wow I leave for like an hour and mango's in losers, s2j's out, plup top 8...
its the year of the sheiks dude
and its a fuckin sadness sheik is double s tier at being lame
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SteamID64 | 76561198004388786 |
SteamID3 | [U:1:44123058] |
SteamID32 | STEAM_0:0:22061529 |
Country | Morocco |
Signed Up | November 2, 2012 |
Last Posted | May 16, 2016 at 12:28 AM |
Posts | 147 (0 per day) |
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Monitor | joke |
flatlineLEFFEN DOWN 1 GAME VERSUS DRUGGEDFOX
WHO IS DRUGGEDFOX????
druggedfox is a georgia l e g e n d
I think he was top 32 @ ceo this year and either top 32/almost top 32 finishes at apex/paragon this year too
he's real good
let's hope he does the losers run, he's got probably s2j>probably macd>probably plup up till round 5, I legit think he can take it
does anyone know if %servertimelimit% functions anywhere besides hudobjectivetimelabel hudobjectivestatus and scoreboard?
or is it possible to have 2 objects in hudlayout with the same fieldname display simultaneously? like two hudobjectivestatus's with different xpos's and wide values?
also what does adding 'f' to a wide value change and are there other modifiers you can use? I can't find any documentation for anything anywhere ever
spammyWhere do I edit this color when player is buffed?
check your clientscheme to see if there's something to the effect of a 'target buff' in the color declarations
if not look for 'hudhealthbonuspulse' in your scripts/hudanimations_tf.txt and you'll find something like
'animate <targethp> fgcolor "R G B A" linear 0.0.0.0'
change the R G B A values to whatever
-
I'm trying to isolate each digit of the server timelimit text label, i.e. 4 separate CExLabels with "%servertimeleft%" representing '1' '2' : '3' '4'
I can get the first digit, but the proceeding three are impossible to isolate
can I put them inside some wrapper that'll let me change the wide/xpos values without cutting off the text before I get to the digit I need, like changing the wide value in hudlayout would? is it even possible to cut off the digit that precedes it? im not super familiar with hud lua
TotlesCamron
https://www.youtube.com/watch?v=P_IFU94we2A
https://www.youtube.com/watch?v=bI3u4jzTdBE
https://www.youtube.com/watch?v=nK0kWCzUjkI
https://www.youtube.com/watch?v=3cKic2mvbOs
legend
also don't forget old school busta
https://www.youtube.com/watch?v=pxMQ61vRNPQ
https://www.youtube.com/watch?v=gQO63hknFLA
https://www.youtube.com/watch?v=qLa43EoFs5A
https://www.youtube.com/watch?v=jxhigzl35sw
https://www.youtube.com/watch?v=z7hJ4VzA0Yk
https://www.youtube.com/watch?v=3adD_KrQR_s
https://www.youtube.com/watch?v=VeCpfWNKh9s
https://www.youtube.com/watch?v=UJUk45l4h8c
<<didn't fully read op this is all mostly jazz/chillhop see lower post about cam/busta for better recs>>
follow labels on twitter
when it comes to hip hop I tend to latch on to producers and follow whatever project's they're working on/find new shit they've done by looking them up on rap genius and seeing what else they've worked on, then use those new tracks as jumping off points
for example madlib(on stones throw) is famous/prolific as fuck and using this method I've found dope tracks like burgundy whip, please set me at ease, forever beef, etc
and then most tracks have whole albums surrounding them. never woulda actually listened to old lootpack shit or other blu tracks<<<hard as fuk otherwise
and thats just one producer lol there are your big names like madlib dilla pete rock kanye, now flylo nosaj etc and then following labels opens you up to dudes like mndsgn knxwledge scifi stu and other artists like black spade thavius beck etc
tl;dr follow stones throw plug research redefinition hipnott etc on twitter, look up artists on rap genius, go deeper and deeper down the rabbit hole until you fucking die forever fuck you
I dont get it is this a satire of the video in the desc or did you legitimately think that a number-of-filters to seconds ratio of 14:1 was a good idea
rock-no, we just eat whatever shit valve throws us instead?
I trust your opinion over flame's because you're a more respected and accomplished member of the community, with more to show for your ability, that understands this game at a higher level
TF2 PROMOD TODO:
-
get rid of medigun swapping
- allow up to 110 fov
- unlock mat_picmip
- ban heavy
- remove all classes except soldier
u could prevent juggling and still keep the uber 'stealing' mechanic by adding a finite # of times each dropped weapon can be swapped to
after like 3 times being swapped for a weapon just despawns when you swap to another weapon or something
idk man etf2l said that gunboats made soldier 2easy and banned them for like three years or whatever
im not sure I trust all of this theorycraft enough to say confidently that the mechanic should be removed outright
just play with it for more than 2 days and see what happens?
I'm consistently getting a bug where when dying during the autoreload animation the reload sound loops during the deathcam
I wouldn't call it broken its just a change in mechanics let's just see how it plays out
btw weapon despawn timer: 30 seconds
I think waterjumping is broken too maybe?