There will be an option to disable the killsound added tomorrow.
LambdaAUSTOGEThat's kinda retarded considering they allow hitsounds, aren't they both technically the same thing?Must be an overlook, Hopefully they fix it soon.
When they added the option for multiple hit sounds they didn't sv_pure bypass custom extra ones. I don't know if that's still the case though, just saying it's not the first time they've done it.