Draft a small pool of maps to replace it with, and scrim/pug them frequently so voters know the maps they're voting on. If a majority of people are voting gpit, then a majority of people want gpit.
From a person who doesn't mind PLAYING GPit, I'll still never understand why it's the "most fun spectator map". TF2 in itself has a lot of stalemates with people holding at choke and nothing of interest happening for minutes at a time. Well, GPit is the epitome of that boring stalemate feeling. Nothing happens for the majority of the game, and once in a very great while we get moments like TLR or Reptile defense on C and then that justifies the map as being a good spectator experience somehow.
Does gpit draw noticeably more spectators than say a standard 5cp or KOTH map would? Tf.tv stream seemed to float around 900 for Mix^ v Tri Hards and that seems to be fairly standard for the invite MOTW's. While I do love playing and watching gpit it seems that would be very very confusing for people who don't understand the whole metagame of the map. I remember seeing one or two people asking why A was not being defended and I think stuff like that would alienate some people who had only played the map in pubs. I still can't think of a map that would fill the shoes of gpit. Another KOTH map would be nice since viaduct does get a bit stale and doesn't exactly show how dynamic KOTH can be.
I like Gpit, but I wouldn't mind if it were removed. I just don't want another cp map in its place, I'd want to see something else like KOTH or A/D. Something to break up the monotony of the rest of the cp maps (not that 5cp is boring, it's just nice to shake things up during the season).
Just want to say that every time I play a good match or scrim of Gravelpit, I feel like I learn something new about this game. I definitely feel like my ubers were put to the test this past week, on both offense and defense.
I like watching Gpit - its fun to watch the pushes that break a hold on a defense-favoring map. The problem is when a team defends for an eleven minute time. It's fun to watch, but when the entire round has to last at least 20 minutes, including waiting for everyone to ready up (another problem that the community should really work on, our disrespect for starting things on time gets on my nerves even if I have given up on seeing a match start at 9:30 sharp) it just turns in to an excruciatingly slow yawn-fest that makes me pray for the other team to make it a quick finish. The average time is considered, what, about 6-7 minutes? Every time I've seen this season has been either way more or less than that. I don't know about you guys, but when i see a 4:30 or an 11:20 on Gpit, I don't like it because all the suspense is gone - that round's gonna be a roll.
I think that part of the inherent boring of it is that it's become too formulaic. A lot of teams I watched last night tried an ironman. Every one of those teams (that I saw) lost. We've proven that it only works against a team that is significantly weaker or isn't prepared to attack an ironman, but most teams these days are ready for one and can easily take advantage of the split teams. When you add the monotony of watching a team defend B successfully over and over, along with the uncoordination of week 4 teams, it shows that it doesn't work, and it's either cause it's this early or that it just won't work at all anymore. The meta is stagnant, because the only way we had to mix up the map's defense is easily countered now.
While it's already been said a million times, I think we should look closely at UGC this week and see how Edifice works in an actual match. I pugscrimmed it last night and I think it is rather promising. We tried different attack and defense strat every round, and every one of them seemed feasible. You can ironman it a lot easier, you can just hold one point, you can use a couple of gay roamer spots to try and force, then hold the other point. You can open your attack on either point and you have no idea whether they'll try to hold the one you open on or not. Sentries work great, but there is no "perfect spot" for them. The meta is fresh, and it really feels like it will stay open for awhile. If people say that Gpit's become boring, maybe this is something we should try instead.
I think that part of the inherent boring of it is that it's become too formulaic. A lot of teams I watched last night tried an ironman. Every one of those teams (that I saw) lost. We've proven that it only works against a team that is significantly weaker or isn't prepared to attack an ironman, but most teams these days are ready for one and can easily take advantage of the split teams. When you add the monotony of watching a team defend B successfully over and over, along with the uncoordination of week 4 teams, it shows that it doesn't work, and it's either cause it's this early or that it just won't work at all anymore. The meta is stagnant, because the only way we had to mix up the map's defense is easily countered now.
While it's already been said a million times, I think we should look closely at UGC this week and see how Edifice works in an actual match. I pugscrimmed it last night and I think it is rather promising. We tried different attack and defense strat every round, and every one of them seemed feasible. You can ironman it a lot easier, you can just hold one point, you can use a couple of gay roamer spots to try and force, then hold the other point. You can open your attack on either point and you have no idea whether they'll try to hold the one you open on or not. Sentries work great, but there is no "perfect spot" for them. The meta is fresh, and it really feels like it will stay open for awhile. If people say that Gpit's become boring, maybe this is something we should try instead.
