Jaguar fiend hasn't been good for 8 seasons of open and won't be good next season.
If you wanna hunt forfeit wins for a chance to make open playoffs this is the team for you.
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SteamID64 | 76561198038288779 |
SteamID3 | [U:1:78023051] |
SteamID32 | STEAM_0:1:39011525 |
Country | United States |
Signed Up | March 30, 2013 |
Last Posted | December 19, 2024 at 11:02 AM |
Posts | 4100 (0.9 per day) |
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Jaguar fiend hasn't been good for 8 seasons of open and won't be good next season.
If you wanna hunt forfeit wins for a chance to make open playoffs this is the team for you.
DavidTheWinsaamLKincheloeHalftime was an ESEA construct so they didn't need to totally rewrite their plugins for TF2, IIRC.
That being said, removing halftime is a way of taking 5-10 empty minutes out of a match and use it for playtime.
Especially in TF2 I think half time is really important, otherwise turtling is way too good. Go up 2 rounds with like 15 minutes left, cap 4th and run an engie, game is basically over. Even if you don't go that hard, you can still easily kill time on mid or 4th as long as you want and force the other team to push out. Halftime gives a team a couple minutes to talk strats and forces another mid fight.
Even if you want to lessen it to 20 minute halves with windifference 5 I think halftime is really important.
If that strategy was even remotely effective you'd see it all the time in ETF2L and in reality it pretty much never happens. You might see the bus being parked with 2 minutes left if you're 1 round up say but you'd see that in ESEA too. You also get 5-10 minutes between maps to discuss things with your team. The 2 map ETF2L system is pretty much the same as the ESEA half system except it's on a different map and the two halves are scored independently.
This thread isn't about the pros/cons of either format, if you want that discussion it should be raised elsewhere.
My opinion is to use the ETF2L ruleset (or a variant) as that is what the majority of the world is familiar with, even North Americans through the i-series events and I think CEVO also ran it?
I think it's because no team cares enough to take 8 minutes to push last. That doesn't make it not a problem.
LKincheloeHalftime was an ESEA construct so they didn't need to totally rewrite their plugins for TF2, IIRC.
That being said, removing halftime is a way of taking 5-10 empty minutes out of a match and use it for playtime.
Especially in TF2 I think half time is really important, otherwise turtling is way too good. Go up 2 rounds with like 15 minutes left, cap 4th and run an engie, game is basically over. Even if you don't go that hard, you can still easily kill time on mid or 4th as long as you want and force the other team to push out. Halftime gives a team a couple minutes to talk strats and forces another mid fight.
Even if you want to lessen it to 20 minute halves with windifference 5 I think halftime is really important.
Can anyone explain how not having a half time is better?
Gabi's account was paid up from when he (not trip) subbed for one game.
Trip's premium ran out, his rich dad found out about the year old paypal account leak and made him close his paypal
Trip played on Gabi's account since he couldn't re up his premium and didn't want to make his friends pay more money.
Does anyone know where to buy them? I lost the ones that came with mine.
Or if you have an extra set I'd be willing to pay like $15 incl shipping for them.
Thanks for posting here dilusive,
A lot of the rule set is spot on. The problem with KOTH being BO9 is that each KOTH round can take 6 or 7 minutes, meaning players could be playing for an hour with no break at all. Both BO5 or BO7 would be better alternatives.
Two big things your ruleset is missing right now are halftimes and map times. Control point maps usually have 2 halves, with the first one being played to three points OR 30 minutes, and the second half being played until one team reaches 5 points total or another 30 minute map time. KOTH usually will have no map time but will have a half time at 3 points.
If you plan on not using half times at all, I would keep KOTH to BO5 and add a 30 minute map time to Control Point.
no if u reported trip u were a fucking asshole who cares more about winning than getting better
he couldn't play on his main because he couldn't get his premium paid
i also somehow doubt esea admins are running around investigating alting in IM
MedRedWouldn't it make more sense for me to fuck him with the truth now than wait until after it won't affect him?
no because nothing you say is going to affect him at any time
I'm trying to decide whether ot not to donate 2 keys to Froyo can you explain what happened so I can make an informed decision.
aierahttp://i.imgur.com/vbLgOu0.png
irc is down??
soory atf2 is down
I played with Vari for a bit and hes pretty talented. I think a lot of the frustration and lack of drive to scrim that HotCoffee was talking about just came from it being pretty infuriating to play on a team that you're really much better than (which can be an ego problem of its own) but Vari is pretty dedicated to getting better, even if that means he cares about mge way too much.
Yeah he tilts easy and yeah he makes an ass out of himself when he opens his mouth sometimes but he likes anime so that's to be expected. Give him a tryout it will definitely be worth your time at the very least.
great at dirty bomb
greater at med
actually pretty bad at dirty bomb but hes cool and really good at med