viledlKhakioh also
what's the meaning behind your ingame handle
it's my intials. For the few that know my name please don't post it I don't want angry nerds creeping me.
i thought it was dick largest
How do you know that's not his full name
Account Details | |
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SteamID64 | 76561198007852394 |
SteamID3 | [U:1:47586666] |
SteamID32 | STEAM_0:0:23793333 |
Country | Canada |
Signed Up | September 6, 2012 |
Last Posted | May 2, 2023 at 4:32 PM |
Posts | 242 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 0.4 |
Windows Sensitivity | default |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920 x 1080 |
Refresh Rate |
60 Hz |
Hardware Peripherals | |
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Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
viledlKhakioh also
what's the meaning behind your ingame handle
it's my intials. For the few that know my name please don't post it I don't want angry nerds creeping me.
i thought it was dick largest
How do you know that's not his full name
Cevo Season 2
DrPloxoSkins aren't exactly easy to make. And if they're not made well, they look like crap. The people that make them well would probably want SOME sort of compensation. Sure, the community is great, but it's still a lot of time to do87 teams for the invite level. Admittedly, it'd only be sponsored teams in this discussion, but at that point, what difference would it make? You have Vector and AG in invite that would have skins, which leaves six teams vanilla. Leaving the majority of casts without skins and therefore, advertising.
I'd love skins on teams, representing them in unique and vibrant ways. But at this point you might as well have everybody wear the same hat.
They're really not as hard to make as you think.
http://www.youtube.com/watch?v=e1J5iN0pOOk
This was just uploaded.
JayKaeyelOnly complaint I have is that explosions are showing through walls.For whatever reason, the PLDX particles do this now. I don't remember them doing this before.
They've done it for a long time actually, it's best to avoid using them with the exception of a few (high quality blood is one that works fine I think).
dingohi, i've liked watching edits and specifically what people would call "over-edits" for a really long time now. if anyone has some of their favorites please contribute
http://www.youtube.com/watch?v=83tGYzK5mwc
i like most of these but specifically 3:01
I didn't watch the whole thing, but I wouldn't consider the clip at 3:01 (or the one following) to be overedits. In my opinion an overedit is when a video has so much editing that the emphasis is no longer on the frags, but instead on (usually bad) effects, transition, etc., that were thrown into it. I think some clips such as the one you posted were made with the intention of being artistic and the frags are just used as a way to express this.
http://www.youtube.com/watch?v=64rMP-7JkVo
For those who aren't familiar this channel started up a couple months ago, it posts both a run and jump once a week based off community submissions.
redbanSince you know what you're doing in the map department, can you tell me if this would be possible? It's a map I invisioned and been wanting to play for a while.
It's MGE style 1v1, maybe a little bit bigger, and the floor acts like a trampoline, so you bounce back up every time you hit it. To be used for 1v1 airshot practice. Is it possible, doc?
There are a few jump maps with bounce pads similar to what you described so I'm positive it can be done, I wouldn't know how though.
http://www.youtube.com/user/J0rD4n9001
I upload jump/surf videos once every 8394839 years or so.
You can't spell "carried" without arc
wareyaif your sens is too slow to turn around easily then use mouse accel or get a higher sens
simple tnough
That wasn't the point of this thread, I'm more than comfortable with my sensitivity, just wanted to see if any others found these commands useful.
synchroIt's definitely not frowned upon in the sense that it's "illegal", but I highly doubt you're getting the performance you think you are - the very reason aiming on a PC is much better than aiming on a console is because of the variable turning speed. My question is, how do you fare against scouts, who move faster than a soldier on the ground? What about rocket jumpers?
I can see this method working in CS where everyone is the same height and moves at roughly the same speed, but TF2 is at least three times as fast - do you really DM well with it?
I definitely don't mean strictly aiming with commands, but as far as horizontal tracking for pistols, smg, etc. it can definitely help. I've also begun using them for rocket jumps to avoid throwing my mouse all over the place.
GeknaiirWhy would a league stop you from moving left and right to aim? It's perfectly viable and I don't find it annoying at all.
Uhh +left and +right are commands which auto-turn your crosshair at a certain yaw speed, I don't mean +moveleft and +moveright.
If you want a more professional name, Arctic Gaming sounds like a sponsor or something.