I think everyone that thinks that gpit is "a fantastic spectator experience" just replays saber07 capping c with less than a second left on the clock and uses it as justification for the existence of a map.
I've never found gpit to be fun to play outside of crushing a team while defending and at the same point I'm sure it's the worst experience for the other team to have to sit through 12 minutes of getting fucking crushed into spawn. The reason it's tense and perhaps "enjoyable" for some people to watch is that the map is designed for 12v12 gameplay and when you limit it to 6v6 you basically michael bay every facet of the game because suddenly there is no forgiveness for anything. It's why pick classes are so popular and suicides so normal on the map because your 10% chance of working play can either fail for 8 minutes or you get the medic and set a 3 minute time. On the other hand, defense is painfully boring because you're running an engineer/heavy/pyro (and let's face it no one has ever found those classes "exciting" to watch) and you sit around with your dick in your hand until it's time to pray for airshots on the 4 people bombing your medic. Is this more dynamic than regular 5cp push/build/push gameplay? Possibly, but it doesn't change the fact that the very reason that it is tense is because you've made small mistakes explode into round winning losses which allows overall better teams to get upset fairly easily. People here critique a game like CoD because the game design is such that the skill gap is compressed so bad players never feel like they're getting stomped on and yet gpit does the exact same thing by allowing single picks to end rounds.
As for it being "a favorite spectator map", I seriously doubt the viewership and growth thereof for TF2 hinges on gpit being in the map pool. I'd be fine with another KOTH or a/d or a gpit edited to be sequential like plat suggested. Every map has potential to be a "story of the season" because at some point they all have been (Fanom on old viaduct, point and click on badlands, EG on granary, eMg on coldfront, EG on coldfront, dynamic on freight, loaded on follower, etc.) The point is that gpit is a seriously flawed map that has been kept around for tradition and while the classes chosen can be dynamic, the overall strategy has become very same-y.
I've never found gpit to be fun to play outside of crushing a team while defending and at the same point I'm sure it's the worst experience for the other team to have to sit through 12 minutes of getting fucking crushed into spawn. The reason it's tense and perhaps "enjoyable" for some people to watch is that the map is designed for 12v12 gameplay and when you limit it to 6v6 you basically michael bay every facet of the game because suddenly there is no forgiveness for anything. It's why pick classes are so popular and suicides so normal on the map because your 10% chance of working play can either fail for 8 minutes or you get the medic and set a 3 minute time. On the other hand, defense is painfully boring because you're running an engineer/heavy/pyro (and let's face it no one has ever found those classes "exciting" to watch) and you sit around with your dick in your hand until it's time to pray for airshots on the 4 people bombing your medic. Is this more dynamic than regular 5cp push/build/push gameplay? Possibly, but it doesn't change the fact that the very reason that it is tense is because you've made small mistakes explode into round winning losses which allows overall better teams to get upset fairly easily. People here critique a game like CoD because the game design is such that the skill gap is compressed so bad players never feel like they're getting stomped on and yet gpit does the exact same thing by allowing single picks to end rounds.
As for it being "a favorite spectator map", I seriously doubt the viewership and growth thereof for TF2 hinges on gpit being in the map pool. I'd be fine with another KOTH or a/d or a gpit edited to be sequential like plat suggested. Every map has potential to be a "story of the season" because at some point they all have been (Fanom on old viaduct, point and click on badlands, EG on granary, eMg on coldfront, EG on coldfront, dynamic on freight, loaded on follower, etc.) The point is that gpit is a seriously flawed map that has been kept around for tradition and while the classes chosen can be dynamic, the overall strategy has become very same-y.
You can literally compare gpit to RNG. If the enemy sniper hits his first shot, well you probably just lost the round if they play it out well. If he missed his shot and he dies, you just saved yourself from potentially losing the round. It's things like this that makes gpit stupid. If anyone even watched our match vs top guns last night, you'd see nos dropping uber in the first 20 seconds into the round (Lub u nos) and it changed our whole defense and we basically lost B for free and had to defend A.
