capnnofapn
Account Details
SteamID64 76561197999215868
SteamID3 [U:1:38950140]
SteamID32 STEAM_0:0:19475070
Country United States
Signed Up July 27, 2012
Last Posted March 21, 2025 at 12:21 PM
Posts 2189 (0.5 per day)
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In-game Sensitivity 12 inches/360
Windows Sensitivity
Raw Input 1
DPI
900
Resolution
1080p
Refresh Rate
420hz (120)
Hardware Peripherals
Mouse vaxee something
Keyboard durgod
Mousepad steelseries something
Headphones AKG EXPENSIVE ONES
Monitor benq 144hz
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#5 Nmae change in Requests

Lmao

Thank you for humoring me but it's time to be a good little moderator and do what the user asked of you.

posted 4 days ago
#15 Gamestate tier list in TF2 General Discussion

D: Clearing traps

nothing more aggravating to me than going around a corner super awkwardly and then playing kovaaks to clear traps, which completely telegraphs our push and makes us super easy to kite, while also forcing to stare at a god damn wall. If there was to ever be a spiritual successor to 6v6 tf2 the first thing i would want redesigned is sticky traps.

posted 5 days ago
#214 metal / hardcore / punk / heavy stuff thread in Music, Movies, TV

https://defacementofficial.bandcamp.com/album/duality
Was listening to this at work earlier and thought it was sick. If you're into avant garde, dissonant black metal like Imperial Triumphant and Deathspell Omega I highly recommend you check this band out.

https://convulsing.bandcamp.com/album/perdurance
solo project comparable to the band above but comes at it from more of a death metal angle.

posted 1 week ago
#20 The Super Team That WILL Defeat B4nny Next Season in TF2 General Discussion

Do u have a dog and how old are they

posted 1 week ago
#2 Nmae change in Requests

hey mod can you change it to GokeTheKillerAKAwonderofl instead

posted 1 week ago
#22 I Think The 6v6 Meta Team Composition Is Flawed in TF2 General Discussion
Benplhttps://www.twitch.tv/printstreamgg/clip/BashfulPlacidJaguarTooSpicy-55fUVI0Y6xGEoRbb

You can tell that these are sixes players who are unfamiliar with the items of the game because they dont have to adapt to the chaos of casual.

posted 2 weeks ago
#1 I Think The 6v6 Meta Team Composition Is Flawed in TF2 General Discussion

#Introduction

Flawed might be the wrong word, Two Scouts, Two Soldiers, a Demo and a Medic works really well, it has a great blend of speed and power and uses the four most powerful classes in the game. What I mean by this is I think I found another team composition that if used by competent players could rival meta. First step is to figure out which classes should be switched out.

#Planning

The medic is by far the most powerful class in the game with Uber being the most powerful ability, even if you took away Uber he would probably be a contender for competitive. The medic stays of course.

The demo is the most powerful power class having two Primary Weapons and a DPS that will make your eyes water. Demo-Man Of course stays as well.

I would say soldier is not as powerful as demo but he's a solid side grade. Better mobility and Better Health if not having a little less utility. Also stays.

Which brings us to our two Scouts. Scout is probably the fourth most powerful class in the game, I'm not arguing with that. He's the most dexterous of the classes being able to double jump and has the fastest running speed not to mention great DPS. I never said there was anything wrong with meta I just said that we could tweak it a little bit and the whole world won't come crashing down. Let's play around with ditching the scouts in favor of a gunslinger engineer and a pyro.

#Engineer

On the surface Gunslinger engineer looks pretty similar to the scout. Worst Dodge and Rush potential but better at tanking hits with a similar but slightly less DPS, a downgrade for sure but comparable. If we throw the engineers buildings into the mix however we see a much different story. This composition is designed to counter meta and Scouts take up a large percentage of meta so the mini century will be doing wonderfully for bullying the scouts. Engineer will be taking the place of the flank Scout that accompanies the roamer so we will also have slightly more potential with defending the flank. The dispenser is also invaluable to this composition, not only can the dispenser heal the medic but the medic can also hide in the dispenser for dispenser armor. The one downside to picking engineer over Scout is speed, competitive 5 CP is a very fast-paced game mode and engineer has a problem with keeping up to the other classes but I don't think he's as terrible for pushing as you might think, you can slap down the mini and forget about it and at that point you're running with the same speed as the medic and demo, certainly doesn't have the same rush potential as a scout but I never said this composition was perfect, it's a side grade to meta not an upgrade. When defending last the engineer should switch the Gunslinger out for one of the other wrenches and ditch The Minis.

