Made an edit of JayHUD
Account Details | |
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SteamID64 | 76561198037955288 |
SteamID3 | [U:1:77689560] |
SteamID32 | STEAM_0:0:38844780 |
Country | Scotland |
Signed Up | December 10, 2013 |
Last Posted | July 8, 2025 at 5:57 PM |
Posts | 1355 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Logitech G703 |
Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
Mousepad | Silent Monsters Gaming and Office Mouse Mat |
Headphones | Beyerdynamic DT 770 |
Monitor | BenQ XL2411T |
MR_SLINCherry do you have any plans to use a percentage of the bets to fund competitive TF2 tournaments? I'm not saying that you're creating the site for profit, but I'm asking if you've considered taking X percent of bets and then putting that money towards incentivizing comp players in tournaments?
I think that the % that he takes will probably end up mostly going to server costs.
Mr_Harvardhttp://cloud-4.steamusercontent.com/ugc/44244007320848359/433992FD131C8D1435053F990376A456196506EA/
whats the file to edit that, mainly the bg, ive look in freezepanel_callout and basic, changed everything labeled bg and yet no sucess
Checked FreezePanelKillerHealth too?
CarlZalphMonkeySuitI'm going to assume that this doesn't work on sv pure 2?Quite correct you are, unfortunately.
'sv_pure' is the bane of all things good._KermitJust did a quick benchmark test with it, I got an fps improvement of ~15 fps using particles_2.From what average to what average?
FPS isn't linear, and so that could be relatively large or insignificant in your case.
Also you'll only see great benefits if these little things were a bottleneck, which they tend to flock to the CPU on all cores it can go to.
I went from ~140fps to ~155 fps.
Just did a quick benchmark test with it, I got an fps improvement of ~15 fps using particles_2.
I doubt it's of any use to post here, I'm sure it's been done before anyway, but you can get truly class specific crosshairs using edited versions of the static class images. The downside is that it doesn't work in sv_pure 2 as it's a custom material. If anyone is interested in it I'd be happy to upload what I've done so far, I'm just not sure that there was a point in making it/continuing work on it.
SchalalaaDavidTheWinAnd this way a team that's gonna loose anyways can fuck their opponent out of 2 points by just ff'ing. Bad idea imo._KermitWhat about something like 4 points for a default win instead of 6?
It's still 4 points for a win they probably didn't deserve. A team that would go to these lengths would take 4 guaranteed points over risking 0.
ondkaja ninjad me
Yeah I was just spitballing, changing the points awarded for default wins seems like the best thing to do though. I'm not sure how to go about it, admin discretion is probably not a great way to do it. I only say that it's the best way to do it because the points are all that matter at the end of the day.
What about something like 4 points for a default win instead of 6?
The Toucan is a member of the family Ramphastidae of near passerine birds from the Neotropics. They are brightly marked and have large, often colorful bills. As an ornithologist I really am glad to see that they are a huge interest to so many in this community! I hope to see you guys around the ornithologyexchange.org forums in the future!
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I know it's a horror-ish game but fear 1 was a genuinely enjoyable game, the other two sucked big time though. I'd agree with people saying limbo too, really fun game and brilliant art style.
I've had that in JayHUD for ever pretty much. You make the hudplayerhealth.res as wide and tall as the whole screen and make an instance of a bar along each of the sides. you'll have to re-position the health itself but that's your outline done. Then go to hudanimations and simply animate the bar to change colour when buffed and low.
Sounds like it's an problem with your ISPs routing, I get the same problem a lot too.
Yeah, use lawena or source recording tool or an equivelant if you want to make high quality videos for TF2. Even if you choose to not go down that path I'd suggest removing the HUD that you're using in the videos, unless the play is all made on low health for example. If you don't want to do that either I'd recommend checking out this video on demo smoothing, it's a lot nicer to watch than the zoom ins you've done in your videos. I'm interested to see how you progress with this project GL!
Out of interest have you completely bet away your bp? It's remarkably empty.