czarchasm00 to czarchasm
Account Details | |
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SteamID64 | 76561198055712749 |
SteamID3 | [U:1:95447021] |
SteamID32 | STEAM_0:1:47723510 |
Country | United States |
Signed Up | December 31, 2022 |
Last Posted | January 3, 2025 at 2:36 AM |
Posts | 56 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 1.25 |
Windows Sensitivity | 0.75 (5th tick) |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Logitech G PRO |
Keyboard | Vortex ViBe with Durock T1 switches |
Mousepad | ULTRAKILL DESK PAD |
Headphones | Audiotechnica M40x |
Monitor | ASUS VG278Q |
hootno
shut up
I screwed up and put in a last-minute change to some aliases but forgot to replicate the changes across the whole file. As a result, the kill_ alias does not work. It's a pretty simple fix, but regardless, be sure to update your statues.cfg with the one in the OP so your alias will work.
You can see the specific changes here.
Statues.cfg is a model spawner script that can spawn a variety of models. Its main purpose is to aid mentors and coaches in map reviewing.
The original script was made by Q. Thanks to M17 for showing me it and FlipFTW providing me with more of the pieces.
The original script had some aliases and intended functionality that did not work. I've fixed it up as much as possible to what I believe was the original intent, as well as added some new functionality and cleaned up the file a bit.
List of models you can spawn:
- All 9 classes, RED and BLU variant
- RED and BLU stickies (these appear larger so they can be spotted easily from a bird's eye view)
- RED and BLU sentries
- RED sticky jumper stickies (these appear larger so they can be spotted easily from a bird's eye view)
- "Highlight" effect; It's the white moving particle effect shown here around the door
Installation Method 1:
Place statues.cfg wherever you keep custom cfgs.
Next, create a folder and name it "statues". Inside this "statues" folder, create three cfg files as listed below with code as follows:
red.cfg:
ent_fire red_* addoutput "skin 0"
blu.cfg:
ent_fire blu_* addoutput "skin 1"
big_sticky.cfg:
ent_fire red_sticky_statue addoutput "modelscale 3"
ent_fire blu_sticky_statue addoutput "modelscale 3"
ent_fire jump_sticky addoutput "modelscale 3"
Go to line 36, 37, and 38 in statues.cfg, and change the location of these files to the correct path so statues.cfg can execute them.
Installation Method 2:
Alternatively, download my TF2 settings repository on Github (click green Code button, download ZIP), go to cfg/overrides/, take statues.cfg and the folder statues, and throw them in where you keep your cfgs. Correct the lines 36-38 as stated above.
Regardless, it should end up something like this:
https://i.imgur.com/DC7e70H.png
Usage:
Execute it as you would any other script; the console will then be cleared and a list of the current binds and aliases for the script will show up for ease of use.
It is highly recommended you have a script to reset your binds to your preferred keys already installed, as this script will change them.
Probably should have the Discord tags of the owners for the invite-only PUG servers, as long as they consent to their Discord tag being shared. I will only share the invite links of some servers.
Also should add whether the server allows RGL banned players are not. Really important as quite a few of the active ones allow RGL banned players
NA 6s Pugs (unless otherwise stated)
Drift Pugs, Inactive (likely dead due to Jamillia getting perma'd);
Hoboleague, Dead (moved to All Pugs): https://discord.gg/4gpH739T2z
Dr Pepper Pugs, Inactive (owned by RainOfLight)
Mushroom Mann Pugs (NC-AM pugs), Dead (owned by MushroomMann)
scientist pugs, Dead (owned by Miperton)
Gem Pugs, Unknown Status (Default role cannot see anything, unknown owner): https://discord.gg/etewuHk
Deafened pugs, Is It Really Dead If It Never Lived, (owned by deafened)
Testco.TF, Dead (owned by Muddy), invites disabled; ran 6s with experimental maps
TF2Maps Competitive, Dead (sweglord227 is admin, unknown owner), https://discord.gg/EPQR4T6YgP (6s with experimental maps)
kitten pugs, Dead (owned by cron, killed after drama)
Resurrection Pugs, Is It Really Dead If It Never Lived, (owned by rainbow)
Ice Cream Pugs, Dead (owned by ooga booga)
LeCrumble Pugs, Dead (owned by LeCrum)
Also Shadow Wizard only allows AM-IM players
HL/Alt:
_realistic_worm_..., Unknown Status (owned by the smoke); another Passtime pug server
HLMixes, Dead (owned by NikolaNido): https://discord.gg/kudjAXD
Ultiduo City Pugs, Dead (owned by Cloud): https://discord.gg/duRxjaufPA
The Spooky Orchestra, Inactive (owned by Des1_): https://discord.gg/fbaFu8DzMd (partnered with Pottsfield HL pugs)
Summit Ultiduo, Dead (owned by Adwill): https://discord.gg/GMgQ8cVQJz (unable to do anything in server)
4s Passtime League, Active (owned by weeabruh): https://discord.gg/QNYUBC3RdQ
Red Pugs, Dead (owned by Davidredface): https://discord.gg/78cw3sGgbY (HL)
That's all I got. Cool that you made this list.
not sure i get the point of locking one thread but not the other
edit: nvm
Sorry to bump this again, but I have to shill this:
https://github.com/jooonior/tf2-loadouts-script
It requires a bit more configuration than just a single bind, but it makes it to where it's one resup bind that works for all classes and remembers your current loadout.
Is it a mistake that it's koth_bagel_b5 and not koth_bagel_rc5? RC5 is the most recent version
Seinfeld-snowi see one time pugs running pretty often. i dont pug much so idk what the skill level or quality is like though.Where To Go To It How Enter The Pug Service?
One Time Pugs: https://discord.gg/5rYf5k5gZQ
super active; have players ranging from AM to Invite but as far as ive seen recent pugs there have skewed higher in skill. you won't get kicked for being bad. no rgl verification required or elo system too lol
Hoboleague: https://discord.gg/4gpH739T2z
seems relatively active; never played pugs there though so. they also ping literally all the time
however i generally recommend doing TF2CC unless you're pug banned from there. higher quality pugs but they run way less compared to the two servers i linked
ktaeohtake back what I said, after some closer inspection, my crosshairs look preeeeetty damn close for an upscaled version of the wings, but they aren't as close as I want them
any plans to fix or just gonna leave them as is?
ktaeohA lot of the weapon scripts actually cover more than one weapon so I'd suggest looking at this: https://cfg.tf/tools/crosshairs/names/
as far as i can tell, that list is a bit inaccurate. i followed the steps you described to change the crosshair, and it was working as i expected up until i got to the Flying Guillotine (aka supposedly tf_weapon_cleaver.txt). changing the crosshair in this file does not affect the cleaver.
i asked about this in the huds.tf discord, and was notified by quickkennedy (author of cutehud and quakehud) that "[some] weapons oddly won't take their crosshairs from their file."
after experimenting, i learned that the Flying Guillotine takes its crosshair from tf_weapon_jar.txt.
it appears the list is in dire need of an update. github shows the last time it was updated was 2018