#Pyro

The Pyro would take the place of the Scout that accompanies the combo, While engineer was there to counter the scouts and protect the medic, the Pyro is here to counter the soldier and demo while also protecting the medic. While it's true that you can throw off the air blast of pyros by changing your firing pattern and hesitating, I feel this is more of a skill issue that can be overcome with practice. Air Blast can become absolutely invaluable for defending the medic by throwing projectiles away and mitigating damage as well as stuffing Ubers (what pyro is already used for in competitive). Also there's a myth that pyro is too slow for 6v6, I completely disagree with this as the power jack exists (I am unaware if the power jack is banned in certain competitive leagues, if it is then it shouldn't be. Even if it is you're still running at the same speed as the demo and medic and they get along fine). With the Power Jack you are able to run at almost the same speed as a scout so you're really not losing all that much Rush potential the Pyro should not be used for this in this composition. Pyro should be used to punish overzealous Scouts looking to gun down the medic with afterburn and to defend the medic and the pocket with air blast. When defending last the Pyro should switch to heavy.

#Conclusion

This composition is designed to have maximum medic defense as well as countering the current meta. Well it's quite obvious this composition has flaws in terms of its push potential, I think it can act as a viable side grade to meta. The Pyro replaces the combo Scout and acts as a bodyguard for the combo and the engineer shuts down the scouts, defends the flank and keeps the medic alive. Of course the team composition switches when defending last so in this case this composition should mimic meta with the heavy and engineer.

posted 3 weeks ago
#3 the michael mid in TF2 General Discussion

whats the michael mid

posted 4 weeks ago
#6 TF2 Promod in TF2 General Discussion

If there's going to be a promod, i want it to be worth the download. I'm not really interested in redownloading tf2 so that I can +15 fps and more air control during the 3 seconds per game I'm getting airblasted. I'd like there to be changes that are actually kinda ballsy and improve the moment to moment gameplay and newcomer experience.

Here's my wishlist for a promod: All of these changes are centered around the medic as I believe making the class as accessible and fun as possible is super important for the health of the game. It really sucks when people play medic in their first competitive game and their team instantly yells at them because they don't know the heal order and theyre forced to give up mid when they haven't even left spawn yet.

  • the ability to build uber with any melee weapon by right clicking. Ideally this would be accompanied by a hilarious animation of your class deliberately hitting their self on the head while a voice line plays of the medic laughing maniacally. This would communicate how uber building works to new players and spectators, and it would feel true to tf2's goofy soul. It would allow for more melee weapon flexibility while also making the game ever so slightly less scout centric.
  • I'm totally fine with QoL changes for medics even if it comes at the expense of true gamer skills like keeping track of how long it has been since your flank scout took 3 damage while watching IT. I'd like to see things like crit heal indicators, the medigun's beam being influenced by your current build rate, and having your team's ubercharge on everyone's hud.
  • standardized spawn positions so that you dont have to thread the needle to heal your demoman. Id also be into more radical changes like just making it so that you start every round overhealed so that your midfight isnt instantly ruined because your medic is alt-tabbing back into the game.
  • kritz should apply to the medic's own weapons for a brief moment after weapon switching.
posted 1 month ago
#2 pugscrims vs mixes in TF2 General Discussion

I hope we can get something like this going. My work schedule makes it basically impossible to play on a team, but I'm still able to play during scrim times pretty often. Something like this allows players like me to contribute directly to the health of the league by making it easier for me to be an opponent for league players to practice against.

posted 1 month ago
#43 scout lft (main/low advanced) in Recruitment (looking for team)

Bump for LAN. will play scout/soldier/med.

posted 1 month ago
#114 TL Harbors Pedophiles in TF2 General Discussion

what you retards dont get is that it isnt about the fucking diaper its about the implication of incontinence

posted 1 month ago
#2 New anticheat method? in TF2 General Discussion

Can we also test them astrologically

posted 1 month ago
#15 scouty lft inv scout s14 in Recruitment (looking for team)
MAGIC+rep chill, good dm (blatant aimbot)
posted 1 month ago
#13 pick a side in Off Topic

https://www.pocketmonsters.net/news/8375

Guys ....

posted 1 month ago
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