_Kermit
Account Details
SteamID64 76561198037955288
SteamID3 [U:1:77689560]
SteamID32 STEAM_0:0:38844780
Country Scotland
Signed Up December 10, 2013
Last Posted September 16, 2025 at 1:56 PM
Posts 1357 (0.3 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920 x 1080
Refresh Rate
144
Hardware Peripherals
Mouse Logitech G703
Keyboard Cooler Master Quickfire TK (Cherry MX Red)
Mousepad Silent Monsters Gaming and Office Mouse Mat
Headphones Beyerdynamic DT 770
Monitor BenQ XL2411T
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#910 HUD editing: short questions, quick answers in Customization
GODMODEhttp://image.noelshack.com/fichiers/2015/07/1424016854-help.png

I would like to animate the background color of theses when overhealed/less than 50% hp
	Animate VerticalLine1	BgColor	"0 255 255 255"	Linear 0.1 0.2
	Animate VerticalLine1	BgColor	"10 10 10 255"	Linear	0.2 0.4

Doesn't seem to work, help ?

Well you've got the animation for the BG going to black starting before the first animation finishes, try putting the second part as

	Animate VerticalLine1	BgColor	"0 255 255 255"	Linear 0.1 0.2
	Animate VerticalLine1	BgColor	"10 10 10 255"	Linear	0.3 0.4

The first number is the start time and the second is the duration, so you've got it set up as starting while the first animation is only halfway done.

posted about 10 years ago
#105 i55 in TF2 General Discussion
cuteteaGoing! Also gonna be my first lan, trying my best to bring my whole team for quality lan bonding time (also to meet Fribs). I can't wait.

Bring all the Icelandic players please.

posted about 10 years ago
#3542 Show your HUD modifications! in Customization

Made an edit of JayHUD

http://i.imgur.com/v3OoXSn.jpg

posted about 10 years ago
#236 Saloon.tf in Projects
MR_SLINCherry do you have any plans to use a percentage of the bets to fund competitive TF2 tournaments? I'm not saying that you're creating the site for profit, but I'm asking if you've considered taking X percent of bets and then putting that money towards incentivizing comp players in tournaments?

I think that the % that he takes will probably end up mostly going to server costs.

posted about 10 years ago
#879 HUD editing: short questions, quick answers in Customization
Mr_Harvardhttp://cloud-4.steamusercontent.com/ugc/44244007320848359/433992FD131C8D1435053F990376A456196506EA/
whats the file to edit that, mainly the bg, ive look in freezepanel_callout and basic, changed everything labeled bg and yet no sucess

Checked FreezePanelKillerHealth too?

posted about 10 years ago
#18 Particle Limitation Pack in Customization
CarlZalphMonkeySuitI'm going to assume that this doesn't work on sv pure 2?Quite correct you are, unfortunately.

'sv_pure' is the bane of all things good._KermitJust did a quick benchmark test with it, I got an fps improvement of ~15 fps using particles_2.From what average to what average?

FPS isn't linear, and so that could be relatively large or insignificant in your case.
Also you'll only see great benefits if these little things were a bottleneck, which they tend to flock to the CPU on all cores it can go to.

I went from ~140fps to ~155 fps.

posted about 10 years ago
#4 Particle Limitation Pack in Customization

Just did a quick benchmark test with it, I got an fps improvement of ~15 fps using particles_2.

posted about 10 years ago
#3539 Show your HUD modifications! in Customization

I doubt it's of any use to post here, I'm sure it's been done before anyway, but you can get truly class specific crosshairs using edited versions of the static class images. The downside is that it doesn't work in sv_pure 2 as it's a custom material. If anyone is interested in it I'd be happy to upload what I've done so far, I'm just not sure that there was a point in making it/continuing work on it.

posted about 10 years ago
#19 A little chat about rules and sportsmanship in TF2 General Discussion
SchalalaaDavidTheWin_KermitWhat about something like 4 points for a default win instead of 6?
It's still 4 points for a win they probably didn't deserve. A team that would go to these lengths would take 4 guaranteed points over risking 0.
And this way a team that's gonna loose anyways can fuck their opponent out of 2 points by just ff'ing. Bad idea imo.
ondkaja ninjad me

Yeah I was just spitballing, changing the points awarded for default wins seems like the best thing to do though. I'm not sure how to go about it, admin discretion is probably not a great way to do it. I only say that it's the best way to do it because the points are all that matter at the end of the day.

posted about 10 years ago
#8 A little chat about rules and sportsmanship in TF2 General Discussion

What about something like 4 points for a default win instead of 6?

posted about 10 years ago
#91 Ok actually real 5000th thread now in Off Topic

The Toucan is a member of the family Ramphastidae of near passerine birds from the Neotropics. They are brightly marked and have large, often colorful bills. As an ornithologist I really am glad to see that they are a huge interest to so many in this community! I hope to see you guys around the ornithologyexchange.org forums in the future!

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posted about 10 years ago
#46 Single Player games in Other Games

I know it's a horror-ish game but fear 1 was a genuinely enjoyable game, the other two sucked big time though. I'd agree with people saying limbo too, really fun game and brilliant art style.

posted about 10 years ago
#22 How, Kaidus? in Videos

Nice plug skeej

posted about 10 years ago
#3512 Show your HUD modifications! in Customization

I've had that in JayHUD for ever pretty much. You make the hudplayerhealth.res as wide and tall as the whole screen and make an instance of a bar along each of the sides. you'll have to re-position the health itself but that's your outline done. Then go to hudanimations and simply animate the bar to change colour when buffed and low.

posted about 10 years ago
#7 Mumble Cutting Out in Q/A Help

Sounds like it's an problem with your ISPs routing, I get the same problem a lot too.

posted about 10 years ago
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