chojje
Account Details
SteamID64 76561197998577229
SteamID3 [U:1:38311501]
SteamID32 STEAM_0:1:19155750
Country Sweden
Signed Up October 13, 2012
Last Posted May 8, 2023 at 4:07 AM
Posts 167 (0 per day)
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#33 biggest valve fuckups in TF2 General Discussion

hats

posted about a year ago
#342 Updating cp_snakewater in Map Discussion
TcmanoMy favorite part about this is watching all the pubbers getting confused when they see snakewater repeatedly updated. I think most of them believe valve updates the map themselves lmao

I am the janitor

posted about 2 years ago
#340 Updating cp_snakewater in Map Discussion
NikI think because of the new spawn on last, valve bots now just stand still there (probably it's something to do with navmeshes). And for Competitive mode it's kinda a problem, since bots replace real players if needed.

I didn't even know bots existed for Snake ._. I'll look into it

posted about 2 years ago
#17 Snakewater last getting fixed in latest TF2 update in Map Discussion
chellchojje
Thanks, no idea how this is possible but I'll send a hotfix to Valve ASAP. If there are any other glaring things let me know and I will include it in the update as well.

Cheers,
chojje

The boxes/crate on last beside dropdown is super buggy. You just kind of get stuck if you jump and strafe into it, so climbing up the boxes feels dreadful now. You just get stuck/start wallbugging all the time.

https://streamable.com/tjeojz

Did this change with this update? I don't think that geometry has changed.

posted about 2 years ago
#338 Updating cp_snakewater in Map Discussion

https://www.teamfortress.tv/62141/psa-old-snakewater-versions

posted about 2 years ago
#30 TF2 update for 9/26/22 in TF2 General Discussion
NikValve- Updated cp_snakewater_final1
- Added Competitive mode stage

this is what you see now when the comp game ends

Apparently comp mode is a bit more convoluted than I thought. I'm looking at a fix right now.

posted about 2 years ago
#11 Snakewater last getting fixed in latest TF2 update in Map Discussion
donovinhttps://streamable.com/3uhmqj
u can walk across the whole ledge lol

Thanks, no idea how this is possible but I'll send a hotfix to Valve ASAP. If there are any other glaring things let me know and I will include it in the update as well.

Cheers,
chojje

posted about 2 years ago
#24 TF2 update for 9/26/22 in TF2 General Discussion
ssquareold snake version + pictures of map changes

This is pretty awesome actually. Helps me find some things I need to fix now :)

Any other issues with new Snake, let me know until tomorrow and I will try to get Valve to fix them ASAP.

posted about 2 years ago
#335 Updating cp_snakewater in Map Discussion

U50 DOWNLOAD LINK

Based on your feedback for U49, here is u50 now.

Changelog cp_snakewater_u50

* increased wall heights on mid to allow more jumps
* improved clipping near the left spawn exit to make the area smoother
* moved props near the left spawn exit to prevent camping
* enhanced commemoration of a memorable event
* fixed alignment issues
* fixed some mirroring issues
* fixed some blockbullets alignments
* fixed spawn orders
* increased some wall heights to be closer to _final1
* potentially fixed some "wallbug" issues

U50 DOWNLOAD LINK

Again, this version is intended strictly for playtesting. It is for tournament organisers to decide which map version to use; however I recommend using _final1 until any potential breaking bugs have been identified and the version has been added officially to the game.

Let me know your thoughts!

Cheers,
chojje

posted about 2 years ago
#334 Updating cp_snakewater in Map Discussion
mvrkchojjeDomoCatFaceI think that having the taller building on mid for both sides would probably be better than having the shorter one just because it makes certain bombs easier. (I think it was the blu side on the current version of snake we use?)

https://clips.twitch.tv/ExquisiteProudNikudonSSSsss-Gf0LVflYuQq0G80p

Is more available bombs a strictly good thing?

Regardless of whether more available bombs is a good thing or not the map just isn't symmetrical. RED team inherently has an advantage.

Did you check u49? It should be entirely symmetrical (gameplay wise) now.

Tobjnkidemo bugs on updateIt's unavoidable afaik but im no mapper

Valve could easily release it as _final2 or equivalent, but I don't think they will.

posted about 2 years ago
#330 Updating cp_snakewater in Map Discussion
xobilehttps://cdn.discordapp.com/attachments/446581495134683138/998162685445292102/unknown.png

What am I looking at?

Tobhttps://www.youtube.com/watch?v=L3nA9Yymevw
bit of feedback concerning the changes to one of the spawndoors on last

also a suggestion I forgot:
if you add an obstacle like a small wooden crate on the container you block part of the sniper sightline from dropdown which should make it better to hold that side as medic
https://i.imgur.com/s3VVUvf.png

Cheers for the feedback.

posted about 2 years ago
#320 Updating cp_snakewater in Map Discussion
DomoCatFaceI think that having the taller building on mid for both sides would probably be better than having the shorter one just because it makes certain bombs easier. (I think it was the blu side on the current version of snake we use?)

https://clips.twitch.tv/ExquisiteProudNikudonSSSsss-Gf0LVflYuQq0G80p

Is more available bombs a strictly good thing?

posted about 2 years ago
#318 Updating cp_snakewater in Map Discussion

U49 DOWNLOAD LINK

Hi guys,

It's time for another Snakewater update run. Basically the main thing left to do after last year's update was to improve the situation of the spawn at last, where spawn points were random and inconsistent. The main change is to make the spawnroom more symmetrical, which leads to some resulting changes to the area near the spawn.

Here is the changelog for U49:

Changelog cp_snakewater_u49

* minor visual fixes
* minor clipping/blockbullet fixes
* reworked spawnroom at last
*** this change is intended to reduce the randomness of spawnpoints
* slightly increased cap time on last
*** this is done to account for longer travel time to the point
* fixed some mirroring issues
* minor detailing
* re-added area for competitive mode
* reworked mid slightly to make it more mirrored
* enforced strict OSHA regulations
* increased sustenance and biodiversity

U49 DOWNLOAD LINK

This version is intended strictly for playtesting. I have been made aware that there are some big upcoming LAN tournaments. It is for tournament organisers to decide which map version to use; however I recommend using _final1 until any potential breaking bugs have been identified and the version has been added officially to the game.

I am looking forward to hearing your thoughts on this update! Let me know if there's any playtesting feedback. Thanks to JackyLegs for in-depth input on this version and the download link.

Cheers,
chojje

posted about 2 years ago
#317 Updating cp_snakewater in Map Discussion
BeaterThe next time you make an update to the map can you name it cp_snakewater_final2, PLEASE?

I'd love to but yes, that's up to Valve...

posted about 2 years ago
#306 Updating cp_snakewater in Map Discussion

Apparently there were some minor issues in the update shipped a few weeks ago. Apart from snakes crashing the map, please let me know below or in DM if you've found any problems.

Cheers,
chojje

posted about 3 years ago
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