Bren got thousand times better generally and with his hype timing. I'm more concerned of what level Extine can pull.
Also WAR pls no spy casts god bless luv u bby thanks peace.
Account Details | |
---|---|
SteamID64 | 76561198040897713 |
SteamID3 | [U:1:80631985] |
SteamID32 | STEAM_0:1:40315992 |
Country | Russian Federation |
Signed Up | September 6, 2015 |
Last Posted | January 22, 2020 at 9:01 PM |
Posts | 113 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.8 |
Windows Sensitivity | 1 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz w/potat pc |
Hardware Peripherals | |
---|---|
Mouse | Zowie FK1 |
Keyboard | Cooler Master Quickfire Rapid-i (Cherry MX Brown) |
Mousepad | Zowie P-SR Medium Speed |
Headphones | Symphonized earbuds/Hercules monitors |
Monitor | ASUS VG248 |
Bren got thousand times better generally and with his hype timing. I'm more concerned of what level Extine can pull.
Also WAR pls no spy casts god bless luv u bby thanks peace.
Taking a break might not help, your mind will still visualise the game and you yourself will probably tune in to watch a tftv cast or two.
As a prophylaxy to not go full burning out or finding out you're actually inconsistent , and you are close to it as clockwork inclined, I suggest to play some mm, relax, get into the flow, and try to relearn to take the game less personal.
Try tr_arena_rc2. I'm too happen to be offline often, and found good practice for my scout/demo on that map. There is an option for just 1 strafing bot-scout. Good stuff.
Also, as internet once suggested me, you can practice tracking by turning on that walkway's jump pad and pistoling bots.
billion times said - advertisement. This can be applied to both tf2 comp and TF2 in general. Roll mm cinematic on Twitch, make and pay off some "ESEA TF2 OPEN REGISTER NOW" for CS tourneys or these TF community pubs living on adverts, anything will go.
I fucking quit
Ground the skill ceiling on meds and change the whole fucking pace of the game, buff the insane and doesn't do shit with infamous Pompson, Quickfix, Crit-o-Cola and others. Basically not a single tweak takes a good direction that we all expected from Valve, even with all the feedback.
rzrEpic Meme
https://www.youtube.com/watch?v=VJDJs9dumZI
0:41 - 0:48 were they King Crimson all along, i can hear that Moonchild harmony
Do not like really, those casual Beatlesongs blands hard for me.
Cannot express how hype is the news and how http://i.imgur.com/v3dWvai.png is the new clip.
God bless AJJ
He's bad and don't have any competitive sense. In this people's eyes every mechanic is a skilled mechanic and all of them should be balanaced to each other equally (which is not creating any dynamic). All of his responses meanwhile is blabber - clockwork's point is wrong because this game is a game and have game basics like "countering" and number advantage.
https://www.youtube.com/watch?v=-LInQK04mI8
I'm glad this thread is alive once again.
You may know this player. I though it was not possible to bait, and bait that hard on dm servers. This is like new level of griefing - sit behind a choke with a sticky trap all day long while others essentially left playing 4v3. Is he farming points or something? Or legendary retarded? I'm mad.
Invite medics now giving the jukes to the competitive viewership.
unreal tournament/10
and the mid point after capture...
I think there is a big problem with points connecting to each other, i just can't track the main, wide road from spawn to point and further that you can just walk through easily. It's like every class with advanced movement can reach a mid minute earlier.
Mid is like first flat floor and third floor floating somewhere disconnected by all chokes, and this is a deathtrap of a lowground if i ever saw one. The most unnecessary one too.
Don't understand the closest to mid lobby-road to upper too, why make two of the same design qubicles with a ladder by sacrificing the distance of a flang route?
Also, more coherence between first and second floor on the second point might make it more pleasant to the flow, not breaking the two-level design too. Rocks instead of cargoes, maybe? The whole map could be tightened by making all the major roofs and platforms viable and rotatable for scout's jumpability. Right now most of them just exactly the reach of a boston basher jump.
No beef with your comp intentions, but the thing actually would make the perfect pub map overall.
So, does overlay works in tf2 for any of you people using it?