Also make sure you're actually getting the full power out of your rockets. In the video SeaCow posted the timing of jump/crouch must be off since he's missing a lot of potential speed/distance off each of the walljumps.
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SteamID64 | 76561198007852394 |
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SteamID32 | STEAM_0:0:23793333 |
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BenroadsAny tips for getting the skip off spire right, I feel like i'm always flying to far to get the skip right and when I do I can't get the slide on choke like 90% of the time.
The slide on choke is 100% reliant on the angle/speed you hit the ramp with, meaning the spire skip is far more important. If you can't get the slide at choke then your skip off spire must be wrong as well. In order to learn it I would just go on a local server, use getpos/setpos binds to set up a teleport next to the wall before spire, and just practice the skip 100x over. You should be able to get to the point where the skip is done with very little focus, and you can control exactly how much speed/height you get off of it.
Do you have editing experience already? Taking on a team frag video is a bigger commitment than it seems if you want to do a good job. I'm not saying you shouldn't do it just be prepared to spend a lot of time on this project.
I don't get it, does the blue soldier have to hit both cows before getting killed?
Cool ideas, have you actually talked to all of the players you've mentioned? I'm just asking because some of the mentioned players are no longer active in tf2, unless they're coming back specifically for this event.
We should revisit koth_sawtrainwindmill (windsawtrainmill?) or whatever it was called.
KhakiYou know, I think just making as many frag videos and working on lots of projects is probably the best way to get better at making them.
Good luck with the frag vid though
Not if you follow the same process and mentality each time you make one. It's like competitive tf2, if you just mindlessly dm/scrim all the time you'll end up hitting a plateau and will struggle to improve beyond that point. If, instead, you go over demos of your gameplay, try to indentify weaknesses, take advice from better players, etc., you'll end up improving much more. Not to bash on LuckyLuke but he's a good example of someone who made a lot of videos over a short time yet they all ended up the same and didn't improve over time.
Don't take this the wrong way as it's great that you're eager to make videos, but it seems after every single video you say something along the lines of "I'm gonna take some time off after this video to really learn more about editing and come back later with a lot more practice/knowledge", yet every time you finish a movie I see another democall thread just a few days later.
If you're perfectly happy with your current level of editing (which is fine) then keep going with it, I know people usually enjoy your videos. I just think if you actually followed through with what you were saying and took some time to practice/learn more on your own you would benefit a lot from it. Again, I'm not saying this to discourage you, just I think you're limiting your own growth as an editor by rushing everything so much.
Any idea why it won't save my settings?
The new map pugs group did a few pugs with this plugin a while back. It was pretty fun to mess around with but terrible for serious gameplay.
timesthelegallimitNext project: a near frag video of all the slight misses on what would have been ridiculous shots.
Could call it Not-So-Auto-Aim
swiperI think they would be more interesting if they are invite-only--you would know who the players are, and it wouldn't be clips of people shitting on UGC Plastic players.
Strictly invite or open to everyone don't have to be the only two options... I just think limiting it to a single (small) division will make the number of submissions a big issue.
dfydellortdfydellortWhy would you limit it to invite only?
because the top10 plays have become increasingly horrible, things like engy and his sentry killing multiple players on gpit, or heavy sprees....its like having top pub plays of the month
So invite is the only division capable of submitting good clips? I'll tell you right now from experience with past series limiting it to invite only is a great way to ensure the series dies quickly.
i never said they were the only ones capable...but it should seem obvious what would make for better viewer content
It doesn't seem logical to me to limit the accepted submissions (which may result in few or no clips at all) over filtering out the bad submissions (which would take a bit more time but help ensure the series will actually last). The tf2jump weekly series started up a few months ago and submissions were made available to everyone, as of right now the "non-pro jumpers" which would be the equivalent of non-invite players, make up a majority of the accepted submissions.
dfydellortWhy would you limit it to invite only?
because the top10 plays have become increasingly horrible, things like engy and his sentry killing multiple players on gpit, or heavy sprees....its like having top pub plays of the month
So invite is the only division capable of submitting good clips? I'll tell you right now from experience with past series limiting it to invite only is a great way to ensure the series dies quickly.
Why would you limit it to invite only?