fuck villa and bagel at least give us one of these back for a season and then poll which people preferred lol
billdozer this is where u run a blands/granary/villa/bagel/cp_newmap cup and have everyone rank the maps afterwards best to worst
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fuck villa and bagel at least give us one of these back for a season and then poll which people preferred lol
billdozer this is where u run a blands/granary/villa/bagel/cp_newmap cup and have everyone rank the maps afterwards best to worst
RGL decisions aside I've had some of the closest most interesting games on badlands, as sil said good teams definitely know how to play the map fine and the 'hard to push in/out of last' complaint applies for both teams and just makes for much more hard fought and back and forth matches, same thing with granary there were so many great back and forth games and interesting strategies but the pug zoomers got the better of it and voted it out lol
the arguments that something isn't a good pug map because it takes coordination are kind of funny given how dead pugs currently are but are also just a point in its favor, more strategy and teamplay is a good thing and adds more depth to the game
in RGL they basically decided that they would not entertain the idea of old maps being updated (blands, granary) when new ones are being updated because it would be 'a giant middle finger to mappers' (or something along those lines, makka was talking about it on stream a bit ago)
logic doesn't really make sense though cause the current way of doing it just forces shitty underdeveloped maps into the pool that everyone inevitably hates (cardinal, villa, propaganda, clearcut/bagel to a lesser extent because koth is inherently fun and much harder to make a bad map) and people in general are so closed minded that after you put in an early version of a map they will not want to reconsider it
villa is the only new map that has ever been kept in for more than a season afaik but there are still no major changes or proposed changes to show from all of this testing, really don't see why prolands with slower respawn times/quickiebomb ban couldn't be thrown in next season to replace villa or at least CONSIDERED in a cup or a vote
even with whatever flaws it has there have been so many strategies developed over the years for different midfights or flank wrap pushes or whatever, its a real shame that the map got removed due to one single season's post season poll and will now never be reconsidered (lol)
go goatmage this is your time to Ascend
i hope theres some hard t6 maps that boshy will lose to kaptain/other ppl cause that would be pretty lame if after cheating on tempus he won all the money from this
also cant they just say if you're banned from tempus u cant play? i feel like RGL cheater bans wouldnt be able to play weekend cups either but i guess u could argue cheating bonuses isnt as bad and they can just check the demos for this
can an admin lock this thread my brain hurts from reading all this shit
- i love big atmospheric shit like the grimey synth thing? (not sure what it is) in kill all rats - conway the machine
- another example of that deep atmospheric sound is in deltron 3030 - time keeps on slipping (happens at 2:33 as well)
- this sound is a little cursed but sort of oddly satisfying, sounds almost like a whale or smt lol funki porcini - moog river
- the guitar layering/editing in the beginning of Madvillain - Great Day (Four Tet Remix) sounds like boards of canada and is super satisfying, then i love the long slow build up until it picks up with the drums after the 'booze' line (1:39 and again at the end 2:23
- another thing i really like is hearing oldschool southern three six mafia type samples in current songs, isaiah rashad did it in lay with ya 0:13 which did the original song justice and made it sound better imo, also love the triple repeated snare (i believe thats what it is idk im not a producer) at 1:35
- juicy j also samples three six in a lot of his songs which i feel like is a nice way to get the current generation of people to appreciate older stuff and the roots of current stuff, i really like the sample in the beginning of killa and then he does a super fast repeated snares thing before the verses which i love 2:06
- another of my fav things is an 808 slide, done a lot in UK drill, popularized by pop smoke - dior (link to breakdown by 808 melo, song legit gives me goosebumps when i hear the beat), something similar was also done in a more trap setting by london/metro on gucci mane - both eyes closed 0:39 1:05 and done a lot in drill beats by melo
- in terms of my favorite techniques though id probably say either mike deans guitar solos (hold my liquor and devil in a new dress are some of my favs) or his outros and use of synths, dude is actually so talented it literally does not make sense he can make kanye/travis sound so good (his outros for don toliver are great too def makes the songs better than they would be, think he worked on most of them)
- another fav of things by mike dean is the transition in 90210, really everything about that track is so well produced, then effects on the sample after the transtion (before the chorus) and then the synths have such a cool electronic vibe that contrasts nicely with the oldschool sounding drums (which sound way better than they did in kanye - last call where they were sampled from tbh)
- one of my fav moments in any song is the outro to kanye - new slaves, love it when everything comes together in a crescendo (dunno how much of this was mike dean vs the other producers tho)
Hold on why is the jump competition held from 9-11pm EST during the exact time everyone will be scrimming... Friday and Saturday it's fair but can't it just be done at any other time during the week to not conflict?
how do the logistics of demo bans actually work is it like they message u for demos and if u dont respond within 48 hours u get banned? curious how it actually went down like it can't have been that hard to just send over the demos but maybe there's something im not understanding
Did the vertical total and frame cap tricks and it was actually very smooth and I found it slightly easier to kill scouts, will definitely stick with it for a bit and see if I still prefer it. Don't think you can do gsync with the strobing PureXP thing for my monitor but my frames were pretty consistent so it was good.
tried 224hz tonight and it was slightly less smooth but definitely super crisp and much better motion blur reduction, do the vsync things really help in tf2? haven't tried anything but just setting a custom res to 1920x1080 at 224hz not sure what things will help in this game vs others that are harder to run
i have the viewsonic xg270 which is great, ips aka good colors and it's the only one that's bLuR bUsTeR cErTiFiEd
It ` s Been An Honor . . .
hate to say it but i very much do not think this map has much potential for 6s, but maybe you can heavily rework a few of the worst parts and make it better, here's a list of the problems i noticed
can elaborate later on second and mid issues but there are just a lot of downsides and very few upsides, seems like a worse version of badlands/granary/metal
agreed about 240hz, not as stark a difference as 60->144 but still makes it much easier to see a pipe flying at you or keep your eyes peeled and be able to pop on time if there's a bomber (scout of course it makes much easier too with tracking but id say even medic it makes better)