That was great, loved the edit!
Account Details | |
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SteamID64 | 76561198078524911 |
SteamID3 | [U:1:118259183] |
SteamID32 | STEAM_0:1:59129591 |
Country | Belgium |
Signed Up | April 7, 2014 |
Last Posted | March 14, 2016 at 2:56 PM |
Posts | 248 (0.1 per day) |
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HotCoffeeI like a more relaxed and not cluttered hud for jumping.
Default
http://i.imgur.com/IGHZkui.jpg
Minmode on
http://i.imgur.com/nWgSCRo.jpg
Also Main menu http://i.imgur.com/QfjQxrY.jpg
has a button that points to a script explained here
Love it! I can really see this being used by jumpers.
AlchemistI took omp as the base and modified some stuff while using elements of rays and the style as guideline
Screenshots if anybody feel like checking it out
Looks good, but i really don't enjoy these wallpapers.
If you open the mainmenuoverrides.res and you search for a button, QuickplayButton for example, you can see that it uses "HudFontSmallBold", just edit that. Same goes for the health and ammo.
ninjajiroHow can I move the killstreak icon and/or the killstreak # of the target id? (screen)
Thanks for any help!
In resource/ui/targetID.res, the icon should be something like "KillStreakIcon". Not entirely sure about the actual killstreak number, it's probably "TargetDataLabel"
DanceNumberwhat files do I edit to change map loading background and disable the stats/stamps
I personally added a file to my materials/vgui called "stamp_background_map.vtf", which is just the "background_upward_widescreen.vtf" renamed. Don't know how to remove the stamps though, probably somewhere in statsummary.res
I tried takyahud-classic myself but the main problem with HUD's on a mac are the fonts, they're glitched in every possible way. If you really want one of those HUD's to work on your mac, i'm afraid that you'll have to edit all the in-game fonts.
AzazelSo I am using Eric's Hud - http://teamfortress.tv/thread/14620/who-likes-helvetica/?page=2
I am having trouble with the scaling of the fonts for my health and ammo clip, and am not sure how to fix it. The size of the font for the ammo clip and health is being scaled down to the same as my reserve ammo, even the the font sizes are different inside the .res files.
What it's supposed to look like - http://i.imgur.com/o9FhTH1.png
What it looks like for me - http://puu.sh/5LPP9.jpg
Eric did mention in the thread that any resolution higher than 1600 x 900 might cause issues, and I use 1680 x 1050 so I think that might be it but I'm not sure.
Any ideas?
Go to custom/Eric's-HUD/resource/ui and open hudammoweapons.res and in there, change the size of the desired font?
I didn't know how to help you so i gave you an upvote
That was a really nice jump but indeed, it was too blurry.
MubbySomeone, someone. MvM support pls :<
Slim doesn't play MvM so i'm quite sure he will never add MvM support. I'm afraid that if you want it, you'll have to do it yourself.
How much of these HUD-development spots are open? Would love doing some HUD-related stuff in my free time for Teamfortress.tv.
xattuuJust wondering when this HUD was last updated, would love to use it again it was just missing some of the newer elements and i was forced to switch
I updated it 2 months ago and the official website should support the newer version.
EJP-HUD 1.4
What's new in this version:
-Redesigned the timer for both CP and KOTH.
-Redesigned the Highlander Tournament HUD.
-Modified the backpack.
-Fixed various bugs.
https://github.com/basbanaan/EJP-HUD
Enjoy, b4stian