This isn't 100% relevant but I don't know if it would be possible, but why not have the asiafortress matches casted on the tftv twitch channel? It would probably help with getting more viewers and help the Asian scene grow a bit, I've seen a load of people on etf2l not even know about AsiaFortress. That in turn could maybe help with donations if people find out about a league that's closer to home for them.
Account Details | |
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SteamID64 | 76561198037955288 |
SteamID3 | [U:1:77689560] |
SteamID32 | STEAM_0:0:38844780 |
Country | Scotland |
Signed Up | December 10, 2013 |
Last Posted | July 8, 2025 at 5:57 PM |
Posts | 1355 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Logitech G703 |
Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
Mousepad | Silent Monsters Gaming and Office Mouse Mat |
Headphones | Beyerdynamic DT 770 |
Monitor | BenQ XL2411T |
Could it be because you have that +remind alias on your movement keys as well as mouse4 and your slot buttons?
StitzySo i have RaysHUD which was the health counter but not in the cross like on the default hud
Any ideas how to add it in?
Which files to modify etc?
Sorry but could you explain in a bit of a clearer way what it is that you want? Do you want RaysHUD with only health numbers? Or with numbers and a cross, or the cross with the small numbers.
Twitch_KermitSigs been grinding like fuck on stream recently, I'm expecting to see him have the record again in the near future.yeah i saw, i hope he does, that'd be such a great resurgence of competition into the speedrunning scene. after the recent OoT any% breaks it's fell off pretty hard in the scene, but Ennop recently lost the MM record, he got it back but phil and fgg aren't far behind. It's great to see the big name speedrun games still trading off records after all these years.
Yeah it's pretty cool, the any% change in oot was huge and completely unexpected which is probably the coolest thing about it. There's apparently gonna be 100% route changes in mm too, won't see them really till summer though.
Twitchi can't believe cheese got the record, sm64 has been such a great game to follow over the past yeears. to think sig's 1:44 was untouched for an entire year, then an explosion of records start happening after puncay's rise to the top
Sigs been grinding like fuck on stream recently, I'm expecting to see him have the record again in the near future.
I'd maybe tryout smash but I'd most likely get properly into speedrunning, instead of just casual quake runs.
Would it be plausible to do some sort of tftv community donation? I've seen a bunch of communities do it over the years and always wondered if others from tf2 would be interested in chipping in.
STOGEhttp://i.imgur.com/d3A6Xh9.png
How do I fix this? I imagine it's because the font is too big or something.
Happens on various different things with health values.
Either make the font smaller or increase the wide value of the container, which I think is SpectatorGUIHealth in targetID.
xprest1geI think mid looks amazing besides the barrels (Scouts OP now).
How the mid looks and how the mid plays are two completely different things though. I've not had the time to play it yet but from what I've seen in streams the old mid was better.
ry4ntkProcreativeKinda off topic but I didn't want to make a thread. What HUD to your knowledge uses the fewest/least complicated elements. I run on the toaster of all toasters anything removed helps ie animated health crosses/shadow on text/extra elements.Comanglia tested a few huds for frame differences.
I wonder if you just removed like every hud animation you'd see much of a difference. Like removing flashing low ammo, low or buffed health, maybe even the round timer and just go by what the scoreboard has. Also if you remove the health cross, the buffed and low health cross animations, no chat showing up and such.
Well the wait command will probs fuck the script up as it's disabled almost everywhere in TF2.
Without looking at the files it looks like you've messed with something in hudlayout.res which has caused a bunch of other entities to be out of position. If you've made any changes to it, maybe a crosshair or something I'd suggest reverting them. Did you get the HUD straight from the github page?
Are you saying you want to have different crosshairs on each weapon? You can't do that with hud crosshairs sadly.
MeatballHLMHow to completely disable the class model on the left bottom corner? I tried to turn it off in adv option but it gave me this instead. http://i.imgur.com/nJ9CRUi.jpg
Thanks in advance.
HudPlayerClass in resource/ui, the very first thing should be "HudPlayerClass" change xpos and ypos to 9999, should deal with it. Also change visible and enabled to 0.