Capnfapn
Account Details | |
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SteamID64 | 76561197999215868 |
SteamID3 | [U:1:38950140] |
SteamID32 | STEAM_0:0:19475070 |
Country | United States |
Signed Up | July 27, 2012 |
Last Posted | August 27, 2025 at 4:12 AM |
Posts | 2211 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 12 inches/360 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
900 |
Resolution |
1080p |
Refresh Rate |
420hz (120) |
Hardware Peripherals | |
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Mouse | vaxee something |
Keyboard | durgod |
Mousepad | steelseries something |
Headphones | AKG EXPENSIVE ONES |
Monitor | benq 144hz |
I was always using the winger anyway because I was never a big fan of the pistol anyay. Some things I liked to with it was use it to jump from diagonal bridge to balc to defend my buds in the valley from getting bombed. I also love using it to get on top of the awning so that I could jump around shithouse and land right on top of the crate. Its really effective because you get immediate height advantage over everyone on the other team, along with attacking from an unexpected angle.
On granary I like using it to maneuver around the crates so that I can attack from really weird angles while also not showing my position to the enemy team until I'm right on their demo's butt.
KhakiGeknaiirtoss explosive pumpkins on the groundyou haven't played comp tf2 till you've played a scrim and halfway through, the server owner starts randomly spawning pumpkins everywhere on the map
lol i played this lobby one time where we got an admin to spawn Horseless Headless Horsemanns when they attacked our last hahahahaha it was so fucking great because the game was completely normal up until that point.
I like it but the pacing seems way too fast. In. The 2nd episode he already has 3 badges what the fuck.
I thought of a few more tips.
If you jump and look at a prop that scouts normally jump on to, a soldier might think that you're going to jump onto the prop and fire a rocket at it.
Get creative with your prop abusage, especially when you're fighting in indoor areas. One thing I like to do on granary 2nd is use the little clippings on the support beams you can jump on to get to upper.
Remember that soldiers wait until they know where you're about to land when you double jump before they fire a rocket. If you know a soldier only has a little bit of health left then jump before you take that last shot so that it tricks the soldier into waiting to fire his rocket.
At the start of mid demos will often shoot a sticky at one of the scouts so make sure to look out for it when you get to mid. Losing half of your health at the start of mid really sucks because you're mostly likely going to get focus fired for an easy first pick and that will make ur stats look bad.
But June it's literally killing the 6v6 player base because we aren't willing to change the meta, which I am an expert on of course.
phobiaWithADanceNumberI got a two day suspension for fingering my gf in the hallway. It was like 2 hours before school started, didn't think there was people there.You watch anime, i highly doubt you've ever had a girlfriend
Phobia don't bully my bro withadancenumber or I will come down like rain on your ass that came out of some sort of warclowd.
xd
Blink can I be ur intern/coffee bitch
Dingo is good at everything
In 4th grade I microwaved a carrot for 6 minutes and had my microwave privileges taken away for the rest of the year :( lemme tell ya, the lunchroom smelled amazing.
Here's some advice I posted on reddit
Mess up soldiers by changing your distance from them. Its really easy for soldiers to aim their rockets from left to right, but hitting the ground at the right distance is whats tricky.
One thing you can do to dodge projectiles is to strafe back and forth in one place and wait for them to shoot at you. That's when you move out of the way. oh but Mr. advice guy! why would I ever stay in one spot? Well if you're standing still,you should know where they're gonna shoot, which makes it easy to get out of the way. This tactic is terrible for close range encounters, but if you're fighting at mid to long range it can be really effective.
This is the most important tip for dodging. try to actually, you know, dodge the projectile. Don't just let it fly on towards you and hope it doesnt hit you. Make a conscious effort to get out of its way. Even if you dont escape the splash you will still take less damage. Lots of players think they're dodging when all they're really doing is spamming WASD and destroying their spacebar.
When Jumping you should almost always airstrafe. This makes it harder for anybody to hit you with a direct from a projectile and its also a bit harder to hit with a hitscan weapon. If you don't know how to airstrafe watch this tutorial: http://www.youtube.com/watch?v=kvYRamyNxv0
Pay attention to what weapon the soldier/demo you're fighting is using and change your style of movement to make it hard for them to hit you with that weapon.
If you're really desperate, do 360's in the air. Sounds gimmicky I know but it does work lolololololol. If you spin around really fast your characters model can get a little funky. Sometimes while im reloading ill spin around and look backwards to throw the enemy off. If you're going to do this you need to be very comfortable with your aim.
Against scouts and people shootin' their shotguns, you wanna stay on the ground and spam WASD really fast with the rhythm of your terrible 12 year old drummer neighbor. Don't just spam just A and D. You need to throw in some W and S too. Screw with their depth perception yo.
Do something WEIRDDD. jump just once, stand still for a millisecond, jump on top of the light switch on the wall and do a 360 taunt slide >___> .... I think you get the idea.
When you're trying to jump onto a prop to avoid splash damage try to it in the least predictable way. If the soldier knows you're going to jump on to the crate on badlands mid it isn't too hard for him to hit you with a direct. You can also try faking going on to props because most soldiers will expect you to jump on to it.
Let's go mad boys <33333
With A numeral of corgeographic work