And even though this thread will say "lets remove this, blah blah blah, replace it with this map! Literally no one ever wants to try new maps to test them out and see from a higher level of play (Invite pugs) If the map is actually viable. We just need another map like snakewater, or gully, or process to be made, even though those maps have their flaws in them too, its not as terrible as gpit imo. ( And all the haters who said we wanted gpit out cause we lost it last season, fufufufufuffufuu, we won our matches this week <|8O) )
And even though this thread will say "lets remove this, blah blah blah, replace it with this map! Literally no one ever wants to try new maps to test them out and see from a higher level of play (Invite pugs) If the map is actually viable. We just need another map like snakewater, or gully, or process to be made, even though those maps have their flaws in them too, its not as terrible as gpit imo. ( And all the haters who said we wanted gpit out cause we lost it last season, fufufufufuffufuu, we won our matches this week <|8O) )
2sy_morphiendPossibly, but it doesn't change the fact that the very reason that it is tense is because you've made small mistakes explode into round winning losses which allows overall better teams to get upset fairly easily. People here critique a game like CoD because the game design is such that the skill gap is compressed so bad players never feel like they're getting stomped on and yet gpit does the exact same thing by allowing single picks to end rounds.
God forbid comp players try to uphold a high standard of play and limit their mistakes. And let's not forget that in competitive ventures, people are only ever satisfied when the team that is better on paper is the team that wins. People hate it when teams that are supposed to be worse somehow overcome the odds and snatch a win by playing harder or smarter even though they are supposedly less skilled than the predicted winners. If you've got such a hard-on for 100% skill/0% strategy, maybe you should look into a comp DM league.
God forbid comp players try to uphold a high standard of play and limit their mistakes. And let's not forget that in competitive ventures, people are only ever satisfied when the team that is better on paper is the team that wins. People hate it when teams that are supposed to be worse somehow overcome the odds and snatch a win by playing harder or smarter even though they are supposedly less skilled than the predicted winners. If you've got such a hard-on for 100% skill/0% strategy, maybe you should look into a comp DM league.
gpit makes me want to punch kittens after i play it
One mistake doesn't have to cost you the round. In one scrim we fucked up our defense bad and they capped C in like 2:50. We attacked and capped in about 2:40
It isn't much worse than wiping on mid with the other team keeping their medic up...you probably just lost the round with one bad mid
It isn't much worse than wiping on mid with the other team keeping their medic up...you probably just lost the round with one bad mid
Generally people who hate gpit fit into one of two categories. Either they just don't know how to play the map, or they are bored of sitting in spawn and building uber like open players (coughmadmencough). Stop building in spawn, it isn't season 9.
Personally I think it's unlikely that gpit draws more spectators than any other map. I don't think that's a very good argument to keep it in. In fact, stopwatch scoring can get kind of confusing for people who aren't familiar with it.
On the other hand, the "luck factor" is a bad argument against gpit. Yes, there is less margin for error on gpit than 5cp. But you didn't get rolled because you got unlucky. You got rolled because you fucked up. I've been embarrassed on gpit as much as the next guy, but I own up to my mistakes and then come back the next season and try to fix them.
Personally I think it's unlikely that gpit draws more spectators than any other map. I don't think that's a very good argument to keep it in. In fact, stopwatch scoring can get kind of confusing for people who aren't familiar with it.
On the other hand, the "luck factor" is a bad argument against gpit. Yes, there is less margin for error on gpit than 5cp. But you didn't get rolled because you got unlucky. You got rolled because you fucked up. I've been embarrassed on gpit as much as the next guy, [i]but I own up to my mistakes and then come back the next season and try to fix them.[/i]
Czeese-ezRo2sy_morphiendPossibly, but it doesn't change the fact that the very reason that it is tense is because you've made small mistakes explode into round winning losses which allows overall better teams to get upset fairly easily. People here critique a game like CoD because the game design is such that the skill gap is compressed so bad players never feel like they're getting stomped on and yet gpit does the exact same thing by allowing single picks to end rounds.
God forbid comp players try to uphold a high standard of play and limit their mistakes. And let's not forget that in competitive ventures, people are only ever satisfied when the team that is better on paper is the team that wins. People hate it when teams that are supposed to be worse somehow overcome the odds and snatch a win by playing harder or smarter even though they are supposedly less skilled than the predicted winners. If you've got such a hard-on for 100% skill/0% strategy, maybe you should look into a comp DM league.
Yeah how fucking dare those competitive players fail to airshot the 3 players rocket/sticky jumping the medic. Who the hell do they think they are calling themselves "competitive" when their play isn't absolutely flawless?
