It's controlled in resource/ui/freezepanelkillerhealth.res, just look for 'TargetStatusHealthValue' in hudanimations.txt in the scripts folder and change the color.
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Country | Belgium |
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Last Posted | March 14, 2016 at 2:56 PM |
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Trademarkb4stianTrademarkHello everyone! i had a quick question i wanted to edit this from brosel:You have to work in spectatorguihealth.res, in there you remove the section 'PlayerStatusHealthBonusImage' by changing the x- and ypos to 9999, that's how you remove the overheal cross. To make the health number bigger, just increase the font size of the font used in the section 'TargetStatusHealthValue'.
http://puu.sh/fLFFb/9c838e80a9.jpg
and maybe make it look like this:
just no over heal plus and bigger font on the numbers at least for the people i am healing
http://puu.sh/fLFvx/075c4ec38d.jpg
I don't want the over heal plus,and i want the target heal number to be bigger
thanks for any help in advanced !
i try to add you to ask you some question but you blocked me for some reason w/e the targetstatushealthvalue isnt where you said i did fine PlayerStatusHealthValueTargetID is that the same thing?
i just dont understand the block
You have a private profile and steam level 2. I'll try and re-add you.
TrademarkHello everyone! i had a quick question i wanted to edit this from brosel:
http://puu.sh/fLFFb/9c838e80a9.jpg
and maybe make it look like this:
just no over heal plus and bigger font on the numbers at least for the people i am healing
http://puu.sh/fLFvx/075c4ec38d.jpg
I don't want the over heal plus,and i want the target heal number to be bigger
thanks for any help in advanced !
You have to work in spectatorguihealth.res, in there you remove the section 'PlayerStatusHealthBonusImage' by changing the x- and ypos to 9999, that's how you remove the overheal cross. To make the health number bigger, just increase the font size of the font used in the section 'TargetStatusHealthValue'.
dafuunkchanged some things
http://imgur.com/a/ZSPZK
Looks great!
N1ghTWhere can I edit the quality borders of the backpack such as Vintage and Genuine items?
In the Clientscheme.res, 'QualityColorVintage' for example
Kanecohow do I remove the health bonus overlay/text when u pick a health pack for example?
Hudhealthaccount.res
Mr_Harvardhttp://cloud-4.steamusercontent.com/ugc/44244007320848359/433992FD131C8D1435053F990376A456196506EA/
whats the file to edit that, mainly the bg, ive look in freezepanel_callout and basic, changed everything labeled bg and yet no sucess
It should be in freezepanel_basic.res, that's where i edited everything. Take another look? Perhaps you have like 2 files in your ui folder.
deszaLuigideszaHow would I go about removing everything from the player hud besides the killfeed?Presuming you mean all hud elements including health and ammo, then one of the easiest ways is just to set the visable and enabled fields of each hud element to 0 in the hudlayout.res, that will take care of a lot of things, but some others (like health and some others) you may to go into their .res files and disable them. In the rare case that a part of a hud dosent want to go away with the above solution and is being stubborn, setting them to a tall and width of 0 or setting x&y position to 9999 will work also.
HOWEVER, THIS IS HIGHLY NOT RECOMENDED! YOU NEED THE BASIC HUD ELEMENTS TO AT LEAST PROPERLY PLAY THE GAME.
Thanks this helped a bit. And yes, I'm aware the game would be unplayable in this state. I'm just editing a version of yahud for making frag videos.
There's just a few things I still can't figure out how to get rid of:
http://i.imgur.com/EYuyIzj.png
•Timer on koth maps and timer on 5CP (not pictured)
• Name of who you're spectating
• UberCharge percentage of who you're spectating
• Item info while spectating (I know I can just get rid of this by cycling through, but I'd like it permanently disabled)
• Red bar (or blue) above player name while spectating -- I know the VMT files are bg_red (bg_blue) in \materials\vgui\replay\thumbnails
Any help is appreciated.
- Name of who you're spectating: turn 'visible' and 'enabled' of 'TargetNameLabel' to 0 in the targetID.res
- Ubercharge percentage: turn 'visible' and 'enabled' of 'TargetDataLabel' to 0 in the targetID.res
- Item info: turn 'visible' of 'itempanel' in the 'spectator.res' to 0
- Red and Blue bar: turn 'visible' and 'enabled' of 'TargetIDBG_Spec_Blue' and 'TargetIDBG_Spec_Red' to 0 in the targetID.res
If turning visible or enabled to 0 doesn't hide the element, try changing the xpos to '9999'
Hope this helps
ry4ntkhttp://puu.sh/fmMP1/1ee38c691f.jpg
This took way longer than it should have.
Looks great!
EJP-HUD 1.3
What's new in this version:
-Redesigned the Mainmenu
-Added support for the Votepanel
Enjoy, b4stian
https://www.dropbox.com/sh/hp5tq8ryqwco8lh/AABxzkJomNay_3AYpGCth6q9a?dl=0
Hudas Iscariote 1.5.1, here ya go. I updated the Mainmenu, the Backpack, added Halloween elements and added the Mann Power icons. The targetID was incredibly buggy and i tried fixing it for both floating health and the normal health, it isn't perfect but it should work just fine.
DydeThe menu is seems like Window 8.
You have to see if that's a compliment or not ;)
I'm going to redo the main menu actually since i'm not really happy with how it looks right now. If you don't like it, be sure to wait for the next update. :)
dafuunkwhat do you guys think? ( STILL WIP )
http://imgur.com/a/gxHyt
Looks great, but i think it might be a bit confusing in battle with so many elements on just the right side. Would love to see what direction you take with this!
LeRayonVertHow do I get these rainbow-like bars/what file do I have to mess with? Thanks.
http://i.imgur.com/SZyKQxW.jpg
statsummaryembed.res and statsummary.res, the normal stat-summary is while loading a server, the embed version is the stat-panel in your backpack.
StaticVoidhttp://i.imgur.com/9gFgnxs.jpg
What file controls the ability to edit your 3D Player Preview & what color you're displayed as in the loadout screen?
Classloadoutpanel.res