capnnofapn
Account Details
SteamID64 76561197999215868
SteamID3 [U:1:38950140]
SteamID32 STEAM_0:0:19475070
Country United States
Signed Up July 27, 2012
Last Posted February 26, 2026 at 1:41 PM
Posts 2237 (0.5 per day)
Game Settings
In-game Sensitivity 12 inches/360
Windows Sensitivity
Raw Input 1
DPI
900
Resolution
1080p
Refresh Rate
420hz (120)
Hardware Peripherals
Mouse vaxee something
Keyboard durgod
Mousepad steelseries something
Headphones AKG EXPENSIVE ONES
Monitor benq 144hz
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#86 chart thread in Music, Movies, TV

http://i.imgur.com/9d4jWny.jpg

posted about 9 years ago
#13 Ways that you're a hypocrite in Off Topic

2nd scoping

posted about 9 years ago
#21 should swedey just stop trying in The Dumpster

This guy told everyone I'm a troll cuz whenever I play I try to troll wtf why don't ppl like me???

posted about 9 years ago
#14 Post TOTH Setups in Off Topic

http://i.imgur.com/ISGLPm1.jpg

posted about 9 years ago
#56 drama :) in TF2 General Discussion

and that's his attitude when he's winning

posted about 9 years ago
#1 Rogues Like Us: a 3D hack n slash roguelike in Off Topic

A guy I know from way back when started a game dev company and has managed to successfully fund their game "Rogues Like us" through kickstarter. I probably should've helped him out by posting it here before the kickstarter ended but I guess this will still help them out a bit. Personally, I'm not so big on roguelikes or diablo-esque games but I figured there would be some people here who might be interested. The game has been greenlit on steam and should be coming out pretty soon so hopefully some of you guys will check the game out after its released :>

"Rogues Like Us is a 3D hack n’ slash rogue-like that combines the gameplay of The Binding of Isaac with the combat of Bastion, and brings it all together with a story and progression system that are based on the weapons you find and use.

In most rogue-like games, the focus is on the character, unlocking new items through gameplay to help them progress, and achieving a goal that the character has. The core of Rogues Like Us revolves around the weapons you find, rather than the people. These aren’t normal weapons, but Soul Conduits that feed off of your life force, giving you immense power in return.

Each rogue you play as will die, and with each death the weapons you use will feed and become stronger, imbuing even more power into the next rogue that comes along. These weapons are important to your clan, they protect the people you love. So what if you die? Maybe your efforts will provide enough power for the next rogue to achieve what you failed to do."

https://www.kickstarter.com/projects/2008028299/rogues-like-us-3d-hack-n-slash-roguelike/description

you can download the demo for pc and mac @ http://www.oddbytegames.com/demo

posted about 9 years ago
#13 Best and most filling protein bars in Off Topic

Anybody know of a protein bar that doesn't make your mouth drier than a girl gamer in mumble with a pyro main? I like those cliff builder bars but they make me so thirsty.

posted about 9 years ago
#63 Pub catchphrases that grind your gears in TF2 General Discussion

fuckin lime scouts!!!

posted about 9 years ago
#18 Improve the tutorial? in TF2 General Discussion
Arch_BBiA_duchessFor the first 1000 hours you play the game bots on expert mode can pose some sort of a challengejerking it three times in a row is sort of a challenge too but that doesn't mean it'll make you better at tf2

No it's not.

posted about 9 years ago
#33 mc lft in Recruitment (looking for team)

Known this guy for a while now. Friendly, chill, and good at video gaming.

posted about 9 years ago
#139 What are your weird in game habits/behaviour? in TF2 General Discussion

I let my mouth hang open when I'm gaming super hard

posted about 9 years ago
#72 Ways to discourage stalemating in 5cp in TF2 General Discussion

Not an original idea by any means but maybe if we could find a way to encourage the usage of backpacks we could see less stalemates. They'd give teams another reason to push and different teams/maps would use different banners which would make things more interesting from a spectators standpoint. I suspect that a lot of spectators who dont know anything about comp have a hard time seeing the differences in playstyles. 6v6 is symmetrical in team and often weapon composition most of the time so making teams more easily discernable would give new players something intuitive for them to analyze. They also make the stalemates themselves a little more interesting since spam actually leads to something.

That being said, there are definitely some problems with banners. They gimp you so fucking hard as a soldier until you can actually use them so running them on mids is almost never a good idea. Though I guess that is a good thing becuase it encourages aggressive mids opposed to 2009 style waddle pocket mids. In comparison to mediguns banners are very hard to track becuase they charge through damage and not through something that can be done at a consistent rate all of the time. I don't think there needs to be a huge change in how they charge, but making it more visually clear to players that someone is wearing a backpack and making it more obvious when someone's banner is charged would help a lot.

Now that i think of it, It would be pretty cool if valve gave demo a backpack. Im a terrible demo so im not too confident in the following but I believe it wouldn't have the problem soldier does with banners being a huge gimp until they're actually charged.

posted about 9 years ago
#88 Biannual iseries idea feat. NA in TF2 General Discussion

What if we all ask our moms if we can borrow 10 bucks

posted about 9 years ago
#24 Best/top5 player(s) in the world? in TF2 General Discussion

Pokemonizepic

posted about 9 years ago
#25 how to slide into dms in Off Topic

Say hey guess what I have a really big penis... it's 2 inches!
She will then respond with "..."
Then you say haha jk it's actually normal sized lol. After she doesn't respond tell her that it was a just a joke again

posted about 9 years ago
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