- Summer 2017 cosmetic case
- New Pyro weapon set (another new Flamethrower with its own unique crit/minicrit gimmick, a secondary nobody will use and another direct upgrade to Fire Axe)
- Removed cp_gullywash_final1 from Competitive matchmaking, now replaced with pl_upward
- Updated localization files
Account Details | |
---|---|
SteamID64 | 76561198019267942 |
SteamID3 | [U:1:59002214] |
SteamID32 | STEAM_0:0:29501107 |
Country | Canada |
Signed Up | March 5, 2017 |
Last Posted | July 11, 2022 at 10:02 PM |
Posts | 167 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 0.89 |
Windows Sensitivity | 5/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
800x600 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech MX518 (2019) |
Keyboard | Topre Realforce 104U |
Mousepad | SteelSeries QcK+ |
Headphones | beyerdynamic DT 990 Pro (250 ohms) |
Monitor | ASUS VG248QE |
This weekend's beta test will be a lot shorter, ending tomorrow at 5PM EST.
Hey all,
For this week’s Quake Champions Closed Beta test event, we are focusing on monitoring game stability with new backend services in place. In doing so, we will be holding a shorter test event, which will end on Saturday at 5pm ET. The patch being deployed for this build will only include minor fixes, however, we are working on a larger update that will address game performance issues, and this weekend’s test is a prerequisite for that update. We appreciate your continued feedback as it’s helped us to identify stability issues that we’re working to resolve. Thank you to all of our testers for helping us to create an even better Quake Champions.
Police have confirmed that at least 19 people have been killed in a suspected terror attack at an Ariana Grande concert at Manchester Arena.
Officers said a further 50 were injured.
One explosion was reported to have hit the foyer of the building at about 10:30pm, British Transport police said.
Manchester Arena said the incident took place “outside the venue in a public space”.
Multiple witnesses said they heard an explosion, with one telling the Guardian the blast shook the building.
https://twitter.com/wp494news/status/864263996639195137
https://twitter.com/matttwood/status/864265990292426752
the amount of visual effects are fucking ridiculous even on all low settings, strains the hell out of my eyes
really needs to be more video customization options
Valve- Added The Audio File for the Team Fortress 2 Soundtrack promo
I wanted to have Tournament mode enabled in my pub server for things like Payload + A/D Stopwatch mode, specific class limits, hiding overhead Domination icons etc., but there doesn't seem to be a command for disabling the Ready system (I want people to be able to come and go as they please like a regular pub). However, the other day I found that putting mp_restartgame # at the end of my (local) server config seems to work for outright skipping the ready mode.
Are there any problems that could arise from using tournament mode and bypassing the readying system like that (e.g. random mid-round restarts and the like that would interrupt pub gameplay)? My experience with TF2 cvars is quite limited.
EDIT: As soon as the server becomes empty it goes back into the ready mode and stays there unless everyone readies up or the map changes. Seems like I would either need to find a SourceMod plugin for this or wait until Valve adds the commands/function in themselves.
KratataSide q how do I reenable 3d player model in bottom left
cl_hud_playerclass_use_playermodel 1
mat_dxlevel 81 in your autoexec.cfg
don't think it will improve the alt-tabbing, though
FTP offloading commands for Replays apparently broken/removed with latest update.
https://forums.nfoservers.com/viewtopic.php?f=74&t=14513#p73597