If there's going to be a promod, i want it to be worth the download. I'm not really interested in redownloading tf2 so that I can +15 fps and more air control during the 3 seconds per game I'm getting airblasted. I'd like there to be changes that are actually kinda ballsy and improve the moment to moment gameplay and newcomer experience.
Here's my wishlist for a promod: All of these changes are centered around the medic as I believe making the class as accessible and fun as possible is super important for the health of the game. It really sucks when people play medic in their first competitive game and their team instantly yells at them because they don't know the heal order and theyre forced to give up mid when they haven't even left spawn yet.
- the ability to build uber with any melee weapon by right clicking. Ideally this would be accompanied by a hilarious animation of your class deliberately hitting their self on the head while a voice line plays of the medic laughing maniacally. This would communicate how uber building works to new players and spectators, and it would feel true to tf2's goofy soul. It would allow for more melee weapon flexibility while also making the game ever so slightly less scout centric.
- I'm totally fine with QoL changes for medics even if it comes at the expense of true gamer skills like keeping track of how long it has been since your flank scout took 3 damage while watching IT. I'd like to see things like crit heal indicators, the medigun's beam being influenced by your current build rate, and having your team's ubercharge on everyone's hud.
- standardized spawn positions so that you dont have to thread the needle to heal your demoman. Id also be into more radical changes like just making it so that you start every round overhealed so that your midfight isnt instantly ruined because your medic is alt-tabbing back into the game.
- kritz should apply to the medic's own weapons for a brief moment after weapon switching.