capnnofapn
Account Details
SteamID64 76561197999215868
SteamID3 [U:1:38950140]
SteamID32 STEAM_0:0:19475070
Country United States
Signed Up July 27, 2012
Last Posted July 19, 2026 at 10:03 PM
Posts 2249 (0.4 per day)
Game Settings
In-game Sensitivity 12 inches/360
Windows Sensitivity
Raw Input 1
DPI
900
Resolution
1080p
Refresh Rate
420hz (120)
Hardware Peripherals
Mouse vaxee something
Keyboard durgod
Mousepad steelseries something
Headphones AKG EXPENSIVE ONES
Monitor benq 144hz
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#2 Yo guys watch my new video guys W cafomafia in The Dumpster

Your affectations r gay

posted 7 months ago
#5 TF2 stream sniping group cado mafia. in Videos

Oh no not stream sniping that's so bad.

posted 7 months ago
#4 lft bumbaclaatjohnson in Recruitment (looking for team)

Good dm and I am saying that sincerely

posted 7 months ago
#6 ancient tf2 player questions in TF2 General Discussion

I play pugs almost every night! I'm still kinda shit !!

posted 8 months ago
#1 my screamo band just put this out in Music, Movies, TV

https://miracorpora.bandcamp.com/album/mira-corpora

Started this band way back in 2019 so it's nice to finally put something out after such a TF2 team-esque experience of being in this band. I'm proud of it, but it also feels kinda weird putting out music while knowing you wrote most of it like 5 years ago. Our other guitarist did an excellent job with the album cover and I think the production came out pretty good for being a live practice room recording sort of deal .

FFO: emo, screamo, skramz, post hardcore etc.

posted 8 months ago
#10016 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=jp7pbvHHAOA

posted 8 months ago
#322 98 dpm in TF2 General Discussion

https://logs.tf/3952973#76561197999215868

posted 9 months ago
#9 TF2 is 18 years old today in TF2 General Discussion

I agree. 18 is arbitrary. In fact the idea that it should be 18 is way more recent of a norm than people realize.

posted 9 months ago
#16 need mathcore recs pls in Music, Movies, TV
SnackWent to a day festival in Haarlem last weekend to see Meth., Horse Lords, Imperial Triumphant, Callous Daoboys, and Car Bomb, and man... Let's just say I'm so thankful to everyone in this thread for putting me on to such amazing music. I got to speak to the frontman for Meth. and he was just an absolute angel <3

one time i showed the frontman for meth a picture of vegeta pregnant

posted 10 months ago
#3 LFF (looking for friends) Ryan/Alias in Off Topic

If you like math rock you should check out the band Piglet.

posted 10 months ago
#4 leaky LFT in Recruitment (looking for team)

WADDUP DUDE

posted 11 months ago
#6 the slide epidemic in Esports

I vented about this on Reddit so I'm just going to paste that here:

Over the past few years movement shooters have surged in popularity, which was exciting, but Ive found myself unhappy with how these games end up turning out. I'm going to be speaking very broadly and not all of these issues are going to apply to every recently released movement shooter.

1. Lack of mouse involvement in movement tech.

The mouse is a really interesting input device. It's extremely granular, precise, and moving it around has a very kinetic feel that separates it from buttons or analog sticks. I have boomery tastes in the sense that I prefer strafe jumping/bunnyhopping over sliding and wall running, but I'm certain I wouldn't feel that way if those sorts of mechanics involved more mouse usage. Sliding and wallrunning look cool and are way more intuitive to understand than bunnyhopping, but since that sort of movement is usually done by simply pressing a button at the right time, there really isn't any depth to the mechanic. I'd love to see a game where wall running requires you to move your mouse in a certain manner kinda like surfing in counter strike. I think it would be really cool if you could wall run or faster/longer as you get better at moving your mouse at the right rate against the wall. I like that more shooters are trying to implement more movement options, but I wish they were just a little deeper and rewarded you for practicing them and not just learning of their existence, and I think getting more mouse action involved would be the best way to facilitate that.

2. Assault rifles.

I think a lot of movement shooters shoot themselves in the foot by making the weapons heavily tracking oriented. Having lots of way to juke opponents feels way more impactful when you're using those techniques to throw off single shot weapons and projectiles. When I dodge someone's shot I feel great, but when my movement just makes somebody hit a lower percentage of their clip I honestly can't even really tell. Back to my first point, having more single fire weapons would also give designers more room to implement more mouse usage in movement tech as there would be time between shots for players to use their mouse for things besides aiming. One of the most underrated appreciated aspects of team fortress 2 is how good it feels to move your mouse to airstrafe away from a rocket only to immediately flick back onto the enemy to shoot them with your shotgun. There's a natural trade off between movement and aim that can be overcome with skill, which makes the aiming aspect of the game feel a lot more expressive than just holding your crosshair on the enemy for as long as possible.

posted 11 months ago
#41 TFCL 2.0 - Match Servers, Scrim Automation, &amp; More in Projects

hows the mmorpg goin

posted about a year ago
#6 Hallu wins Qualifier 1 in TF2 General Discussion

cant believe he hasnt been caught yet for dodgetoggling

posted about a year ago
#14 top 100 after 4 years in TF2 General Discussion

https://www.teamfortress.tv/60695/na-invite-top-100-hub-post#8

if you go to the "unholy trinity" section and read it, you will see that there is no reason to be upset about anything. You have something to point out? no you dont. It has already been addressed.

posted about a year ago
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