God forbid comp players try to uphold a high standard of play and limit their mistakes. And let's not forget that in competitive ventures, people are only ever satisfied when the team that is better on paper is the team that wins. People hate it when teams that are supposed to be worse somehow overcome the odds and snatch a win by playing harder or smarter even though they are supposedly less skilled than the predicted winners. If you've got such a hard-on for 100% skill/0% strategy, maybe you should look into a comp DM league.[/quote]
Yeah how fucking dare those competitive players fail to airshot the 3 players rocket/sticky jumping the medic. Who the hell do they think they are calling themselves "competitive" when their play isn't absolutely flawless?
Dana I think you don't have a fucking clue when you mention us.
danaGenerally people who hate gpit fit into one of two categories. Either they just don't know how to play the map, or they are bored of sitting in spawn and building uber like open players (coughmadmencough). Stop building in spawn, it isn't season 9.
Personally I think it's unlikely that gpit draws more spectators than any other map. I don't think that's a very good argument to keep it in. In fact, stopwatch scoring can get kind of confusing for people who aren't familiar with it.
On the other hand, the "luck factor" is a bad argument against gpit. Yes, there is less margin for error on gpit than 5cp. But you didn't get rolled because you got unlucky. You got rolled because you fucked up. I've been embarrassed on gpit as much as the next guy, but I own up to my mistakes and then come back the next season and try to fix them.
Are you just pulling this out of your ass? I don't think you are reading what people are saying because you have the wrong idea.
Personally I think it's unlikely that gpit draws more spectators than any other map. I don't think that's a very good argument to keep it in. In fact, stopwatch scoring can get kind of confusing for people who aren't familiar with it.
On the other hand, the "luck factor" is a bad argument against gpit. Yes, there is less margin for error on gpit than 5cp. But you didn't get rolled because you got unlucky. You got rolled because you fucked up. I've been embarrassed on gpit as much as the next guy, [i]but I own up to my mistakes and then come back the next season and try to fix them.[/i][/quote]
Are you just pulling this out of your ass? I don't think you are reading what people are saying because you have the wrong idea.
i think a sniper walking out of long while the attacking team already has rock locked down so you can't see the sniper walk out, him full charging around the corner and 1 shotting your medic. OH SHIT GUYS WE TOTALLY GOT OUTPLAYED THERE WHEN WE HAD NO IDEA HE WAS EVEN THERE. Totally out played. btw retard if you just walk out into b with your medic without uber and their team does, you'll probably just die. maybe you should learn how to play gpit babe
blank I don't have you added on steam anymore so here
Hold up made it better
Hold up made it better
[IMG]http://i.imgur.com/oVoJCcj.png[/IMG]
2sy_morphiend
Yeah how fucking dare those competitive players fail to airshot the 3 players rocket/sticky jumping the medic. Who the hell do they think they are calling themselves "competitive" when their play isn't absolutely flawless?
This right here is all i can think of
Yeah how fucking dare those competitive players fail to airshot the 3 players rocket/sticky jumping the medic. Who the hell do they think they are calling themselves "competitive" when their play isn't absolutely flawless?[/quote]
This right here is all i can think of
[youtube]https://www.youtube.com/watch?v=mws5qO_dPlA[/youtube]
danaGenerally people who hate gpit fit into one of two categories. Either they just don't know how to play the map, or they are bored of sitting in spawn and building uber like open players (coughmadmencough). Stop building in spawn, it isn't season 9.
Personally I think it's unlikely that gpit draws more spectators than any other map. I don't think that's a very good argument to keep it in. In fact, stopwatch scoring can get kind of confusing for people who aren't familiar with it.
On the other hand, the "luck factor" is a bad argument against gpit. Yes, there is less margin for error on gpit than 5cp. But you didn't get rolled because you got unlucky. You got rolled because you fucked up. I've been embarrassed on gpit as much as the next guy, but I own up to my mistakes and then come back the next season and try to fix them.
Personally I think it's unlikely that gpit draws more spectators than any other map. I don't think that's a very good argument to keep it in. In fact, stopwatch scoring can get kind of confusing for people who aren't familiar with it.
