capnnofapn
Account Details
SteamID64 76561197999215868
SteamID3 [U:1:38950140]
SteamID32 STEAM_0:0:19475070
Country United States
Signed Up July 27, 2012
Last Posted July 3, 2025 at 10:31 PM
Posts 2207 (0.5 per day)
Game Settings
In-game Sensitivity 12 inches/360
Windows Sensitivity
Raw Input 1
DPI
900
Resolution
1080p
Refresh Rate
420hz (120)
Hardware Peripherals
Mouse vaxee something
Keyboard durgod
Mousepad steelseries something
Headphones AKG EXPENSIVE ONES
Monitor benq 144hz
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#2 New anticheat method? in TF2 General Discussion

Can we also test them astrologically

posted 5 months ago
#15 scouty lft inv scout s14 in Recruitment (looking for team)
MAGIC+rep chill, good dm (blatant aimbot)
posted 5 months ago
#13 pick a side in Off Topic

https://www.pocketmonsters.net/news/8375

Guys ....

posted 5 months ago
#6 Physgun Fireside Denver 2025 (24-26 May) in LAN Discussion

lft scout/medic/soldier

posted 6 months ago
#16 holiday vibe check in Off Topic
torritprideBrockI’m going to destroy all the holiday cheer, all the Xmas bullshit w/ nights of lights in Saint Augustine, FL. Essentially it rains here instead of snowing, so I’m going to film all the tourists and traffic that’s slammed in the rain, stuck behind horses, and people crossing the street. And while I’m filming all of this I’m going to be blasting Future of the Left’s, “You Need Satan More Then He Needs You” at them, with kids crying, and screaming, etc. And then I’m gunna edit it all up and sell it to Falco as a official music video.
U ARE THE GRINCH!!! RETHINK YOUR ACTIONS!!!!!!!!!
It's currently fashionable to dismiss the Grinch's entire worldview because of what he did, ignoring his valid points about clamor and excess noise in Whoish culture.

http://www.thebestpageintheuniverse.net/c.cgi?u=case_for_grinch

posted 6 months ago
#8 Pokemon Go in Esports

https://youtu.be/vfc42Pb5RA8?si=7LRQSeXtdp32-lwZ

posted 7 months ago
#2 models randomly going black at a distance in TF2 General Discussion

Oopz

posted 7 months ago
#1 pocket cheese. in Off Topic

Anybody else is into pocketing their cheese? I think cheese sticks taste way better if you let them sit in your pocket for about an hour before consumption. Letting the cheese warm up a bunch really helps bring out the flavor, like how certain beers are better if you let them warm up. Are there any other foods that benefit from being pocketed? I'm sure there are tons of foods that are kept in the fridge but taste better once they've warmed up a little bit.

posted 8 months ago
#88 new valve hero shooter - Deadlock in Off Topic
Richarrrrdif you make it so gold doesn't matter and most emphasis is on pure mechanical player skill then what's the point of this even being a moba

what i was trying to say was that even if your opponent only has a small soul advantage, it can be really difficult to kill them by out-deathmatching them because items are very strong. I'd like items to be slightly less powerful (not weak) so that the its a bit easier to outplay people with a small soul lead by catching them off guard. Its not that making plays like this is completely impossible right now, I just wish the range of the soul difference where this is possible was larger.

posted 9 months ago
#85 new valve hero shooter - Deadlock in Off Topic

I've put a whopping 25 hours into the game now and have read some reddit threads about the philosophy of moba game design. As expected, CC seems to a huge point of contention between the shooter side of the playerbase and the moba side. I found a thread talking about how in mobas, CC is necessary because its the only way you can reasonably outplay an opponent who is straight up statistically superior to you everyone else on your team. This makes a lot of sense as its not like you can have much room to out aim or maneuver your opponent. Since so much of people's skill expression is based on positioning, you have to punish bad punishing super hard by making them stay in that bad position.

