Account Details | |
---|---|
SteamID64 | 76561198045667986 |
SteamID3 | [U:1:85402258] |
SteamID32 | STEAM_0:0:42701129 |
Country | United States |
Signed Up | July 18, 2012 |
Last Posted | May 14, 2024 at 1:59 PM |
Posts | 263 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | Glorious Model O- |
Keyboard | MX Keys for Business |
Mousepad | Glorious XL |
Headphones | Cloud 2 |
Monitor | Asus 23" |
Longevity is the biggest factor with shows like these. Even if you have a thousand ideas in your head about what you could do the show on, only concentrate on one of them per show. (If you really do have a thousand ideas write them down!) If you do that, then all you have to do is motivate yourself to start the show every day. I would recommend making the show as casual and laid back as possible. Make it a place to hang out and talk about TF2. That's a lot less stressful.
Also, don't be afraid to change the schedule as time goes by.
People used to call me Armio in football, slightly different than the proper way to pronounce my last name, Armijo. Move the m to the front and you have mario.
Contrary to popular belief I don't actually care about little jumping Italian men.
Go to Santa Barbara during Halloween. Never again.
Watched Audition. Didn't realize it was a horror film until it was too late. Was surprised and then annoyed. 0/10
The first step is to come up with a very strong outline that everyone agrees with. Me, Mana, and Lamefx will likely have a rough draft outline to post by tonight. At that point we will look for input to fill in any missing topics as well as crowd sourcing for information.
Edit: Here's Draft 1: https://docs.google.com/document/d/1XqVPbSqleO1PL15OSW9vLJ9I1H1-BEJwlW7BYD5vIaQ/edit?usp=sharing
Avoid "to be" verbs as much as possible. They waste space and dull down the text. Here's and edited first paragraph:
Interested in becoming a competitive Team Fortress 2 player and joining the community? Already part of the competitive TF2 community, but new to seeking help? This guide covers how to get started with competitive TF2, as well as a lot more, such as learning classes, maps, and more.
Remember that ads and sponsoring won't mean anything if you don't have the required eye balls. I'm sure you can ask John about the actual numbers but I think for about every 500 viewers 1 ad nets you 1 dollar. At 1000 viewers running 3 ads every 30 minutes nets you 12 dollars an hour. Even run only a few hours a day that starts to add up. That would get you 1000 a month, which isn't huge but it's better than nothing.
The fact that valve has hauled TF2 into Steampipe means they at least give a small shit. Instead of spamming hats they are dealing with core issues.
Second, what keeps me, and many others I suppose, here is the very high skill ceiling. Even individually the skill ceiling is still beyond the best players in the world. Add on the fact that you work with a team in a first person view and the game becomes very very complex very quickly. I like clicking on things. Maybe I'm autistic.
A growing community requires 3 things: a great game, opportunities for new players to learn the game, and positive and entertaining personalities within the community. We already have a great game, at least at the core (minus all the airblast/mini-sentry/etc. bullshit). Newbie mixes offer the best opportunities for learning actual competitive play. Pubs will obviously be the first step to learning how to play the game at all. Even though people like Seanbud and Truktruk stream a lot and provide entertainment, most invite/prem players don't. That cuts us off from a majority of personalities in TF2.
I'd say at the root though the problem lies in the huge skill gap between new players and competitive players, AND the tendency for pubs to keep bad players bad and just all around piss off people trying to get good. Pyros/engie/heavy are generally designed for casual players while demo/scout/soldier are designed for competitive players, which makes pub play into this weird world where no one seems to be going anywhere real fast. Either Valve has to step in (good joke) and somehow make pub play better (like improving the fucking terrible pub map pool) or groups of individuals will have to start creating servers specifically designed for "casual competitive" play. Get rid of half of TF2 and it's a great game. Unfortunately the other half is pretty shitty.
So you're saying he's got potential?
Judging from this thread Australians seem like assholes.
RawrSpoonWarcraft III: The Frozen Throne mods galore
Run Kitty Run (and the hardmode Slide Ninja Slide), Uther Party, Tower Defense, DotA Allstars
Oh man, Run Kitty Run on dial-up internet. Those were the days.
A shout out to all the teams that realized half way through the season they probably shouldn't be in open.
Ruwin wants to go to Europe?
I fucking love stacking things over and over.