Nicholasuwuhttps://i.imgur.com/ekn2CYL.pngsoooo wheres that dl at my man
https://i.imgur.com/5GIzaEx.png
you must be new here
Account Details | |
---|---|
SteamID64 | 76561198301135319 |
SteamID3 | [U:1:340869591] |
SteamID32 | STEAM_0:1:170434795 |
Country | New Caledonia |
Signed Up | July 11, 2016 |
Last Posted | June 17, 2024 at 7:05 PM |
Posts | 703 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.35 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1200 |
Resolution |
1280x720 |
Refresh Rate |
280 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G PRO Hero |
Keyboard | Wooting 80HE, Drop CSTM80 |
Mousepad | Artisan Zero FX Soft |
Headphones | Corsair HS80 Wireless |
Monitor | Asus VG258QM |
Nicholasuwuhttps://i.imgur.com/ekn2CYL.pngsoooo wheres that dl at my man
https://i.imgur.com/5GIzaEx.png
you must be new here
bitskins is the most reputable skin market tbh
ZincbLaWhat exactly do I change, I've tried everything but it doesn't work? (I want to make the text bigger)ZincThis will be a two part question so here I go...go to hud/resource/ui/huddamageaccount.res, change the damageaccountvalue and shadow fonts to a lower numeral value, you might need to peek in resource/clientscheme.res to see what font size you can use
1. how can I change the size of damage numbers? (I'm currently using Archoshud)
2. is there a way to hide/remove damage numbers that float in the air and leave the one near the health?
to make floating damage numbers disappear, just change the cdamageaccountpanel delta fonts to font names that probably aren't in the client scheme, like "applesauce" or w/e
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-170"
"ypos" "250"
"zpos" "2"
"wide" "80"
"tall" "19"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"delta_lifetime" "10.0"
"textAlignment" "center"
"fgcolor" "255 255 100 255"
"font" "TheNextFont12"
again, you'll probably need to check the clientscheme to see what font sizes are used in there
ZincThis will be a two part question so here I go...
1. how can I change the size of damage numbers? (I'm currently using Archoshud)
2. is there a way to hide/remove damage numbers that float in the air and leave the one near the health?
go to hud/resource/ui/huddamageaccount.res, change the damageaccountvalue and shadow fonts to a lower numeral value, you might need to peek in resource/clientscheme.res to see what font size you can use
to make floating damage numbers disappear, just change the cdamageaccountpanel delta fonts to font names that probably aren't in the client scheme, like "applesauce" or w/e
TailorTFupfrag farming attempts
cache remake soon...
BrutalPizzabLawhat's your snd_mixahead value? because now i'm thinking that's the issueIt's set to .06
i don't think that's quite enough to account for such a long delay, but i recommend setting it to .02 just to test
other than that i'm not sure exactly what's causing it
Dox246Can I use this place to find huds? If so, where can I find the hud that is shown in this?
https://www.youtube.com/watch?v=Vvn2r-Pa1y0
its a private casting hud, which i believe wiethoofd developed
sketchek's bequest is gone
What do the new HUD fixes look like?
what's your snd_mixahead value? because now i'm thinking that's the issue
Daggerhow do i change when my health bar starts flashing/blinking when low health?
if you mean the hp value at which your health flashes red, it's:
hudplayerhealth.res -> "HudPlayerHealth" -> HealthDeathWarning
if you're referring to when the low health animation triggers, mess with some hudanimations values under HudHealthDyingPulse. i don't know too much about what all the hudanimations values do, though, so that's pretty much all i can say