The issue with this in a moba shooter hybrid like deadlock, is that now you have aim and movement as a way for players to outplay each other. If the shooting was less forgiving, then it would be easier to outplay a stronger opponent because you were able to hit your shots and they were not. In the game's current state though, the items you get from earning souls are so powerful that even a small difference in souls gets you to a point where you don't really need to worry about missing your shots. If they made these items less powerful and the shooting less forgiving, then it would be much more feasible to kill a stronger player by flanking them or landing your shots.

I'm sure CC will always be in the game, so I'd like to see them make CC more interesting for both players and for viewers. I'm totally fine with the softer forms of CC like the walls you can put up and the ice dome thing you can trap people in. My issue lies almost entirely around the hard stuns, as they're huge impactful plays, but theyre so boring on every level besides their context. Instead of stuns, I'd like to see stuff like players getting launched up into the air and taking extra damage from your projectile ability depending on how high up they are. This would lead to cool moments where you were only able to kill the obese opponent because you waited until they were as high up as possible before firing your follow up attack.

There are so many times in this game where I don't even bother attacking because I just know that I am statistically incapable of killing my opponent and all I can do is run away. you really never get that feeling you do in tf2 where you get forced into a scout 1v1 at only 34 hp and then you win the fight because you juked their shots while landing 2 meatshots. I honestly think its best that the game isn't as aim dependent as tf2, but I think a nudge towards emphasizing shooter skills would let the devs put much less emphasis on using CC to outplay people.

One thing I really like about this game is the melee system. you can do a quick jab by pressing q or you can charge it to do a heavy melee attack. If you think a player is about to melee you, you can parry them by pressing F. If you're timing was right, you are rewarded by stunning your opponent for a few seconds. The stun is kinda lame, but it does feel really good if you're the one landing the parry. to its credit, it feels more like stunning your opponent in smash or street fighter. What I like about the melee is that its very useful in the game and not just a trolling/desperation tool. You charge ahead during your melee which greatly increases the number of situations where its a relevant part of your toolkit, reload times are pretty lengthy so melee is often your best option, and if you melee a creep you get their souls instantly which means they can't be denied. Melee'ing creeps adds a lot of depth to laning stage as now you have a good reason to position yourself aggressively.

posted 9 months ago
#4 hey what food do you guys like in TF2 General Discussion

I like 2015 reddit man food (Craft beer, bacon, medium rare steak) and food desert food (hot Cheetos, Takis).

posted 10 months ago
#82 new valve hero shooter - Deadlock in Off Topic
Richarrrrdi genuinely don't know where you got the impression that optimal movement in league requires spamclicking "right in front of you as fast as you can"

it's a game with a right click to move unit control scheme

in an active fight you move your unit closer or further away from the enemy between attacks and out of a fight you just click where you want to go

literal rts controls

it's genuinely just a matter of what you're used to because to me, the more traditional action camera and controls are making it 10x more confusing for me to tell what's going on because i don't have the 360° awareness that the traditional rts isometric view and the ability to move the camera independent of your character afford you

I'm not a league player, but according to my brief research when I was looking into the game, you have more control over your character when the distances you ask them to walk are shorter, which makes sense because of pathfinding and all that, along with it just generally being efficient in terms of how you move your mouse. This seems to mostly be relevant during team fights and when you're trying to juke people. If I am wrong about this about optimal clicking distance in league thats fine. Regardless of distance though, I am certain that you do need to click a lot to be competitive, which I find straining and annoying.

As for the cons/pros of the different camera angles. I think the benefits of top down are way more apparent in an actual RTS, so thats why i have no issue with that angle in that genre.

