tournaments for the top level with money for prizes
in order for the tournaments to be taken seriously with more money, it would make more sense to host them possibly once every couple months or so
and/or
highfiveLan
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tournaments for the top level with money for prizes
in order for the tournaments to be taken seriously with more money, it would make more sense to host them possibly once every couple months or so
and/or
highfiveLan
trippaif u watchwesterneastern cartoonspast 12 yrs oldur either black or gay this is a scientific fact
cookiejakenursey is my best friend wtf
i remember u shittalking how bad nursey was, how she just baits and she's really stupid
xd
you should learn to play more aggressive, supporting your team. I don't really mean that by a playstyle thing, but instead, learning your boundaries is how you become better.
garbugliogood luck offclassing with corsa on your team
If I'm on an offclass for more than 30 seconds, rando or yomps get bored and feed : (
Tambocozenbecause the people who play roamer are not as skilled as people who play scout. rockets are easy to aim because of splash, so it is easier to maintain a higher level of play. people who play scout well are more mechanically talented, so that is why i think you see more scouts switching to other classes. for 20b, ash would do a lot of the offclassing, but he also ended up playing scout for froyo, so hes just a good player
lol at the people that upvoted this garbage post because it's cozen
Having a scout alive over a soldier alive is all point and situationally dependent. If you have disadvantage, having your scout off class is simply better. If it's even ubers, a lot of the time, having 2 soldiers is more optimal than 2 scouts because soldiers are better for baiting when your sniper is peeking a corner. On top of that, they're better to fall back on because pushing into 2 soldiers is obviously more difficult. If you're running more of a permanent off class, you want two scouts rather than two soldiers.
but despite ALL that, the player that off classes over the other is and should be 100% based on who is better (unless you're playing viaduct like bear mentioned), or if multiple people on your team are good, who spawned to off class at a better time. It is definitely true that scouts mains have better raw aim than soldier mains, not all the time, but more often than not.
cookiejakedon't worry rocket corsa calls are probably wrong anyway you're doing a swell job out there
i like how out of nowhere, since you got cut, you've constantly ironically shitalked only me as if it's my fault you got cut, as if it's my fault that you're not good enough for a top 2 team, as if it's my fault you consistently get 2 rocketed. despite that, i never once said to cut you.
Rktman_Brimstonethe things everyone else has said so far are true, except I feel like he only shows the side cheesy sees if you're invite or something. Otherwise he tends to have quite the rebellious ego, ignores calls from players based on reputation and has gone so far as to insult entire 12 player servers as bad just cuz he's played with b4nny or something when he's literally still a new (albeit one with potential) medic (I blame bear for the vocabulary and terrible mannerisms he's picked up)I try my best in every pugs I play not just with invite players, and if I didn't that's most likely because my teammates are throwing. The part of you saying me ignoring calls from players based on reputation is not true either, I listen to calls given by my teammate unless it's something stupid like telling me to go feed with them or whatsoever. I don't understand the part you mentioned of me insult entire 12 player servers though.
Basically, I think he'd be a good, even great, mid-high open pickup with strong potential to learn, but currently rkt's inexperience shows and I hope that he can recognize that esea will be a far different beast than the casual fuckfest that is pugchamp and go in with a more open attitude than the logs.tf, pug reputation/performance glorifying attitude than he has now
gl
How come you don't listen to me when I call very basic things, such as getting ready to trade ubers because wer're down numbers, rather than outright ignoring the call and leaving? Sounds pretty specific, but I can count at least 10 times you've straight up ignored me every pug I've played with you on pocket or scout.
Nevertheless, he's still a better medic than those open medics who laugh that rocket got picked over them.
Pretty much every general idea has been mentioned here, except that I barely see any demos putting down traps as a bait for your other trap. you can force people into a certain direction or area to make them easier to spam, bomb, etc., like sigh said, but you can use that to your own advantage as well--to bait them into walking on your other trap. Generally you would only do this when you're trying to get a pick and potentially give your team a chance to push or repush, not when you're trying to force their team. In that case, having traps in as many places as possible is usually most ideal.
mheres the actual test for figuring out if somebody was a bad invite player:
bring him/her up in a conversation and see how many invite players mention how nice they are
ya saam's a real nice guy
Phoenix21corsaGood for 5.4 inches, but people definitely have better lg than that guy, so I still think there's not really a reason to use a fast sens for hitscan/tracking in any other game than tf2 (tf2 is the only game I've ever played where I felt I needed a faster sens than you'd think).tviq uses under 10 inches and his tracking is insane
Any time I've ever found somebody's tracking insanely impressive (in quake or ow), I found out their sens was at least 11 inches or slower.
also what botmode and mousiope said.
oh yeah i agree. he uses about 10. but yeah, i suppose around 10 inches or slower then.
Good for 5.4 inches, but people definitely have better lg than that guy, so I still think there's not really a reason to use a fast sens for hitscan/tracking in any other game than tf2 (tf2 is the only game I've ever played where I felt I needed a faster sens than you'd think).
Any time I've ever found somebody's tracking insanely impressive (in quake or ow), I found out their sens was at least 11 inches or slower.
also what botmode and mousiope said.
As soldier, anything slower than like 10 inches makes things harder than they need to be. There are obviously a few soldiers who are still able to use a slower sens though so it's just preference, but generally, when picking a sens in a game like tf2, I've always felt like going as fast as you possibly can without it hindering your aim is the way to go. You should just be able to handle a faster sens on soldier/demo than scout. If I played soldier I would use 6-7 inches, and my jumps and rockets would be much better.
funhaver1998it doesn't matter what weapon you're using or type of aim you're using. all that matters is that you're comfortable. mike's shotgun had amazing aim and he never used a low sens let alone a medium one. some soldiers are good at jumping with a low sens too. some quake players have insane lg with 2 inch per 360 etc
do you remember which quake players have that fast of a sens that also happen to have one of the best lg?
-protoi used to be uncontested the best mge player in NA aside from b4nny, it seems that im shit now even though i still have superior dm to almost everyone i play (i literally have like 95%+ shotgun accuracy on soldier). is my movement shit? are there fresh new cheats around? id appreciate some help, i can provide demos/mge povs if that will be any help.
people didn't airstrafe in 2012 xd