wtf
Account Details | |
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SteamID64 | 76561198040737975 |
SteamID3 | [U:1:80472247] |
SteamID32 | STEAM_0:1:40236123 |
Country | Canada |
Signed Up | January 28, 2014 |
Last Posted | October 30, 2016 at 5:28 PM |
Posts | 1938 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | (◕‿◕✿)Work it harder |
Windows Sensitivity | ᕙ༼ຈل͜ຈ༽ᕗ make it better |
Raw Input | (ง •̀_•́)ง do it faster |
DPI |
ᕦ༼ຈل͜ຈ༽ᕤ raise ur donger |
Resolution |
ヽ༼ຈل͜ຈ༽ノヽ༼ຈل͜ຈ༽ノ |
Refresh Rate |
✈ ▌▌ |
Hardware Peripherals | |
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Mouse | ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► |
Keyboard | ◄ ▲ ► ▼ ◄ ▲ ▼◄ ▲ ► ► ▼ |
Mousepad | Sorry, I've dropped my bag of Doritos™ |
Headphones | ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲◄ ▲ ► |
Monitor | ▼ ◄ ▲ ► ▼ ◄ ▲ ►◄ ▲ ► ▼ |
DoctorMiggyyoutube is best music player
The thing that bothers me about using YouTube for music (aside from the fact that it uses unnecessary bandwidth to stream video when all I need is audio) is that you can only have 200 videos in a playlist. If I want their mix thing then I can just use Spotify, and if I want to stream my music library from anywhere I can just use Google Play Music. YouTube isn't that terrible, it just has no place in my music consumption.
PellovleyLKincheloestuff
speaking from experience, running pyro to mid in 6s is almost always highly impractical because of how rare it is to get a reflect kill on a bombing soldier (which is what people think would be the best use for a pyro at mid) if the soldier has any sort of brain/sense of timing whatsoever, pyros can get easily overrun by things as simple as shooting 2 rockets at different intervals, and you need to be constantly buffed to maintain any relevance (which takes heals away from more important classes). coupled with how quickly you run out of ammo on the flamethrower in 6s and a lack of ammo on most mids, running pyro to mid more often than not gives the other team an easier time, especially since you cant really even do anything out of close range except spam reflects. heavy would rely too much of the other team being braindead, has little to no movement, and cant survive without 450, so no. sniper would probably be the only viable option to send to mid, at least in my opinion, since sniper is almost always a superior class to both pyro and heavy, and counters both of them
If you have the detonator and powerjack pyro can be like okay-ish on some mids (eg it's good for controlling process crates), but ya I agree sniper is gonna basically always be way better if you have somebody even semi decent playing it
There is no real need to switch to it imo. I've been using Winamp since I got my first PC and it has always been fine, and I'm sure most people would rather just stick with their current media player which undoubtedly has more features
DougBest new TV show since Breaking Bad.
I hope the second season doesn't disappoint like True Detective.
Apparently they wrote like 4 seasons at once so I am hoping that means it won't go to shit after one season like so many potentially amazing shows nowadays do
I keep not being able to find my Google tabs by their logo because I'm not yet used to the new favicon, but otherwise I quite like the more modern logo. Fits in better with their material design philosophy on most of their apps imo
Last time I got that payment in progress thing nobody could pay for me until the timer ran out (including myself). Your best bet is probably to try to find somebody who's paid up to roster if you need 6 for the deadline.
Knuckles_tsc (I think it was tsc, sorry if not) already made a plug-in like this. It basically was able to smooth between players POV's and it looked really cool. iirc though it was decided that TF2 is way too fast paced for that kind of transition. Every time the smoothing was used it was really jarring because unlike in CS people move more than a foot a minute, and a lot of things add to smoothing in tf2 being nauseating
The plugin Tino is talking about doesn't smooth between players, he wants something that smooths around the map
BonafideMaybe you're playing on sv_pure 0 or 1 servers
sv_pure 0 enforces no files, sv_pure 1 enforces some files, and sv_pure 2 enforces all files. The issue he would be running into would be with servers with sv_pure 2 and possibly sv_pure 1 depending on the server settings. To check if this is the issue, try making a local server with sv_pure 0 (remember you need to change maps for sv_pure changes to take effect) and see if you see your custom icon.
alias knife "slot3;bind q gun"
alias gun "slot1;bind q knife"
slot1
bind q gun
Edit: Fight's answer is easier/better, see #4