alfunkso
Account Details
SteamID64 76561198022190829
SteamID3 [U:1:61925101]
SteamID32 STEAM_0:1:30962550
Country Chile
Signed Up July 25, 2012
Last Posted June 20, 2016 at 3:36 AM
Posts 700 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
1800
Resolution
1920x1080
Refresh Rate
120
Hardware Peripherals
Mouse Steelseries Sensei Raw
Keyboard Razer BlackWidow
Mousepad Razer Goliathus Control
Headphones Creative
Monitor Samsung S23A700D
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#13 just a small town girl... in TF2 General Discussion

I'm so glad I watched this just before going to bed :')

posted about 12 years ago
#1 Looking good in Off Topic

The site looks awesome enigma, props to all you guys working on this. I specially loved the home page, seems so friendly to the new comers.

Keep up the good work.

posted about 12 years ago
#12 justin and relic tag up nNn in News

Nooooooo powah out, WHYYYYYY??
So sorry to hear, guess US Customs wouldn't let you bring bananas to Rhode Island so easily.

posted about 12 years ago
#3 Dude, Chill Out in TF2 General Discussion

Sweet choice of music, loved the new maps jumps. Is it b4nny at 3:00??

posted about 12 years ago
#9 cutest and funnest flash game in Off Topic

just... just fuck you

posted about 12 years ago
#7 eXtravision 32 in TF2 General Discussion
Saltysally1there should just be a disclaimer when you run the anti-cheat, esea's anti cheat is even more invasive in the way that it scans your system processes and the game's memory for things like sv_cheats bypasses and injected cheats that change the game's memory values via hex editors and stuff.

You're unbelievable

posted about 12 years ago
#15 Weekly Match Schedule: Sept 16-22 in News
AbstrActivitiesno need for 24 hour format. and if you can't tell what the p and e are for when there's two times that are 3 hours apart, that's a personal problem, not mocha's issue to fix.

this is teamfortress.tv, home of the competitive team fortress community, not the na competititve team fortress community

posted about 12 years ago
#12 Weekly Match Schedule: Sept 16-22 in News
ErenJayalfunksoThanks, this is great. But I'm a bit lost reading the times, what does the p and e stand for?I think they stand for pacific and eastern

Ok, thanks.

MOCHA, on the following posts, I suggest you use 24 hour format and CST or CDT notation please.

posted about 12 years ago
#6 Weekly Match Schedule: Sept 16-22 in News

Thanks, this is great. But I'm a bit lost reading the times, what does the p and e stand for?

posted about 12 years ago
#39 Growing competitive tf2 in TF2 General Discussion

I don't have time to read this whole thread right now but I'd like to propose something to enigma.
A lot of streamers like to go in game with their twitch.tv channel url as their user name to promote it, what if we made the same thing but using the profiles on this site?
I'd like to go pubbing with teamfortress.tv/user/alfunkso as my user name, but the current url format is too long to use it (teamfortress.tv/profile/user/alfunkso). I think that if enough people did this, it would get the attention of the curious casual players and lead them to this site.

posted about 12 years ago
#3 400 teams signed up for UGC highlander this season in TF2 General Discussion

yet tf2 is dying >_>

posted about 12 years ago
#2 this site owns in Off Topic

back in the day, the more shit your site had, the better it was

posted about 12 years ago
#19 :( in TF2 General Discussion

Oh please, what does anyone knows where anything is going?
I stoped playing cs 1.6 many years ago because I thought "It was dying", and fuck, I found out years later that the biggest na TF2 lan is made alongside with 1.6 to this day.

Nevertheless, to have nothing else important in life than 1 thing, making that 1 thing your only source of happiness, means you're pretty fuck dude. Go get a girl, or hug your mother, idk.

posted about 12 years ago
#8 Alternatives to speed up the game. in Map Discussion

What about lowering the round time limit? or setting one up if there isn't (I've never seen a round end because of round time limit). Say, if there isn't a point capture in less than 5 minutes from the last capture, the round goes to the team that holds most points. That way you force the losing team to push and you give enough time for them to build uber.

posted about 12 years ago
#37 Faster maps? 3-CP? in Map Discussion

From my point of view as a hardcore spectator this is what happens in errygame:

1. Round Starts: Awesome, get hype, watch and learn how to do rollouts.
2. Teams get to mid: Fucking awesome, I can barely understand wtf is going on but I know there's a lot of shit going on so I keep checking the hud to see the players health and deaths. Then one of this things might happen.
-- Full wipe: Cool, this team is so good. Go to 4.
-- Almost full wipe: Omg, what's gonna happen? is anyone going to chase that guy? did the medic survive? how long to get respawns? watch out for the guy that survived, he might take your medic!. Go to 3.
-- Only 1 or 2 of each team survived: This are the most fun mid fights results to watch because now you can tell what is going on since you only have to pay attention to at most 2 players and it's all about the players decisions, are they going to contest? are they going to back up? maybe set up a trap?. Go to 3.
3. Caping 4th: Depending on how the midfight went we might see some contest of the 4th point, but as far as I've seen, NA teams don't bother much defending it so it's not usually a fun part of the round to match. Nevertheless, if there is contesting of this point (or back and forth between this and mid point) it will most likely be subject to what I'll cover in 4.
4. Caping last: FUCK MEDIC BUILD THAT UBER ALREADY. The preparation of the teams to push in or out of last takes forever. Most teams stay stalemate until they get a random pick or until both have their ubers up, this slows down the game very much and makes me want to kill myself as a spectator.

I know this is a necesary strategic thing to do, but it is the thing that you don't want to see in a game, in any game.

I dont think that reducing the number of capture points would help, because the stalemate would prevail, in the last points. I think that we need to find a way to keep a match being strategic but not letting the teams take forever to do a move. Cut the medic and making it 5v5? (I'd say no), ban the medigun?, force the teams somehow to move out of a point after a certain time?.

I like the idea Sal btw, hope it happens.

posted about 12 years ago
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