I get your point about it being harder to have full awareness because of it being 3rd person. If good players have issues with randomly getting flanked all the time, then maybe its an issue that can be dealt with by refining the map, as its pretty complicated and theres a ton of different ways to traverse it. Maybe its like a tf2 map that has too many flank routes to watch.

posted 10 months ago
#80 new valve hero shooter - Deadlock in Off Topic

going to preface this by saying I've only played a little bit, and I have have very little moba experience. To me, deadlock just seems like how someone would have originally designed dota if they werent working within the confines of being a warcraft III mod. I was never a fan of mobas because I found the controls tedious for little benefit over other systems. For example, optimal movement in league requires you to click on the ground right in front of you as fast as you can which is very tedious. I also don't like how in traditional mobas you cant see enemies 100 feet in front of you because of the camera angle. Yes, there's gamesense and strategies you use to get around that limitation but I still don't think anybody would ever go "the issue with this 3rd person camera is that you can see things in the distance, so lets make it top down so you cant see anything".

Before playing, I found the idea of shooting at creeps unfun. However, I found it surprisingly engaging. I actually like last hitting more in this context over regular mobas because if it wasn't for that, then laning would basically be a kovaaks scenario. However, I do like that it does ask you to make quick shots here and there to deny and optimize your soul farming.

I have not experienced enough of the game to comment on the abilities and my takes on this matter are nothing new. Stuns are annoying and lame, like yohnny.

What is really holding me back from really liking the game is the movement system. I like that there are dashes, slides, wall jumps, double jumps, etc, but its all done in a very 1 dimensional, pass/fail sort of way. Dash jumping would be so much more interesting if it didnt require you to to time your inputs specifically, and instead the distance you gain from jumping is determined by at what point of the dash you decided to jump. The movement needs to be more analog and less binary. I'm not expecting there to be tf2 level rocket jumping or anything, but i do want it to feel more source-like. Its just so lame that if you mistime a dash jump, the game goes "error: incorrect timing!" instead of just having you do a gimped dash jump.

posted 10 months ago
#35 rahThread: Comp is not viewed well to casuals in TF2 General Discussion
springrollscapnnofapn What would be better would be to invite zesty to a newbie mix or something and have him talk about his experience.
Zesty Jesus has played HL before (actually with some players I know wtf small world), but tbh I don't really see the point of this. Him not liking comp is perfectly fine, nothing inherently wrong with that. He's much more of a video essay/theory youtuber (idk what the proper term is here). More focused on design/philosophy of the game rather than individual experiences I feel like, and the points he makes are not really things that are addressed/resolved from playing a single 6s game.

Yeah 1 game wouldn't help him see the light, but I do think it would serve well as a means of starting things off in a less confrontational matter and raise interest in newbie mixes which is the best noob onboarding process our community has. Just zesty saying a few nice things about his experience would be pretty big and help give the impression that the comp community isn't completely toxic and that there are helpful, community minded people involved. It could also lead to some good jumping off points for discussions about why x is like y in a natural, friendly way. Pubbers have a hard time even imagining what it is actually like to be in voice comms with your whole team and what that actually entails, so having zesty bring up how the coach suggested rotating around process mid would help the casual audience see that even if there is less class diversity than casual, there are other appealing aspects of competitive play that they will never get out of pubs. I don't think we will ever convince a large chunk of casuals that 6v6 is "real TF2", but we can try to convince them that it's fun in its own right.

posted 10 months ago
#17 rahThread: Comp is not viewed well to casuals in TF2 General Discussion
springrollsRahmedAlso just confirmed ZestyJesus is willing to debate, DrHappiness is probably gonna do it if he finds the time
Anyone wanna join in? My discord is: rahmed

I will say though that I think framing it as a debate is bad, it just further perpetrates the "us vs. them" mentality which I think is pretty unhealthy. Calling it a discussion is maybe more productive. A lot of people see competitive players as this inhuman bogeyman when in reality there is significant overlap and most competitive players do a ton of pubbing.
.

I feel the same way. Framing it as a debate is also going to immediately put zesty on the defensive. What would be better would be to invite zesty to a newbie mix or something and have him talk about his experience.

posted 10 months ago
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