_Kermit
Account Details
SteamID64 76561198037955288
SteamID3 [U:1:77689560]
SteamID32 STEAM_0:0:38844780
Country Scotland
Signed Up December 10, 2013
Last Posted November 13, 2024 at 1:22 PM
Posts 1345 (0.3 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920 x 1080
Refresh Rate
144
Hardware Peripherals
Mouse Logitech G703
Keyboard Cooler Master Quickfire TK (Cherry MX Red)
Mousepad Silent Monsters Gaming and Office Mouse Mat
Headphones Beyerdynamic DT 770
Monitor BenQ XL2411T
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#82 Stabby talks class balance in TF2 General Discussion
stabbylootStabby, with all due respect, what you don't get is that there is absolutely nothing stopping people from running different class combinations. The reason 2 scouts 2 soldiers demo med is the meta isn't because of rigidity or being forced into it, it's because that's genuinely the most effective.

Feel free to play spy all the time in 6s, but don't be surprised when your team loses every game... even if there were limits of 1 per class.
There absolutely is plenty stopping people from running different class combinations.

I was on a CEVO team that ran fulltime pyro/heavy/spy/scout/demo/medic...and it worked--very well even, we didn't lose a round. Problem was: people got really really angry. Nasty forum posts, accusations of "trolling", and I'm not sure a single team we played in neither scrims nor matches stuck around till the end; they just quit. We literally couldn't play, despite (or because) the experimental composition was effective.

Did you ever actually come up against good players?

posted about 8 years ago
#74 Casting HUD Design Contest in Projects

For anyone wondering, the horizontal health is the bonus images, you have to change the HealthDeathWarning to 1 or 0.99 I think, then position the images to take up the full horizontal length of the playerbox. I've been meaning to make a hud with them like that for ages but haven't gotten around to it, it's pretty cool tbh.

posted about 8 years ago
#35 will TF2 have the same rebound as Smash Bros Melee in TF2 General Discussion
DougA minimap for TF2's STVs would be great. It would be pretty easier to people not familiar to the game to understand what is going on and it would also help the cameraman to get all the action.

I'm pretty sure jon made something like that a while ago. It took too much effort though, I think, to be used :/

posted about 8 years ago
#9 Toggling Crosshair in Customization

I've got a toggle that works fine for toggling on the 3d player model, I dunno if it can be animated, I've just never tried. You can see how it works in this version of broeselHUD here.

The only class image that is still visible is medic, everything else is invisible.

posted about 8 years ago
#10 ETF2L S23 Awards: unofficial prediction thread in TF2 General Discussion
flufnCaster: TurboTabs

4Head

posted about 8 years ago
#2704 HUD editing: short questions, quick answers in Customization
WiethoofdSnerkI've had that problem on other huds I've made, do you know how to fix that?Impossible as either the normal chargelabel is visible for uber/kritz/qf or the individualchargeslabel for vaccinator is visible.

As a workaround you could create a font in clientscheme.res with a dropshadow 1 or outline, or force swapping between minmode 0/1 for vaccinator use to hide shadows off screen/make them tall 0 (and show vaccinator ones)

You could also make a really big resist icon that covers the shadow when you're on vacc, it's not the prettiest but it does help you see incredibly easily what resist you're on.

posted about 8 years ago
#2 Zoom sens fix in Customization

What do you mean by "incorrect"?

Surely the "correct" value is the one that works for you?

posted about 8 years ago
#4 Humble Bundle - Star Wars fans in Off Topic

Galactic Battlegrounds was the only game I really played on the pc for about 4 years.

posted about 8 years ago
#2 ETF2L S23 W6: Planet Express vs. nerdRage.tf2 in Matches

Due to a lack of cameramen or casters? I can cast again if need be.

posted about 8 years ago
#14 Quake Live "cg_killbeep 7" in TF2 using killsound. in Customization

There will be an option to disable the killsound added tomorrow.

posted about 8 years ago
#94 MAJOR TF2 update for 2/29/16 (3/1/16 UTC) in TF2 General Discussion
LambdaAUSTOGEThat's kinda retarded considering they allow hitsounds, aren't they both technically the same thing?Must be an overlook, Hopefully they fix it soon.

When they added the option for multiple hit sounds they didn't sv_pure bypass custom extra ones. I don't know if that's still the case though, just saying it's not the first time they've done it.

posted about 8 years ago
#4 TF2: Backcap #15 Week of 20th - 27th of February in Videos

As much as I enjoyed casting I'm glad I didn't have to hear myself in the publiclir highlights vs dd + 5.

Good shit as always though.

posted about 8 years ago
#23 a little cinematic edit entitled "dead" by 47 in Videos

Honestly for what you were going for I'd say it was pretty nice, having the lyrics on the video kinda took away from the feel of it though.

posted about 8 years ago
#18 ETF2L S23 W5: dd + 5 abs vs. Publiclir in Matches

MAY THE STREAK LIVE FOREVER

posted about 8 years ago
#6 ETF2L S23 W5: dd + 5 abs vs. Publiclir in Matches

If you get desperate I can give it a go on the "least important" game.

posted about 8 years ago
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