I started from flameHUD, which is almost from scratch, and I've transformed it into a little something I call dipHUD. I've taken lots of elements from other huds as well, and I rehashed them to make them fit better to tf2's artstyle, as well as looking cool.
Account Details | |
---|---|
SteamID64 | 76561198042212757 |
SteamID3 | [U:1:81947029] |
SteamID32 | STEAM_0:1:40973514 |
Country | Canada |
Signed Up | August 8, 2013 |
Last Posted | May 25, 2015 at 5:57 PM |
Posts | 59 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
60Hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Wired Apple Keyboard |
Mousepad | Steelseries 4H |
Headphones | Astro A40 |
Monitor | Samsung POS |
Well it's happened when other people have tried out the HUD, so I'm not entirely sure...
http://i.imgur.com/GY3h1bg.jpg
I keep getting this box upon entering a server for the first time or the round starts. How can I get rid of it? If someone could point me towards the .res file that would allow me to turn it off, that would be great. Thanks!
How would you recommend doing that? I might make a health number version later, but I've never really had trouble reading it as it is right now.
dingodem screenshots don't work make an imgur album or something
Fixed, I must have screwed something up with the html. I'll just leave it as a plain link now.
I've been working on this HUD on and off for a little while now, and I was wondering if I could get some feedback on it. Without screenshots, I would call it a centralized version of flameHUD with quite a few other modifications to make it look a bit more spiffy. Here http://i.imgur.com/q1DR7rF.jpg is a screenshot that captures the essence of the hud in basically one image.
I probably won't have much time to work on it during the school year, so I'll get as much done before then as I feel like, then I'll hand it off to the community if any of you want to pursue the project and finish it, modify it or do whatever with it.
More screenshots can be found here http://imgur.com/a/zoNTW. Thanks! Suggestions, requests and any comments are appreciated, and will help me make this HUD even better.
YES! I have it working! I didn't know that you couldn't have multiple entities that pertain to the same animation trigger. I guess that's why my damage circle wasn't working either... anyways, thanks for the help guys, I probably would have given up by now c:
I don't have any other health animations, since it's just a health cross. The numbers don't change at all, only the cross. The ammo animation works fine. http://i.imgur.com/kYCPtDr.jpg Actually, I might have just found a culprit. BRB fixing stupid mistake.
ZimmyIt seems to me that it should be working. What HUD are you using?
It's a custom HUD that's loosely based on flameHUD, but the tournament scoreboard thing I stole directly from OMP and I modified the fonts a bit, but that's about it.This is a picture of what it looks right now, and as you can see, the buffs just aren't working at all. The same thing is going on with hurt players at <50% health.
i.imgur.com/aw7sZQp.jpg The previous pic isn't working for me, so just use this link instead.
ZimmyCan you go into your SpectatorTournamentGUIHealth.res and tell me the fieldName for the Health Value entry? As far as I can tell you've done it correctly, it might just be a fieldName issue.
It's PlayerStatusHealthValueSpec, which is correct (I think) since I copy and pasted it right into HudAnimations.txt.
BenroadsI believe the animations stuff is handled by SpectatorTournamentGUIHealth.res you might want to try fiddling around in there and see if you can solve your problems. If not i'll try to help you come to a better solution tomorrow.
Thanks! I don't really know how to animate a font entity based on health, so I might have a bit of trouble with that.
I've been having troubles animating the health numbers for the advanced spectator Hud. When the code should make them go green at above normal health, and red when below half, for some strange reason it isn't working.
//===========================================
//Health Bonus Pulse
event HudHealthBonusPulse
{
Animate PlayerStatusHealthValueSpec FgColor "0 166 19 255" Accel 0.0 0.0
RunEvent HudHealthBonusPulseLoop 0.4
}
// call to loop HudHealthBonusPulse
event HudHealthBonusPulseLoop
{
RunEvent HudHealthBonusPulse 0.0
}
event HudHealthBonusPulseStop
{
Animate PlayerStatusHealthValueSpec FgColor "TanLight" Accel 0.0 0.0
StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.0
}
//===========================================
//Health Dying Pulse
event HudHealthDyingPulse
{
Animate PlayerStatusHealthValueSpec FgColor "176 36 36 255" Accel 0.0 0.0
RunEvent HudHealthDyingPulseLoop 0.25
}
// call to loop HudHealthDyingPulse
event HudHealthDyingPulseLoop
{
RunEvent HudHealthDyingPulse 0.0
}
event HudHealthDyingPulseStop
{
Animate PlayerStatusHealthValueSpec FgColor "TanLight" Accel 0.0 0.0
StopEvent HudHealthDyingPulse 0.0
StopEvent HudHealthDyingPulseLoop 0.0
}
That's the code I have so far in HudAnimations.txt. Is there something wrong with it, or do I need to do anything else to get it working. Thanks again!
PeteTehHitmanAlthough I'm not entirely positive, I think what you're looking for might be HudObjectiveStatus.res
HudObjectiveStatus.res is only the green text that pops up when time is added to the clock.
Appparently not, thanks guys!
I'm making a HUD right now, and one of the things that has completely stumped me is how to change the font of the round limit timer (not the server limit timer, I know how to do that). If you don't get what this is, here is a link to a paint drawing of what I'm talking about. I can't find any entities in HudObjectiveTimePanel.res, hudlayout.res or any other non clientscheme.res files. Basically, my problem is that I can't find the font entity in clientscheme.res that will change the round timer font to something different. Can someone enlighten me on this issue? Am I being painfully stupid and is there an easy solution I overlooked? Or is it just as complicated/hidden as it's proving to be for me?
Thanks :)