leakyrosters locked
darn thanks
yankeeI'm sure he(super) has a lot of friends at middle school
thanks super rofl
I guess if anyone needs a ringer I am here
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SteamID64 | 76561198019322078 |
SteamID3 | [U:1:59056350] |
SteamID32 | STEAM_0:0:29528175 |
Country | United States |
Signed Up | July 29, 2012 |
Last Posted | March 27, 2025 at 10:15 PM |
Posts | 1967 (0.4 per day) |
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leakyrosters locked
darn thanks
yankeeI'm sure he(super) has a lot of friends at middle school
thanks super rofl
I guess if anyone needs a ringer I am here
oh, yeah.. my fees are paid
I can play anything pretty ok I guess
not sure if rosters are locked yet though...
hmm
at the moment i have 32bit windows 7, however come summer i was thinking of maybe installing linux on my pc
given that i've never used a linux os before I don't really know if I should switch or which to use
help???
jermangwhy would u make a thread about a map that already has it's own thread
like why didn't u just post there
Yeah could've done that I guess, sorry
At least there is some discussion, which is really what's necessary to improve the map.
I don't want this map out of the rotation and I don't think it's a bad map, I also realize stalemates happen and lasts can cause big stalemates.
Overall the map is very process-esque and I like it but given that it has a handful of problems I wouldn't call it great yet. I like mid for the most part, I don't like that players can stand on the roof above cafe, it's a really strong position, it's difficult for scouts to fight soldier that jump there and it shuts down cafe-side mids when combined with a soldier on bell tower. There are other positions that can fight cafe-side with soldier bombs (legoland as Lange named it or bell tower - you can also have the roamer bomb behind the enemy combo & distract very easily given the large amount of space in choke). On Second I like that there are three areas to push through and that a team can hold aggressive (medic standing in between choke + valley or on ramp next to lighthouse, dropping off back towards shutter if they get jumped). Like process this map suffers in that soldier bombs from mid are very inneffective - especially if the team holds behind lighthouse (but on the flipside it's much easier to take ground provided you can shut down soldier bombs and not get spotted early) - resulting in stalemates occansionally, not really an issue to me given that they don't last too long. Last and lobby is where it gets weird. Lobby/Water was incredibly confusing at first, and the main problem with its number of splits into smaller numbers is that instead of having two or three areas to check, you have to check EVERY exit of last. Take Snakewater for example: In order for a team to sucessfully push out and not get backcapped, they must cover lobby (covering 3 entrances of lobby), lowerlobby/under (which covers two entrances into last), and check to make sure that no one is hiding in cheese(which 1 player could do on their way to lower lobby). Whereas on sunshine, the lobby area is split into four areas: water, healthpack lower lobby, shutter lobby, and stairway(above healthpack lobby). None of these areas meet up until second, so instead of short exits out of last into an open area you end of with four long exits into second. Although it is possible to stop a backcap through every one of these exits, it's still a sloppy lobby set-up in my opinion. Especially because it's difficult to hold lobby without getting forced / losing numbers (when you are trying to get a kill or something pushing into last), which shaves a few seconds off a spawn timer or uber advantage while walking into an already big last. On last itself, pipe is an incredibly powerful position, essentially shutting down top-left(if you are holding) and water, and during fights the victor can often be determind by pipe control, very similar to granary. When holding last most teams I have seen have been holding on the platform leading out of the right spawn door, dropping their medic into spawn if they need to(especially possible because of slow cap time). However, if you hold your medic in the cubby outside of left spawn door your medic can give heals to left and right (as well as the soldier on pipe if he drops back a bit), is in a very safe position vs bombs and snipers and spies, and a pyro or heavy can VERY effectively shut down a push even without uber. On top of this a heavy or sentry gun can be hid within secret (it doesn't really need to be there it works on gullywash because of the last's small size, but this last is already massive and easy to hold and a player can hide there and attempt to backcap or do something creative like in gullywash)
It isn't a bad map in the slightest, I apologize if I made it seem that way. It definitely should not be voted out, I had originally wanted to wanted to draw attention to the issues we were having with the map and apologize for the immature original post.
map is ok (little bit worse than metalworks imo)
last is shit
way too easy to hold
lobby (# of entrances/places to cover to prevent backcaps) makes it difficult to push
yay stalemates!
gxl is in a pretty nice spot for east coaster (and me)
gg was fun
2:34 PM - ---: omfg
2:34 PM - ---: this is the most
2:34 PM - ---: intense
2:35 PM - ---: weed consumption iv never had
2:35 PM - ---: whelp
2:35 PM - ---: i ate a brownie at 9pm yesterday
2:35 PM - ---: i was still high this morning
2:35 PM - ---: and i just ate
2:35 PM - ---: another one
2:35 PM - ---: O_O
2:36 PM - --- has changed their name to 420 blaze it.
season's more than half way over - final crunch for playoff spots
cafe monster vs grime and cafe vs syops big match for #2-4 playoff seedings
for rilly dilly bosh out bobby in (his client hasn't been working past 2 matches though)
personal power rankings:
sadboys
syops
cafe
grime
goldman
rill dill
scizor
silkthread
anybody from rill and up I feel could win open right now
anyone know how many playoff spots there are gonna be?
~12 seems logical given that spot#14 is 6-6 right now
smoboHonestly, most unlocks should be banned from those servers for the sake of promoting only the standard style of DM.
having a vanila server might be interesting, but market gardner should def be banned if only for the fact that some people literally jump around with it and the rocket jumper
LKincheloeHaven't heard from DJC lately, hope he's doing ok.
Pledge???
I live <10 minutes away will def be there
also my birthday is october 12
c u @ lan