this is so awesome. could we get a list of changes made in TC2 that are most relevant to 6v6? i understand that its mostly qol/performance tweaks but i figured its worth asking
| Account Details | |
|---|---|
| SteamID64 | 76561197999215868 |
| SteamID3 | [U:1:38950140] |
| SteamID32 | STEAM_0:0:19475070 |
| Country | United States |
| Signed Up | July 27, 2012 |
| Last Posted | February 12, 2026 at 4:05 PM |
| Posts | 2233 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 12 inches/360 |
| Windows Sensitivity | |
| Raw Input | 1 |
DPI |
900 |
Resolution |
1080p |
Refresh Rate |
420hz (120) |
| Hardware Peripherals | |
|---|---|
| Mouse | vaxee something |
| Keyboard | durgod |
| Mousepad | steelseries something |
| Headphones | AKG EXPENSIVE ONES |
| Monitor | benq 144hz |
and non-groomers alike, how do you feel about the upcoming changes to discord?
https://discord.com/press-releases/discord-launches-teen-by-default-settings-globally
edit: after looking into this i believe this is a surveillance effort by palantir to find code of conduct breakers for rgl.
Lol nevermind
I hate the wrap assassin so much it's unreal
i was in a discord voice chat discussing cutting a player and i forgot that we were also all in mumble and I have the same push to talk key for both.
"so are we cutting wackyfire?"
One thing I noticed about both bagel and product is that the places forward holders stand are all more or less parallel with each other no matter which door they're holding. I think this is important because if someone fails to hold a door that is placed closer to the point than the other doors then all of the sudden the attackers have wrapped behind the defenders.
i love how instead of listing the servers you're in alphabetically you just have to remember which icons are for which server.
Happy new years to all the new moms that pee a little when they laugh
Hey! I just a look at your logs which seem pretty good in my opinion, but I'll have to have a discussion with the rest of the staff before we make a decision about featuring your stream.
https://tf2maps.net/downloads/koth_sourdough.19748/
Hello gamers and not yohnny, I am working on a koth map and would like to get more feedback on it. My intention with this map is to encourage teams to play rotationally and to offer "alternative mid plans", so any suggestions that would encourage that sort of gameplay would be awesome. I have had it pub playtested and it seemed alright, but it has not been played in a serious setting. If you wanna run around on the map and tell me your thoughts on the geometry and all that I would really appreciate it. Thank you guys and merry smissmass
screenshots:
if you are interested in playtesting, please add me on discord @ .myls
League admins must unban the gas passer immediately so we can finally move past this stale meta.
I speedhacked as heavy and got banned from the no heroes server network In 2009
Your affectations r gay