The grainy look comes from the picmip hack using radeonpro or rivatuner or some shit.
Account Details | |
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SteamID64 | 76561198010924969 |
SteamID3 | [U:1:50659241] |
SteamID32 | STEAM_0:1:25329620 |
Country | United States |
Signed Up | September 20, 2012 |
Last Posted | January 21, 2020 at 11:00 AM |
Posts | 168 (0 per day) |
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Raw Input | 0Â |
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4th from the list links to http://steamcommunity.com/id/lightningbolt/
2ez
EDIT: Here's his actual steam http://steamcommunity.com/profiles/76561198051620671
he aliased as fart before
hookyshruggerdamn I thought this was actually news, and that it was finally released lol...It is out, OP posted the wrong thread.
This was posted today: http://www.quakelive.com/forum/showthread.php?34802-Standalone-Update-Dec-17-2013
Just log in and you'll be able to download the client.
whoops, updated.
PS: This is still relevant for cfgs and stuff http://www.holysh1t.net/how-to-customize-your-quake-live-config/
http://www.quakelive.com/forum/showthread.php?34802-Standalone-Update-Dec-17-2013
(Known issues: http://www.esreality.com/post/2530600/standalone-known-issues-esr-edition/)
QUAKE LIVE Standalone Game
We are excited to announce that QUAKE LIVE will be transitioning out of a web browser and into a standalone, downloadable game by the end of this year.
Over the past few years, browser support for plugins such as QUAKE LIVE have dropped off significantly, causing problems for plugins to operate in a consistent and working manner. With the recent announcement of Google Chrome's roadmap to turning off plugin support and the upcoming changes in Firefox, it seems that now is the time to make the transition.
Once we go live with this change, you will log in to the site as you normally would. From there you will be presented with a prompt to download the new QUAKE LIVE Launcher. The launcher will automatically keep your game up to date before loading. Once inside, you’ll will be greeted with the website, embedded directly into the game itself. From here, the interface will look and operate similarly to how it does today, but the game will already be running and ready to connect to a match.
This change will allow us to have greater control over the game environment, and more tightly integrate the game with the online components going forward. Some of these benefits will be apparent from day one: getting in and out of games is a smoother experience, and you will be able to view server pings from the match browser before joining the game to better judge connection quality.
To help answer some of your questions, we’ve provided an FAQ below.
FAQ
How can I be involved in testing?
We are taking applications to beta test the standalone client from current subscribers. Please see the thread in the Subscribers Only forum for more information, and to sign up.
When will this update be released?
While we don't have a specific date yet, we expect to release before the end of the year. More specific dates will be given as we get closer to release.
Will I have to re-download the game?
For players who already have QUAKE LIVE installed, the transition will be quick. You will download and install a small launcher, and it will update your existing installation files.
Will this affect the subscription service?
No changes to the subscription model are being made at this time.
What will happen to player profiles and match stats?
Player profiles, match stats, clan rosters, and other commonly accessed pages have all been integrated into the standalone client and can be accessed directly in-game without the need of a web-browser. Only the official forum and external links will open in your default web-browser.
Will I keep my player stats?
Yes, player stats will transition along with the standalone version of the game.
Will it still be possible to play through the website?
No, while many of the website functions will remain, the standalone client will replace browser-based play.
What will happen to the website? (www.quakelive.com)
Certain functions will remain available on the website even after the update is released. Players will be able to manage certain account settings, view profiles, manage clans, and even launch Pro matches from any web browser. NOTE: Managing and chatting with friends, viewing the match browser, and joining games will require the game to be open.
Will third-party standalone clients remain compatible?
No, unsupported third-party standalone clients, such as prism-based portal web-browsers, are still dependent on the old plug-in format and will no longer be compatible.
Will there be Mac/Linux support?
We will be unable to support Mac and Linux clients with this transition. While we have reports from our testers that the game works through emulation or virtualization software, we are unable to support native Mac and Linux versions. If you’re using Mac and Linux and have a paid subscription, you will only be able to access the game using emulation or virtualization software.
Old thread was locked so I figured I make a new one. It's up and running. A bit glitchy, but it works.
PS: Also apparently tf2.gg is also online
So regarding HUDs, does anyone know how to remove certain HUD elements without setting the xpos/ypos to 9999? For example the spectator bars that are visible when you use the default HUD. Just about every custom HUD gets rid of this because it's so intrusive. However I noticed some HUDs get rid of it without the 9999 method. Rayshud sets the xpos and ypos to 9999 and knhud sets the xpos to 999999. Yet when I look at m0rehud or broeselhud it looks like they didn't even touch it and it's gone when you actually spectate.
EDIT: Setting tall and wide values to 0 seems like the right alternative. Also I understand I can set visible to 0 but that doesn't work all the time.