Why do people go through the process of signing up to TFTV just to shittalk the game?
Get a life lmao
Account Details | |
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SteamID64 | 76561198070886829 |
SteamID3 | [U:1:110621101] |
SteamID32 | STEAM_0:1:55310550 |
Country | Netherlands |
Signed Up | January 11, 2017 |
Last Posted | November 14, 2024 at 5:27 AM |
Posts | 129 (0 per day) |
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Mouse | Lamzu Maya X |
Keyboard | Keychron K8 Pro (tape modded) |
Mousepad | Artisan FX Zero Soft - XL |
Headphones | Audio-Technica ATH-R70X |
Monitor | Gigabyte M27Q (IPS) |
https://youtu.be/jp8K1SZcfNU
my first frag film thing.
I suck at editing but at least the frags are decent imho :D
EDIT: As soon as I posted this here the video got 3 dislikes :thinking:
GentlemanJonChanges have to stop moving in a defensive direction. Air stickies are worse so demomen are worse going forward. There are more healing and defensive options because we've unbanned the unlocks. These incremental changes all add up, large or bizarre changes aren't needed.
Even when unlocks were banned, stalemates were a big problem in TF2. You can't blame 5cp stalemates on unlocks alone because it's quite obvious that the format itself promotes stalemates.
The best way to currently play 5cp is to get a round ahead of the enemy team and then comfortably hold a forward point until the timer runs out, then go for a push last-minute so the enemy team doesn't even have time to reset if they successfully defend. The fact that this is the best way to play 5cp makes it fundamentally broken.
Weapons need to be made better in attacking situations to encourage and reward players for getting into attacking situations.
And how do you suppose we can do this? Most weapons can be used both offensively and defensively. I don't see what stats we could change on weapons to make them more strictly offensive.
Maps could do with making entry into points easier so ubers don't get popped so early for the attackers and low risk holds on points could be made riskier.
I agree with this. This is why I personally despise granary for its chokepoints that will force you to uber early so often.
Methods of disrupting the uber cycle could be made easier as uber asymmetry helps aggression.
Yes, but this doesn't change the fact that pushing out of last is very risky on top of being difficult.
Make Kritz viable.
Kritz is viable already, just situational. Teams have learned to play against Kritz so it only really works as a surprise now.
5cp isn't broken, it's like Soccer was 30 years ago before changes were made to encourage more attacking play.
Changes can be made to 5cp to encourage attacking play, which is exactly what Slin talked about. It would still be 5cp but the rules would change, or something would be added to 5cp to increase aggression.
PheaaBuilding on the idea of a neutral objective at the end of the timer and more control points you could play a 5/7cp hybrid.
http://i.imgur.com/LzG0PcT.png
So in this picture you would play the 5cp until timer runs out, when it runs out the points you own are locked and the inbetween objective becomes neutral to play over.
http://i.imgur.com/vhgQcy6.png
In this case the stalemate was between mid and 2nd so the routes between 2nd and mid shut down by means of shutters and stuff leaving only minimal flank routes between them and new routes open up between mid and 2.5 and 2nd and 2.5. Thus creating a mid like fight between teams over a neutral point but still leaving the team that initially capped mid with the advantage of having more points in their favour.
The position of the 2.5 point should be such that it gives advantage pushes both onto 2nd and mid forcing both teams to fight over it or be in a position to lose the point that they own.
This inbetween point could also be used for stalemates on last.
http://i.imgur.com/nnb3GYY.png
Working exactly the same as it did on 2nd, provides some big advantage push either onto last or out of last if capped. This could even be extrapolated to 9cp with a .5cp between each normal 5cp objective.
Having the .5cps would allow for the clock to be much shorter due to the fact that when it runs out neither team gains or loses an advantage in terms of capture points it just forces a team fight.
This actually seems like a really good system for forcing fights. Someone needs to make this a map and I'd totally like to try it out.
I am very keen in improving. I have the most experience in playing pocket scout or just playing with the combo. I am able to put in lots of time and am very willing to listen to criticism.
The reason I'm looking for mentorship is because I want to improve a lot, and I am having trouble realising some of the mistakes I am making.
I know I'm probably not gonna get a mentor by posting a thread here but we can hope :)
- Astro
thesqrtminus1https://cdn.discordapp.com/attachments/181110352153411584/294860896642269184/unknown.png
b4nny gay confirmed???
bad edit smh now it's not believable anymore
Probably emerald cuz thats where I leveled my first full lvl 100 team. But I started I think with firered, I'll always love that game <3
Streep36ExzeKaoS family room George? Sounds like a blast
This should definitely be a thing!!!
:thinking: maybe I should come to i61
SentinelblAstroI don't really know anyone personally. I'm looking for help with scout and I also don't know any high level scout streamers that do that sorta stuff.
Eh, the streamer doesn't need to be a scout main to give you scout tips. Any legit prem/invite player can easily give you positioning etc tips on any class
Alright cool. Now I just need to find someone.
anderDm can carry you, brains cant
Yea except I'd rather have brains AND decent aim than being a zombie +forward scout that hits a few good shots
That's not really answering my question though. I know I have to practice my DM but surely that's not the only thing I'm lacking, I must be making mistakes in positioning and things
SentinelblAstroHow do I get good players to help me review my demo or mentor me?
I have a hard time finding errors in what I do because I just don't know any better. I've watched top players play but sometimes they do things that I don't realize I am missing in my gameplay, so I think I need someone to help point that out to me.
(I know this thread is about snack but I wanted to ask here instead of starting a new thread)
Friends would be an obvious one, but if you don't have any high level friends, either ask on tftv and someone might help, or pay one of the streamers that does demo reviews for subs (I know that shade does that rn, idk about any others)
I don't really know anyone personally. I'm looking for help with scout and I also don't know any high level scout streamers that do that sorta stuff.
How do I get good players to help me review my demo or mentor me?
I have a hard time finding errors in what I do because I just don't know any better. I've watched top players play but sometimes they do things that I don't realize I am missing in my gameplay, so I think I need someone to help point that out to me.
(I know this thread is about snack but I wanted to ask here instead of starting a new thread)