how ya doin!
| Account Details | |
|---|---|
| SteamID64 | 76561197999215868 |
| SteamID3 | [U:1:38950140] |
| SteamID32 | STEAM_0:0:19475070 |
| Country | United States |
| Signed Up | July 27, 2012 |
| Last Posted | October 3, 2026 at 6:33 PM |
| Posts | 2260 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 12 inches/360 |
| Windows Sensitivity | |
| Raw Input | 1 |
DPI |
900 |
Resolution |
1080p |
Refresh Rate |
420hz (120) |
| Hardware Peripherals | |
|---|---|
| Mouse | vaxee something |
| Keyboard | durgod |
| Mousepad | steelseries something |
| Headphones | AKG EXPENSIVE ONES |
| Monitor | benq 144hz |
Aadcapnnofapnhttps://www.youtube.com/watch?v=FvIjAnT1J4g
This video of a sniper player getting their demos analyzed by rgl staff came up on my youtube reccs today
and im having a hard time deciphering it because the editing is very annoying. IMO they should be banned for being annoying and having a game banned alt, but my eyes are terrible at analyzing aim so I'm not gonna say anything beyond that. Anyway, I do find their behavior while talking to the rgl staff to be obnoxious enough that I wouldn't be surprised if they cheat.
I also find it interesting and arguably more important that the evennine was going over the evidence with sniperzof over discord. I've always been under the impression that the anti cheat team does everything secretly then just randomly ban your ass, so this strikes me as pretty odd.
I'm not good at telling if people are cheating unless theyre beating me so I'd like to hear what people here have to say about this premium amateur highlander hackusation drama.
EvenNine is not on the AC team and they have absolutely nothing to do with the AC team. They do not speak for the AC team and do not partake in any AC investigations, directly or indirectly. This statement is true across all members of RGL staff, whether they are a moderator, admin or head admin. RGL staff also should not be conducting themselves in a manner that leads players to believe they are a part of the AC team, nor should they be publicly investigating individuals or directly communicating with individuals. We will be discussing this situation internally and addressing these issues as it impacts AC's ability to investigate cases and misleads players.
as a moderator I understand how important it is to stick to your role in these sorts of cases. there are times where you should go beyond your title but it doesn't seem like this was one of those instances. Thank you for clearing up EvenNine's role in this btw, something seemed really off about the video and what I know of the anti cheat team.
springrollstruly conflicting on the one hand if you put sniper in your name you should probably be euthanized on the other hand this is instance #2394 of a (hl) rgl admin doing something really stupid
oh man it gets worse than that. he has sniper v sniper mge frag videos
https://www.youtube.com/watch?v=FvIjAnT1J4g
This video of a sniper player getting their demos analyzed by rgl staff came up on my youtube reccs today
and im having a hard time deciphering it because the editing is very annoying. IMO they should be banned for being annoying and having a game banned alt, but my eyes are terrible at analyzing aim so I'm not gonna say anything beyond that. Anyway, I do find their behavior while talking to the rgl staff to be obnoxious enough that I wouldn't be surprised if they cheat.
I also find it interesting and arguably more important that the evennine was going over the evidence with sniperzof over discord. I've always been under the impression that the anti cheat team does everything secretly then just randomly ban your ass, so this strikes me as pretty odd.
I'm not good at telling if people are cheating unless theyre beating me so I'd like to hear what people here have to say about this premium amateur highlander hackusation drama.
Hahaha people are gonna laugh so hard once they get it lol
Update: downvoted everyone who is not wonder
I upvoted u wonder.
arena:respawn
natf2 forums
gotfrag
tf2.gather.us
dingo bong incident
tlr trophy incident
stultus<3klanana
meatshot 8)
-AA-
victory blunt
we wouldnt need bans if we played the game properly
[RANT] "6s" need complete teardown!
I find myself constantly amazed when playing against bots while also confused with state of meta game in tf2. I am sure that many don't play with bots ("offline training") a lot due to many posts of "Just do it" character as suggestions for new players when approaching tf2. I think many people confuse terms as play style specialization instead of core part of the game, for example:
* Battle engineer / medic is when you are participating aggressively in fight instead of playing passively
* My take : Thats just medic/engineer. That is how class is supposed to be played otherwise you wouldn't be able to do damage (medic) or would be stuck to your buildings.
