Don't use the particle remover vpk to get normal rocket trails.
Account Details | |
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SteamID64 | 76561198037955288 |
SteamID3 | [U:1:77689560] |
SteamID32 | STEAM_0:0:38844780 |
Country | Scotland |
Signed Up | December 10, 2013 |
Last Posted | January 31, 2025 at 9:00 PM |
Posts | 1349 (0.3 per day) |
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In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
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1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Logitech G703 |
Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
Mousepad | Silent Monsters Gaming and Office Mouse Mat |
Headphones | Beyerdynamic DT 770 |
Monitor | BenQ XL2411T |
RandalcinderA side question from me: How did some people achieve a lerp value of 0.014. I think I've seen it in some videos.
If you have cl_updaterate and cl_cmdrate values that are higher than 67, you can get some wonky lerp values.
That said, it doesn't actually give you a lower value, it just shows it in netgraph, your actual interp will remain at 15.2
I'd be willing to put in a bit of time to look through demos I suppose. Pretty sure beater has all the stvs uploaded in his thread.
s0rexfor some reason the _unlit_playermodels is changing my hats color in game, what i mean is that i have the All-Father for soldier painted as black and in game it shows it as white, and it shows my Silver Botkiller Rocket Launcher as Gold botkiller, is it only for me ? and how do i fix that ?
I've gotten that too, it's pretty weird, especially as nohats removes the head from botkillers, it just reappears and as the wrong colour.
Cheers for the heads up JarateKing, I guess I wasn't preloading the models properly. I must have been joining an sv_pure 1/2 server first and not realising.
Is anyone else getting problems with any of the vpks not working on sv_pure 2? Specifically unlit_players doesn't seem to be loading for me. It's not a huge thing but I really enjoyed using it.
devamar_10https://www.youtube.com/watch?v=RZMFPVG3e5w
update on the the material hud's main menu
-done the main menu, still need to do some of the sub menus
-done the backpack menu
-almost done the load-out menu (still need to figure out how to recolor the boxes)
any feedback on the menu so far would be appreciated!
Yo that looks dope as shit. Are you gonna have any more of the slick animations incorporated into the menus at all?
GODMODE_KermitGODMODEhttp://image.noelshack.com/fichiers/2015/07/1424016854-help.png
I would like to animate the background color of theses when overhealed/less than 50% hp
Animate VerticalLine1 BgColor "0 255 255 255" Linear 0.1 0.2 Animate VerticalLine1 BgColor "10 10 10 255" Linear 0.2 0.4
Doesn't seem to work, help ?
Well you've got the animation for the BG going to black starting before the first animation finishes, try putting the second part asAnimate VerticalLine1 BgColor "0 255 255 255" Linear 0.1 0.2 Animate VerticalLine1 BgColor "10 10 10 255" Linear 0.3 0.4
The first number is the start time and the second is the duration, so you've got it set up as starting while the first animation is only halfway done.
Doens't work, I think it's not possible, due to the fact that there is no variable for fillcolor.
Thanks anyway
You could also try changing from bgcolor as the variable to fgcolor, might work.
GODMODEhttp://image.noelshack.com/fichiers/2015/07/1424016854-help.png
I would like to animate the background color of theses when overhealed/less than 50% hp
Animate VerticalLine1 BgColor "0 255 255 255" Linear 0.1 0.2 Animate VerticalLine1 BgColor "10 10 10 255" Linear 0.2 0.4
Doesn't seem to work, help ?
Well you've got the animation for the BG going to black starting before the first animation finishes, try putting the second part as
Animate VerticalLine1 BgColor "0 255 255 255" Linear 0.1 0.2
Animate VerticalLine1 BgColor "10 10 10 255" Linear 0.3 0.4
The first number is the start time and the second is the duration, so you've got it set up as starting while the first animation is only halfway done.
cuteteaGoing! Also gonna be my first lan, trying my best to bring my whole team for quality lan bonding time (also to meet Fribs). I can't wait.
Bring all the Icelandic players please.
Made an edit of JayHUD
MR_SLINCherry do you have any plans to use a percentage of the bets to fund competitive TF2 tournaments? I'm not saying that you're creating the site for profit, but I'm asking if you've considered taking X percent of bets and then putting that money towards incentivizing comp players in tournaments?
I think that the % that he takes will probably end up mostly going to server costs.
Mr_Harvardhttp://cloud-4.steamusercontent.com/ugc/44244007320848359/433992FD131C8D1435053F990376A456196506EA/
whats the file to edit that, mainly the bg, ive look in freezepanel_callout and basic, changed everything labeled bg and yet no sucess
Checked FreezePanelKillerHealth too?
CarlZalphMonkeySuitI'm going to assume that this doesn't work on sv pure 2?Quite correct you are, unfortunately.
'sv_pure' is the bane of all things good._KermitJust did a quick benchmark test with it, I got an fps improvement of ~15 fps using particles_2.From what average to what average?
FPS isn't linear, and so that could be relatively large or insignificant in your case.
Also you'll only see great benefits if these little things were a bottleneck, which they tend to flock to the CPU on all cores it can go to.
I went from ~140fps to ~155 fps.
Just did a quick benchmark test with it, I got an fps improvement of ~15 fps using particles_2.
I doubt it's of any use to post here, I'm sure it's been done before anyway, but you can get truly class specific crosshairs using edited versions of the static class images. The downside is that it doesn't work in sv_pure 2 as it's a custom material. If anyone is interested in it I'd be happy to upload what I've done so far, I'm just not sure that there was a point in making it/continuing work on it.