On the other hand, the "luck factor" is a bad argument against gpit. Yes, there is less margin for error on gpit than 5cp. But you didn't get rolled because you got unlucky. You got rolled because you fucked up. I've been embarrassed on gpit as much as the next guy, [i]but I own up to my mistakes and then come back the next season and try to fix them.[/i][/quote]
[img]http://images2.wikia.nocookie.net/__cb20121103194905/halo/es/images/d/d1/Jackie-Chan-Meme-500x2801-620x350.jpg[/img]
gpit is my favorite map because of how intense the rounds get and how important every single push and play are. don't vote it out just because a couple of players dont like scrimming it, its a good map. people just arnt used to the map so they lose to teams they would normally just outdm.
remedydon't vote it out just because a couple of players dont like scrimming it
Exactly. Vote it out because almost every 6s team that has ever existed actively avoids scrimming it unless it's gpit week.
Exactly. Vote it out because almost every 6s team that has ever existed actively avoids scrimming it unless it's gpit week.
Royceremedydon't vote it out just because a couple of players dont like scrimming itExactly. Vote it out because almost every 6s team that has ever existed actively avoids scrimming it unless it's gpit week.
they avoid it because they feel like they have to learn it every season. if people were more used to it theyd like it more, or like other players said get different AD maps in the rotation because surprise sniper plays on gpit can be a bit unfair. i just think getting rid of it because the good methodical and conservative teams dont like it is a silly idea.
Exactly. Vote it out because almost every 6s team that has ever existed actively avoids scrimming it unless it's gpit week.[/quote]
they avoid it because they feel like they have to learn it every season. if people were more used to it theyd like it more, or like other players said get different AD maps in the rotation because surprise sniper plays on gpit can be a bit unfair. i just think getting rid of it because the good methodical and conservative teams dont like it is a silly idea.
Sorry for offending you rr.
http://i.imgur.com/NnFGXKD.png
Nothing personal against any of you but this is bad and is boring as hell to play and watch.
[img]http://i.imgur.com/NnFGXKD.png[/img]
Nothing personal against any of you but this is bad and is boring as hell to play [i]and[/i] watch.
Couldnt be more wrong. No one scrims gpitw because it's not fun to practice or play.. Not because you have to learn it 6 years later..
Dana scully revolutionizing the "dynamic" gpit meta-game with the new strat sweeping the nation "just fucking push b without uber like you're trying to just get this fucking week over"
frknOne mistake doesn't have to cost you the round. In one scrim we fucked up our defense bad and they capped C in like 2:50. We attacked and capped in about 2:40
It isn't much worse than wiping on mid with the other team keeping their medic up...you probably just lost the round with one bad mid
it's much worse than wiping on mid in a 5 cp map. you lost 1 round and can lose up to 3 more and still win. gpit you can only lose once.
frknSummary: When it's not gpit week, I don't want to scrim gpit not because it's gpit, but because it won't make me significantly better at x other map.
so why the fuck would you want to play a map that has nothing to do with the current state of tf2? throw in "2 sniper shots can lose you the entire match" and you have the perfect argument against gpit.
i want everyone arguing for gpit to really pay attention to what i said. 2 clicks from a sniper (fully charged or not) and your chances of winning drop to almost 0%. for a match. and you cannot punish the other team whatsoever for doing this if they play safe. read that again. once more for good measure. now really think hard about what makes gpit a quality map.
inb4 you got rolled this season on gpit. 200 ping sniper so fun to play against!
won both matches on gpit last season and i'd rank it a -3 on a fun scale of 1-10
It isn't much worse than wiping on mid with the other team keeping their medic up...you probably just lost the round with one bad mid[/quote]
it's much worse than wiping on mid in a 5 cp map. you lost 1 round and can lose up to 3 more and still win. gpit you can only lose once.
[quote=frkn]
Summary: When it's not gpit week, I don't want to scrim gpit not because it's gpit, but because it won't make me significantly better at x other map. [/quote]
so why the fuck would you want to play a map that has nothing to do with the current state of tf2? throw in "2 sniper shots can lose you the entire match" and you have the perfect argument against gpit.
i want everyone arguing for gpit to really pay attention to what i said. 2 clicks from a sniper (fully charged or not) and your chances of winning drop to almost 0%. for a match. and you cannot punish the other team whatsoever for doing this if they play safe. read that again. once more for good measure. now really think hard about what makes gpit a quality map.
inb4 you got rolled this season on gpit. 200 ping sniper so fun to play against!
won both matches on gpit last season and i'd rank it a -3 on a fun scale of 1-10