This results in meta of being able to dish out damage while staying alive, but tf2 is much much much more than that - which bots show. In my opinion what produced this meta is combination of extreme skill/knowledge required to play comp and blindly copy pasting same principles to casual. There are entire dynamic front lines in tf2 which exist **only** if all classes are present at the same time and not if they are partially represented. If one has played with bots enough one can notice that they position themselves according to their specification:
1. Front line (closer to enemy): Pyro, Scout, Soilder
2. Middle line (core of the team): Demo, Heavy, NG
3. Back line ( backup of the team): Medic, Spy (other team backup) and Sniper
They present themselves always in that formation before game starts and hell is loose. And if you make teams uneven the composition automatically adjusts! Only reason why people dont realize this is because they dont play with bots but *also* because class imbalance has become the norm which prioritize solo damage dealing playstyle instead of teamwork.
There is nothing wrong with game /class balance even with unlocks, but they become overpowered once entire team isn't there because some load outs require multiple classes to be properly countered. Again playing with bots can clearly illustrate it, because if one makes team uneven (and bellow 9, so that classes are gradually not spawned) clear OP-ness of loadouts become more and more noticeable.
In full 9 classes team, there is no roamer / flanker/ambush because every class does it by simple fluctuation of fronts. If someone played with bots enough , they'd realize that if one of the tree (Solider,Demo,Sniper) is missing from team composition entire row of front line is busted and they will be demolished by Scout, Heavy and Medic no matter the loadout. What confuses me is that tf2 is played as checkers while its actually chess/shogi.
The majority of the issue is that entire battle front is actually dynamic, and nothing is stopping you (game mechanic wise) to go outside of your line for as long as you know where your safety is. There is plethora of strategies that can be used just because tf2 is tf2 and not CS:GO or other classless valve game but we keep not using it because we are playing tf2 like stupider CS:GO.
!
(cvv28jh3liwg1 "Chess in tf2")
So we end up limiting ourselves (even if game is showing us other different) to thoughts:
1. "Oh this class is OP!" , even if its not the class but the player in given team composition
2. "Oh this loadout is OP!" , even if it isn't , but if advisery team is all scouts, it becomes OP.
3. "Tf2 class distribution is wrong!", only because we don't play how game intended
3. "Spy counters engineer" (or input whatever class pair), no it doesnt! Spy is a long distance friend of NG and Pyro and can't function without them.
People at valve aren't stupid, they put a lot of thought it which order classes would be represented and what are drawbacks of each. Why do we think we know better than people who spent months/years building an system and a way to show it to us - if we chose to notice. All this because we like to blow stuff up by ourselves without working as a team. So 6v6 dropped in class representation because we as people couldn't gather entire team and played tf2 like quake/cs, which produced meta that is active till this day.
So comp (and by extension casual) should get a quick remodel. Instead of 6v6, it should focus on mixing and matching 3x3 , each team enabling one row of entire front line. Then they dont have to shorten the game to make it dynamic and fun, and they don't have to punish entire team for not advancing given expirience gap.
Tf2, according to what i can see in game design, is meant to be played by preference (maining) in teams of 3 players. Then entire combat lineup is made from different teams which isn't difficult to combine and play. Then you can have 9v9 and 6v6 and 3v3 depending on ranking. This alone would remove A LOT of misconceptions about classes, play styles and make both comp and casual team work based instead of rushing blindly into the fight.
Rant over.
Pubbers believe the base game is well balanced and that the game should be about switching weapons and team comps to counter the opponent. They do not understand that the game is not well balanced and that it would devolve into figuring out the optimal ratio of demomen to vaccinator medics
BuckleyI've been playing Kipi Oppi, which my mate Jerome made
https://www.youtube.com/watch?v=ngr-FlDKfRE
It sort of plays like MGE but without the mental illness
Pretty fun to play a game actually made by my old roamer teammate from way back
this is cool. reminds me of lovely planet aesthetically