MightyThis is not a HUD editing question, but it doesn't deserve it's own thread.
Where can I find the most recently updated version of m0re's HUD?
http://www.teamfortress.tv/15348/m0rehud-mvm-the-project/?page=10
Account Details | |
---|---|
SteamID64 | 76561198037955288 |
SteamID3 | [U:1:77689560] |
SteamID32 | STEAM_0:0:38844780 |
Country | Scotland |
Signed Up | December 10, 2013 |
Last Posted | March 25, 2025 at 8:26 PM |
Posts | 1350 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G703 |
Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
Mousepad | Silent Monsters Gaming and Office Mouse Mat |
Headphones | Beyerdynamic DT 770 |
Monitor | BenQ XL2411T |
MightyThis is not a HUD editing question, but it doesn't deserve it's own thread.
Where can I find the most recently updated version of m0re's HUD?
http://www.teamfortress.tv/15348/m0rehud-mvm-the-project/?page=10
hud_deathnotice_time x
x = the time in seconds
Hmm that's weird man, sorry to say I don't think I can help. The huds I've used have somehow been mostly unaffected by this update, the scoreboards have been fine :/
Have you added in the medal_width line and it hasn't changed anything?
RainmanHow do I change the length of the player's name on the scoreboard? I tried messing with name_width in scoreboard.res but nothing worked.
https://i.imgur.com/PZSHgeV.jpg
Looks like you still need to add the "medal_width" line next to name_width. That said, you can't change the name lenght any more since this last update.
1tobthe files for the crosshair can be found in raysHud if you want to transfer it. The crosshair itself can be found in hudlayout.res and is a section of about 6 different HUD elements (2 vertical lines, 4 horizontal ones). Not sure which fonts belong to it but it's easy to check in hudlayout.res
They aren't fonts they're images that are in the game by default, no need to go looking for fonts OP.
I use tftv on my phone whenever I'm on the train and I've had no problems with it, a mobile site may be nice but it's not necessary imo.
I've got some in this video at 1:00 1:29 and 1:46 if you want them?
MedusakonrI would but what if they never fix anything about it and I am just plunged into having to get used to it? Better to get used to it now right?
Fix what? Currently at least, I don't see anything that's 'broken' with dx8.
He means fix things with dx9.
MedusaHow about using dx8 when playing normally and switching to dx9 when you want to play MM? I know that's definitely what I'm gonna do because fuck dx9.
Yeah they have a lot of work to do atm to make dx9 even close to what dx8 is. I tried out dx9 in a lobby last night and it just felt horrific in comparison, thing is that I still had pretty decent fps, the game just felt a lot worse overall.
I duplicate them
Yeah I know you duplicate them, that's why I asked why you do it lol. So it's literally just for legibility reasons, was curious if it was for some other reason. For the lazy, like me, it's nice and easy to only need to add a letter to get it working.
Would it be possible to use a #base file for it though, and have the original kills set to how you have it and then have a new definition in the #base file? I don't even know if there's a point in doing that, especially if I'm completely misunderstanding how #base files work.
Why would you duplicate them? You just change the name of the controlname and entity name from "kills" to "killsT" or something with a random letter at the end, Takes a lot less time.
HatimHatimIn m0refont, the overhealed HP has two shadows alongside the original health, one has the black color at all times and there's the blue blinking shadow between those two, how do I make a similar one for low HP so when my health is low is has a red shadow alongside it?bump
I could take a picture if you don't catch my drift.
It's just a hud animation, there'll be healthshadow1 and healthshadow2, then you just animate them in hudhealthdyingpulse. Just copy the shit from the bonuspulse and paste it into dyingpulse and change the colours to red and the name of the animation obv.
Updated for Tough Break Link.
Also to Maka, knuckles crosshairs don't match up with the image because I've got an older version of his font in the hud. The reason for this is so that I could keep using seekers crosshair with the dot in the middle instead of just the brackets. To fix this just download the ttf in his thread and put it in the font folder, but rename it to the same as the copy you deleted to save doing changes in clientscheme.
I also added in a seperate entity in hudlayout for fogs crosshairs to avoid any confusion about them not being there.
seiterseiter1Medico_di_BiscottiWhy waschanged to 1? Does it not improve FPS anymore, or is it to stop the screen from lagging out when changing? 'Cus the latter part is fixed by puttingmat_antialias
in launch options.+mat_antialias 0
This is a slightly unrelated issue, but does anyone else's demos break when viewing them inif they were recorded without AA? So I leave it out of the cinematic config.mat_aaquality above 0
works fine, though.mat_antialias
Mat_antialias causes crashes now
??? I've had mat_antialias set to 4 for months now and I've been fine.