nope..... compared to vr and other irrelevancies.
This is very subjective and I don't think you should effectively sign off with what is obviously just your personal opinion. It undermines the rest of your argument. The obvious rebuttal for geel would be that yes TF2 as an esport isn't large enough to warrant support, but a large reason for that is because of their lack of support. It goes both ways.
I understand why the devs do their own thing but man this situation would be easier if notable community members could just sit down and have a round table with them. It's not like we have to fly people to Washington, just get in a mumble and tell us what you think competitive tf2 is about. Fundamental shit like class limits, maps, game modes.
I think the majority agree that for any official support we'd need to be playing their rulesets, but if for example they're never going to implement class limits we may as well just part ways with them now and stop pandering to them with whitelists that a majority of players don't like (On the off chance they choose to tune in to "This game used to be fun" vs whoever and see an engy cheesing a last hold by rr'ing their sentry from spawn and agree that it might need a small nerf, though one that won't piss off pubbers), in hope of some future monetary support.
Aside note: I wonder how much more intimate the devs and players would be if the majority of people that played were competitive? I imagine the weight of the casual community is quite overbearing. Pushing an update that focuses solely on competitive focused weapon and class balance is probably quite daunting, especially with the ease at which entitled gamers can post ridiculous shit on reddit and such. Redditors know that in a lot of cases if they complain enough they can revert changes, regardless of if they're bad or not. It's insane. I'm honestly scared of how reddit will react if they give pyro a proper rework.