bLa
Account Details
SteamID64 76561198301135319
SteamID3 [U:1:340869591]
SteamID32 STEAM_0:1:170434795
Country New Caledonia
Signed Up July 11, 2016
Last Posted December 24, 2024 at 1:15 AM
Posts 704 (0.2 per day)
Game Settings
In-game Sensitivity 1.3
Windows Sensitivity 6/11
Raw Input 1
DPI
1200
Resolution
1280x720
Refresh Rate
280
Hardware Peripherals
Mouse MCHOSE G3 Ultra
Keyboard Wooting 80HE
Mousepad Artisan Zero FX Soft
Headphones Corsair HS80 Wireless
Monitor Asus VG258QM
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#5846 HUD editing: short questions, quick answers in Customization
sAvenFor some reason, my ammo and itemeffectmeter bars disappear for no reason. Hudreloadscheme doesn't fix it, only reloading the game does. Anybody know if there's another way?

look at a teammate and press "f" - your issue is likely the inspect panel fucking up

posted about 6 years ago
#117 Sketchek is back? in TF2 General Discussion

he just released a statement regarding the situation:

https://www.youtube.com/watch?v=ZtB7j-edYSE

posted about 6 years ago
#81 Sketchek is back? in TF2 General Discussion
MenachembLaTommyWrightIIIVeccYou're a fucking moron, fuck you

Must be nice having the privilege to lie about having a terminal illness when people are really losing family and friends to terminal illness
Must be nice having the privilege to angrily respond to someone lying about having a terminal illness when people in third world countries are really shitting in the streets and have no access to decent infrastructure let alone computers for hundreds of miles
https://www.logicallyfallacious.com/tools/lp/Bo/LogicalFallacies/155/Relative-Privation
Not that I think what Sketchek did was ok, but Tommy was trying to point out that exact same fallacy in the original statement.

attacking a fallacy with another fallacy? brilliant!

posted about 6 years ago
#73 Sketchek is back? in TF2 General Discussion
TommyWrightIIIVeccYou're a fucking moron, fuck you

Must be nice having the privilege to lie about having a terminal illness when people are really losing family and friends to terminal illness
Must be nice having the privilege to angrily respond to someone lying about having a terminal illness when people in third world countries are really shitting in the streets and have no access to decent infrastructure let alone computers for hundreds of miles

https://www.logicallyfallacious.com/tools/lp/Bo/LogicalFallacies/155/Relative-Privation

posted about 6 years ago
#17 circle drawer in Off Topic

https://i.imgur.com/deWFNGA.png

the site looks a lot better with dark reader

posted about 6 years ago
#94 THE GREAT TF.TV WAIFU CHALLENGE in The Dumpster

z

posted about 6 years ago
#5 Showstopper confirms suspicions in Off Topic

chat just wasn't fast enough

posted about 6 years ago
#3 koth_alb in Map Discussion

has a lot of potential as a map
also i like its name :>

posted about 6 years ago
#237 m0rehud black in Customization

i'm glad i could help :)))

posted about 6 years ago
#5823 HUD editing: short questions, quick answers in Customization
vanitas

- have you increased the targetid height in hudlayout.res?
- you'll need grape m0rehud's chat_english.txt file; "TF_playerid_mediccharge" is what controls the targetid uber %

posted about 6 years ago
#27 Cashing out of TF2 in Off Topic

.

posted about 6 years ago
#26 Cashing out of TF2 in Off Topic

.

posted about 6 years ago
#2 hitrig issues in Q/A Help

goddammit i misspelled the thread name, mods pls fix

posted about 6 years ago
#1 hitrig issues in Q/A Help

a friend of mine needs help with hit registration
on numerous hitscan classes, he's been noticing sniper/scattergun shots not registering properly.
he used sv_showlagcompensation 1 on tr_walkway and discovered that the shots are leaving a hitbox, but aren't taking damage if bots are moving laterally. he says headshots still land when bots are moving directly at him
he uses chris config w/ good connection settings
and he told me this happens in localhost and with other players

i've run out of potential solutions bc i don't know a whole lot about tf2 netcode, but i wanna help the best i can

posted about 6 years ago
#5797 HUD editing: short questions, quick answers in Customization
DocFlameHey
I want my damage number to keep stacking for longer than 1 second (some players have it on 4-5 seconds)
for it to stack over 70-80 damage rockets
Thanks

use this command: hud_combattext_batching_window <number>

posted about 6 years ago
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