YouMustMikeCan anyone tell me the argument for keeping Gravelpit again?
IMO gpit should stay in because:
It has two arenas (B & C) which provide consistently exciting teamfights that seem to rely more on a team's coordination, strategy, and positioning than their individual aggression.
There is no doubt in my mind that B house and C tower are two of the coolest and well designed "structures" in tf2, on the level of blands spire or granary mid. Every class has interesting opportunities to do damage, get frags, and swing the fight in their favor.
To me, viaduct would be the other side of the coin in that it rewards individual aggression a little more, particularly in regards to scouting, and throughout the season I think these two maps are a welcome variation to the conventional 50/50 blend of disciplined coordination and chaotic aggression offered by 5cp.
Also, the stopwatch scoring system makes for some of the most tense, scrappy fights in tf2 (around C).
Finally, gpit allows some non conventional classes to shine; engie, heavy, sniper, even fucking spy and pyro see more impactful play on gpit than really anywhere else.
Say what you want about pyro--or any of the others--as a class, but the reflect airshot by an aspiring Mad Man on C tower a few lans ago is one of the coolest moments we have ever seen in the history of this game. Off-classes are fun and good for 6v6 in small doses.
I must admit that edifice one-ups gpit because it potentially has three arenas that could provide good, full-team fights. I am in no way opposed to replacing gpit and trying out edifice. Hell, I'm also not opposed to removing gpit and viaduct altogether and just playing 5cp all season.