Deathyhttp://puu.sh/3KZJF.jpg
Help?
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Account Details | |
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SteamID64 | 76561198022190829 |
SteamID3 | [U:1:61925101] |
SteamID32 | STEAM_0:1:30962550 |
Country | Chile |
Signed Up | July 25, 2012 |
Last Posted | June 20, 2016 at 3:36 AM |
Posts | 700 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
120 |
Hardware Peripherals | |
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Mouse | Steelseries Sensei Raw |
Keyboard | Razer BlackWidow |
Mousepad | Razer Goliathus Control |
Headphones | Creative |
Monitor | Samsung S23A700D |
Deathyhttp://puu.sh/3KZJF.jpg
Help?
You probably must have the latest version of Java installed to run lawena
I wish you had listened when I told you to quit cocaine
invite illuminati headset, fucking knew it
I'm really looking forward to this
Saltysally1you're one hell of a fucking guy you know that, if any invite player or known caster made a thread about their pc needing repairs every single person in the community would leap at the chance to show their sympathy but as soon as someone below that status speaks up about needing some help it's fake. best community ever right here.
There's kind of a big difference between an invite player that has been involved in the community for about 5 years and everyone knows who's family just had a life changing accident and someone who anyone has barely even heard about and its computer breaks down
fieldsflippersim pretty sure every single person ITT would bang her on the spot if the opportunity showed itself.what lead you to that conclusion
the fact that opportunities for banging someone on the spot are not frequent for the average tf2 player
potIt's not christmas yet
http://www.reactiongifs.com/wp-content/uploads/2013/03/no.gif
happy birthday b4nny!
omg thanks djc, I was just about to suggest that. almost every thread I've read lately turned into some stupid discussion about this kid.
anyway, I just want to point out that people that is good but just mess around in tf2mix offclassing or using useless unlocks or w/e shouldn't do that. but we shouldn't be complaining about the level of tf2mix being shit overall, remember that the idea of tf2mix is that players that aren't completely good at the game can play it in a somewhat serious environment to learn, and remember that pug.na is the place to play in a higher level with players that know what they're doing.
I think its good that we keep it that way so that new people get chances to play competitive and enjoy it.
StratovariusKaeyelWhat in the world happened Strato.
Nothing this is just how I apologize to people :v
By the quality of the song I take it you fucked up pretty bad
I'd like to see coverage of Open and IM playoffs like last season
RoyceMad Men just died according to the Bl4nk stream. rr to the Tryhards.
powah officially killer of the mad men
smakersA lot of you are commenting about how it's silly that you can cap while using the QF charge. You can cap with Kritzkrieg. You can cap with Vaccinator. Why should quick fix be any different from those? Putting your medic on the point, in most cases, is going to be a death trap for him even if he's using the QF charge. In a case where the medic and pocket can get to the point to cap before you can deal 189 damage to the medic and stop the point, you probably would have lost to a scout capping anyway.
idk about this, considering that your pocket can now start running pain train as a very legit weapon just because of this strat, if there are no stickies on the point (got cleared out or they just never were there) your pocket can rocket jump your medic to point, get X3 times on point and even if the combo dies, there are still 2 scouts a roamer and a demo yet to fight, all of which, while not buffed, can just finish the deal quickly by either killing whatever is not looking at them because they're busy killing the combo on point or just running to the point and finishing the cap which should be very close to be capped anyway because of the time your combo put there.
add to this that if you manage to get a pyro on the point and it gets quickfixed it would be very difficult to stop the cap at all.
EsDeeKayYou're not invincible, stickies can still kill you. IMO saying that is like saying you shouldnt be able to cap points with kritz or vaccinator. I understand that kritz and vaccinator (somewhat) don't give you any buffs against damage apart from the normal healing rate. But i just think it'd be unfair if you could cap points while you're invincible and with the quickfix you're not invincible. Just look at this: medic has 180 health when charge is being used. That's 2 sticks under his feet and he's dead or if you focus the soldier that's 250 hp if i'm correct that's 3 sticks under his feet. The quickfix is useless against burst damage. If people walk on the point it baits attention and if everyone would shoot there. that's: 2 rockets lets say 70 damage each on medic and healing target + let's say that the demo didnt have point sticked. that's going to be 1 sicky 70-80 damage to both medic and healing target + 2 scouts lets count them for 30 damage each. that's: ~270/280 damage in about 1 second. Medic will be dead for sure. and then you just have to kill the soldier (who shouldnt be buffed anymore). And killing soldiers on point isnt a problem as long as you're alive.
Last points caps too fast to be able to kill both targets while being quickfixed. It also requires the attention of at least 3 of the defending players, at which point the rest of the offending team can just come in and completely crush the defending team while they're not paying attention to them.
quickfix is a fucking awesome weapon, I've had so much fun pugscrimming with it, there is almost no stalemates at all.
you get a chance to defend last if you wiped at mid.
if a team is running quickfix they're forced to break stalemates quickly as soon as they get the charge, which is a cool thing, I'd rather see a stalemate break after whatever time the quickfix takes to charge instead of fucking 40s + the time it takes to get a random pick.
as medic, ordering people to jump you around is fucking great, and fun. you have a much more decisive role in dm fights because you can actually heal lit teammates and they'll heal in a reasonable time.
this weapon just adds to the game, you need to know what the other medic's uber is so you can adapt to it, so someone on your team must see what they're running if you don't know.
also the usefulness of the gun depends on the map, quickfix on last can be huge on maps like snakewater, granary or metalwork, but regular uber on badlands and gullywash is still better because everyone is usually within flashable distance.
the only real OP thing that this weapon has is that you can add cap time while charge is active, so if you manage to get your combo to point, which is easy and fast, its gg.
edit: if teams could also learn to have incredible good focus fire, you can shut down quickfix completely, which only makes the game more interesting