bearodactyl
Account Details
SteamID64 76561198059645150
SteamID3 [U:1:99379422]
SteamID32 STEAM_0:0:49689711
Country United States
Signed Up March 12, 2013
Last Posted February 1, 2025 at 11:52 PM
Posts 3827 (0.9 per day)
Game Settings
In-game Sensitivity 2.88
Windows Sensitivity stock
Raw Input 1
DPI
1800
Resolution
1080
Refresh Rate
120
Hardware Peripherals
Mouse zowie za11
Keyboard quickfire tk mx blue
Mousepad puretrak talent
Headphones grado sr225i
Monitor asus vg248qe
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#1 ESEA S31 Playoffs UBF: froyotech vs. Ascent in Matches

Go skeez!!

posted about 5 years ago
#12 LFP i65 NA Lan Team in Recruitment (looking for players)

Alright that's it I'm playing demo. It's time. I will Unleash the Zero Ping Farmage.

posted about 5 years ago
#14 if you know candlestick please check on him in TF2 General Discussion

I used to be friends with candle but ever since he started playing overwatch kid has been fuckin fried lmao
This is next level stupidity though jfc dude I woke up thinking he might've actually died

I'm gonna go out on a limb and say I don't think this would happened if he went to school or got a real job and actually went outside from time to time, somehow I don't think playing overwatch till your eyes bleed and doing nothing else with your life is very good for your mental health...

posted about 5 years ago
#2 ESEA S31 UBR1: Ascent vs. Ford Gaming in Matches

BRING IT HOME BOYZ LETS GOOOO
cheering for y'all from across the pond lmao

posted about 5 years ago
#6 ESEA Season 31 Highlights in Videos

DAGGER NOOOOOO

edit: fr tho that was sick, thanks so much beater ur the man

posted about 5 years ago
#30 The Official Ford Gaming Ultidickl Tournament in TF2 General Discussion

Lmao were not allowed to vote on our own, pretty sure they're gonna be done anonymously

posted about 5 years ago
#27 The Official Ford Gaming Ultidickl Tournament in TF2 General Discussion

Team Worm
Yosh: https://steamcommunity.com/id/yoshzk/
Bear: https://steamcommunity.com/id/b3arodactyl/

Edit: Waldo is rat #3 (i won't be able to play tonight unfortunately)
http://steamcommunity.com/profiles/76561198020256631

posted about 5 years ago
#100 i65 cu@ in TF2 General Discussion

this lan is gonna be fuckin epic now gib me a team :)
no1 reads etf2l rec forums but im lft boyz lets game

posted about 5 years ago
#53 Unveiling NACL in TF2 General Discussion
tscThe change was made to align the Invite division more with the other divisions. The two formats are fairly interchangeable with subtle advantages to each; single round robin with two maps is a bit better for scheduling and ensures more map variety, whereas double round robin is a bit better for reflecting a team's progress through a long season.

This decision is probably better made once we know how many teams are participating in Invite and what their preferences are.

Maybe it's simpler from your end to make a league where you play only 8 matches a season or whatever and play each team once, but from a players perspective it's definitely not at all harder to schedule two matches a week versus one. Invite teams will already be scrimming those nights anyways. The map variety point I don't see the merit of either: how is making people play two maps per match any different? Assuming it's still pick ban that doesn't make any difference than pick banning twice for two maps spread out throughout the season.

ESEA had match schedules different for invite/other divs , and RGL is proposing something similar. If it's 30 open teams vs 8 invite teams there's no way it should need to be the same that just doesn't make sense. Point is there's no reason to look for some meaningless 'unity' in how the matches are scheduled out just for the sake of it looking nice or whatever.

It's just such an awful prospect to play invite and literally have one night of matches determine your entire season, well boys looks like we played bad, time to get our shit together and step it up for next time we play them. Oh wait we don't play them ever again and in fact we miss playoffs now regardless of what happens...

posted about 5 years ago
#26 The Official Ford Gaming Ultidickl Tournament in TF2 General Discussion

alright turns out the place im staying in amsterdam has ethernet
lft (130 ping needle warrior, ultidickl genius, valuable asset)

posted about 5 years ago
#2 lfp rgl in Recruitment (looking for players)

asura is a certified Chill Gamer

posted about 5 years ago
#49 Unveiling NACL in TF2 General Discussion

Who the fuck cares about other divisions make invite not bad end of story

posted about 5 years ago
#114 serveme.tf - free server reservations in Projects

There seems to be a bug where the servers can't load in to new maps that were recently added, instead it simply puts it on turbine (seems to be the default map). Tried it with CP_CHAD and ultidickl_a6_b_fix.bsp and neither seemed to be on the server, despite the webpage saying so (both are also on http://fakkelbrigade.eu/maps/)

Seems others have been having this issue too: https://www.teamfortress.tv/51240/cp-chad-5cp/?page=3#bottom

posted about 5 years ago
#42 Unveiling NACL in TF2 General Discussion
tscOld: In Invite, teams will play each other twice during the regular season, with each match played as a map determined by a veto process.
New: In Invite, teams will play each other once during the regular season, with each match played as two maps determined by a veto process.

2 matches is definitely better. I don't see any reason to change the format of invite to anything different than what ESEA had, playing each team only once during the season is really lame even if each match is two maps. What makes the invite season interesting is that you get to play each team twice and face them at the beginning and the end of the season, losing against a team on two maps and never getting to rematch them (unless you happen to make playoffs) is really lame and puts too much pressure on one day. Don't see any reason to do it like this, haven't even heard of anyone suggesting it either.

tscOld: A team may only add one player per week, and a player only may switch teams once per week (but, after playing a match for a team as part of its roster, a player may not switch rosters to any other team for the remainder of the week). Team rosters are locked prior to the final weeks of the season, during which time players may only be added to a roster with admin approval.
New: A team may only make four player additions during a specified transfer window (from the start of the season to a few weeks before the end of the regular season). When adding players above the four player transfer limit, or outside of the transfer window, admin approval is required. Players may switch teams without limit, but require admin approval to switch to a team in a separate division or to be rostered on a team for the first time after the season starts.

New roster transaction rules seem okay but might want to add a rule like in ESEA preventing players from jumping ships to 3+ different rosters during the season. Also, only allowing four people to join the roster during the season might be too few. Obviously you wouldn't want an invite team to have 5 different starters from the beginning of the season, but you also have to make sure teams can roster backups/subs as well (it's important to be able to add another player to your roster as an official backup and assure you can play with them, cause otherwise the other team can simply deny whatever ringer/merc you try to get)

New: All players for a team in a match (whether they are rostered or unrostered) must not have played for another team in the same week of the regular season or round of the postseason.

This rule doesn't make much sense to me either, I get preventing someone from joining another team within 7 days of doing so (ESEA rule), but why this? If my team dies, why should I wait a week before being able to play for another team? Or if I'm playing IM roamer for a friend team and am asked to play medic for an invite team, what's the point of making me wait a week before being able to play? Seems arbitrary and pointless to me at least.

posted about 5 years ago
#16 Unveiling NACL in TF2 General Discussion
MikeMatand yall wondered why rgl was starting so early

honestly i wouldnt be surprised if it was actually intentional by sigafoo so that this exact situation would come up, they were the first by far to announce so in order to cement their lead they chose to start as soon as possible to pressure people into signing up (total scumbag move imo they should move it back at least a few weeks but they probably won't)

posted about 5 years ago
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