ninjajiroHow would I go about moving this? (building status when dead)
Its currently overlapping with my chat.
Any help is appreciated!
Move your chat?...
Account Details | |
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SteamID64 | 76561198078524911 |
SteamID3 | [U:1:118259183] |
SteamID32 | STEAM_0:1:59129591 |
Country | Belgium |
Signed Up | April 7, 2014 |
Last Posted | March 14, 2016 at 2:56 PM |
Posts | 248 (0.1 per day) |
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ninjajiroHow would I go about moving this? (building status when dead)
Its currently overlapping with my chat.
Any help is appreciated!
Move your chat?...
GoL33Hi!
Is it possible to display a hud element only when specific classes are picked?
As GoL said already, it's only possible to show different crosshairs for different classes.
So worth the wait! You did an incredible job Beater
ninjajirob4stianninjajiroHey guys, need some help!Did you actually support a map? Otherwise, i would just suggest taking a look at the statssummary.res of a HUD that has it, and implementing it into yours.
How do I add the "Thanks (username) for supporting this map!" label? I tried messing with the zpos values and the ypos values in statsummary.res, but it still won't show up.
Don't have a screenie :/
Any advice?
Thanks in advance!
Well, I saw on FoxPeace's stream where he was using bwhud, and when he joined turbine, it had that label. I looked at the statsummary of that hud, but there wasn't anything different.
And no, I didn't actually support any map :p. Is there a way to do that? Sorry if I'm being ignorant :/
So you want the 'thanks for supporting this map' label popping up and you didn't even support the map? Great
ninjajiroHey guys, need some help!
How do I add the "Thanks (username) for supporting this map!" label? I tried messing with the zpos values and the ypos values in statsummary.res, but it still won't show up.
Don't have a screenie :/
Any advice?
Thanks in advance!
Did you actually support a map? Otherwise, i would just suggest taking a look at the statssummary.res of a HUD that has it, and implementing it into yours.
TroopoCompletely reworked the health/ammo on BastHud. Used Omp hud font and BWhud colors.
still a wip with some bugs tho
http://imgur.com/PUcbKRI
I like it, but if you were to take this to the next level i would suggest replacing all the cyan from bastHUD and change it to your blue because at the moment, your blue and the cyan glitch a little bit because they're similar colors. Good job though! :)
DominkoooooGuys very please where I can download this nice HUD. :(
Jesus
sfanTwo questions listed in this imgur album.
This album has questions.
The second picture is probably the 'default' font in your clientscheme, i'm not sure about the first one but there's a possibility that that's also the 'default' font.
blazeitOs it possible to change the class names, to what i want?
Of course, go to zhud/resource/ui and open classselection.res with a text editor. In there, just search for the names of the classes you would like to change and change the labeltext of that section.
Looks good, some elements like the MvM Scoreboard and the Backpack look messy but I'm really digging that main menu. Overall I think you can still improve this in some ways, but i really like the direction you took with this. Good job!
devamar_10hello, so i made an animation for when u scroll over the main menu icons: https://www.youtube.com/watch?v=VUow-pE7ouw
I just wanted to know your guys thoughts on it, i only did it for the quickplay and coop icon so far and want to see if u guys like it before i do all of them. Any suggestions such as if the animation is too fast or wutnot are appreciated :D
Looks great and fresh! How did you change the animations? I'm quite interested
throneI can't disable the health cross. I have set the visible on PlayerStatusHealthImage, PlayerStatusHealthImageBG, CrossBG1, and CrossBG2 all to 0 and I still have this grey cross next to my health value. Any help on how to remove that?
Put enabled to 0 as well and the x- and ypos to 99999.
Great tutorial, actually didn't know about some of these tips. Definitely gonna give this a go.
ninjajiroAnyone know why this happens and how I can fix this?
Thanks in advance!
The server disabled voting?
GODMODEhttp://image.noelshack.com/fichiers/2015/07/1424016854-help.png
I would like to animate the background color of theses when overhealed/less than 50% hp
"VerticalLine1" { "ControlName" "ImagePanel" "fieldName" "VerticalLine1" "xpos" "335" "ypos" "20" "zpos" "2" "wide" "88" "tall" "25" "tall_lodef" "206" "tall_hidef" "212" "autoResize" "0" "pinCorner" "0" "visible" "1" "enabled" "1" "tabPosition" "0" "fillcolor" "10 10 10 153" "PaintBackgroundType" "0" }
Animate VerticalLine1 BgColor "0 255 255 255" Linear 0.1 0.2 Animate VerticalLine1 BgColor "10 10 10 255" Linear 0.2 0.4
Doesn't seem to work, help ?
If you want that to happen, you just create 1 other transparent box with a red color and alpha 0 by default, and when you get overhealed you make the alpha of this box 255 and the alpha of the grey box 0.