blAstro
Account Details
SteamID64 76561198070886829
SteamID3 [U:1:110621101]
SteamID32 STEAM_0:1:55310550
Country Netherlands
Signed Up January 11, 2017
Last Posted November 14, 2024 at 5:27 AM
Posts 129 (0 per day)
Game Settings
In-game Sensitivity 0.9
Windows Sensitivity 1.0
Raw Input 1
DPI
1600
Resolution
2560x1440
Refresh Rate
170
Hardware Peripherals
Mouse Lamzu Maya X
Keyboard Keychron K8 Pro (tape modded)
Mousepad Artisan FX Zero Soft - XL
Headphones Audio-Technica ATH-R70X
Monitor Gigabyte M27Q (IPS)
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#459 update is released in TF2 General Discussion
gemmhonestly i HATE vlave right now. do they know what a day MEANS??? 24 hours. sickening. i miss you megan

Meganss with me now,,,,,,

posted about 7 years ago
#452 update is released in TF2 General Discussion

I am sitting here like the zombie scout I am, waiting for the update while half falling asleep in my chair randomly glancing at my auto refresher. Please send help

posted about 7 years ago
#400 update is released in TF2 General Discussion
SpucirloIs The Gas Passer a csgo-smoke kind of wep (would be cool maybe?) or a jarate-kind that follows the enemies (which would suck)

Or a combination of the 2 so that you are smoked if you go through a static cloud?
im kinda confused why valve did this. it seems like it could be cool, but this will just make pyro slow down the game even more than it already does.

Seems to me that they removed a lot of the airblast's ability to hold choke points and replaced them with an optional item that's sacrificing direct damage (and now, movement) for area control.
Of course to what extent will have to be tested thoroughly, but that comes later.

posted about 7 years ago
#51 update is released in TF2 General Discussion

I love the art for the update page. A lot of attention to detail on the animation and all

posted about 7 years ago
#28 8 new taunts in YouTube playlist in TF2 General Discussion
wickedplayer494glitturesome nerds managed to snatch the thumbnails of the private videos, holy hype
http://www.valvetime.net/threads/thumbnails-of-new-private-team-fortress-2-videos.257895/
HAHAHAHAHAHAHAHAHA LMAO GOOGLE
HAHAHAHAHAHAHAHAHA LMAO ADOBE

?

posted about 7 years ago
#33 What ex-Pro players think about TF2 these days? in TF2 General Discussion
YeeHawVeccMan imagine if valve actually put money into TF2 comp like they did with DOTA 2 and CSGO

Its a shame when pro players that actually like the game leave because there just isnt any fucking money in this game

It sucks man, theres still so much potential in this 10 yr old game but valve just doesnt care dude

major feels bad man
from a business perspective, it doesnt make sense for valve to put money into this game because there would be no return on investment. money isnt just handed out for free.

There is no guaranteed return on investment no. But that doesn't necessarily mean Valve can't openly advertise competitive 6s instead of ignoring it for years.

posted about 7 years ago
#29 Ascent bids farewell to rando in News

:(

posted about 7 years ago
#20 Essentials.TF Monthly #1 Season 0 in TF2 General Discussion
WhyNotDivinemartenHiipFiresign the fuck up, €500 prizepool and only one prem team is signed up rn smh
You guys wanna let lowpander get easy money or what??
Well no, but I doubt my team will contest lowpander in any way shape or form

that's not what I like to hear from my official SISTER FISTERS™ teammate >:o

posted about 7 years ago
#6 LF Team Mentor [ETF2L LOW] in Mentoring

I'm getting downvoted for wanting to help a team improve, what has this world become.

posted about 7 years ago
#4 LF Team Mentor [ETF2L LOW] in Mentoring

I can maybe look over some of your demos and tell you what you are doing wrong and how to fix it.
I used to do some basic open team mentoring a while ago and it helped the dudes a lot. Just add me if u want.

posted about 7 years ago
#86 TF2 Blog: "Balance Changes" in TF2 General Discussion

Edit: internet derp sorry

posted about 7 years ago
#83 TF2 Blog: "Balance Changes" in TF2 General Discussion

My (summarized) opinions.

Show Content
Panic Attack: Good. Will be interesting to see how it plays!

Ambassador: I am skeptical about RNG involved in shooting it. The fun of the weapon was its accuracy. Perhaps change it to minicrits on headshot instead.

Dead Ringer: screw this weapon it is so annoying thank you for the nerf.

YER: Seems interesting but I will have to see how it plays out.

Sandman: This is the change everyone wanted to see. I hope the slow could be nerfed a little bit because it can still be very strong. At least this means u can't spam balls at the enemy medic and stun him while your roamer sacks and drops him because he cannot uber.

Bonk: perhaps make it so a % of final slow is effective during bonk to decrease effectiveness while it is active. This would mean you can still use it to get behind but if you use it carelessly you can get chased down.

Pocket Pistol: Seems very good as a flank scout sidegrade. Keep it like this.

Crit-a-cola: The problem with this item is that you can use it to 1-shot a medic at full health. Perhaps a change that could be made is that you do less damage with it every shot and then remove the damage taken debuff? Just a thought.

Atomizer: Finally seems balanced thank u volvo. Just note that the extra damage on melee hit is never gonna be used.

Flying Guillotine: Still seems like a spam weapon with free damage. I would like to see it changed so it does less damage on initial hit, or an increase in recharge time.

Base Jumper: Still a gimmicky item but at least it's not that good anymore.

Mantreads: Loving this change and is very hype. Seems to be good for sacking roamers as it gives you more mobility. How much extra mobility is yet to be seen though, but I am excited to see the crazy things people come up with.

Darwin's Danger Shield: Thanks I no longer need to wear this item to instantly be better than a sniper not wearing this item. The melee damage thing is weird though. I'd say remove that unless it is somehow in line with the pyro updates coming out.

Razorback: I never use this item but I guess HL mains and (7v7) "mains" love this.

Vita-Saw: Most interesting change. I like it a lot and I really really really hope people don't find ways to abuse this after rounds to gain free uber advantage the next round.

Crusader's Crossbow: A step in the right direction. Now slightly nerf healing or base healing on crit heals and it will probably be balanced.

Minigun: Heavy is my least-played class but I guess Heavy mains can rejoice at these splendit-seeming changes!

Gloves of Running Urgently: I think a % of health sapped per second should be permanent self-damage to compensate for rollout damage. Preferably a Heavy would arrive on mid with similar health as a roamer. Note that this would also be strong for building ubers.

Eviction Notice: same as above.

Fists of Steel: This weapon is so broken you might as well reduce the resistances outright. Step in the right direction though.

Rescue Ranger: Still annoying and over-powered since you can stand near ammo packs or spawn and be completely safe to heal your gun from range. Make it so the repair effectiveness decreases over range and give the teleport ability a medium-long range.
posted about 7 years ago
#49 balance changes blog post in TF2 General Discussion

I really hope they don't end up changing a bunch of stupid stuff due to pubbers with 200 hrs in-game complaining about a certain item being "OP".

posted about 7 years ago
#12 Is DeutschLAN 2017 happening? in LAN Discussion

Give me any dutch TF2 LAN and I shall attend

posted about 7 years ago
#127 i61 cu@ thread in LAN Discussion

Maybe cu@ ;)

posted about 7 years ago
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