danboevent DamagedPlayer
{
Animate KonrWings FgColor "255 0 0 120" Linear 0.0 0.00001
Animate KonrWings FgColor "255 255 255 120" Linear 0.10 0.10001
}
I just tried that, and it doesn't work.
Account Details | |
---|---|
SteamID64 | 76561198042212757 |
SteamID3 | [U:1:81947029] |
SteamID32 | STEAM_0:1:40973514 |
Country | Canada |
Signed Up | August 8, 2013 |
Last Posted | May 25, 2015 at 5:57 PM |
Posts | 59 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
60Hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Wired Apple Keyboard |
Mousepad | Steelseries 4H |
Headphones | Astro A40 |
Monitor | Samsung POS |
danboevent DamagedPlayer
{
Animate KonrWings FgColor "255 0 0 120" Linear 0.0 0.00001
Animate KonrWings FgColor "255 255 255 120" Linear 0.10 0.10001
}
I just tried that, and it doesn't work.
I've been trying to add in some konrwings into the hud I'm using, and for the life of me I can't seem to get it working. I've gone into multiple HUDS, and have quadruple checked that I have all the syntax right, and I do. What I have in my hudanimations_tf.txt is this:
event DamagedPlayer
{
Animate KonrWings FgColor "255 0 0 120" Accel 0.0 0.0
Animate KonrWings FgColor "255 255 255 120" Accel 0.2 0.0
}
And in my hudlayout.res, I have this:
KonrWings
{
"controlName" "CExLabel"
"fieldName" "KonrWings"
"visible" "1"
"enabled" "1"
"zpos" "2"
"xpos" "c-103"
"ypos" "c-100"
"wide" "198"
"tall" "202"
//"font" "KonrWings16"
"font" "CrosshairWings"
"labelText" "i"
"textAlignment" "center"
"fgcolor" "255 255 255 120"
}
If you're curious, this is what the crosshair looks like.
What's puzzling to me is that the crosshair shows up the hud, but refuses to comply with any animations. Is there something I need to modify in the hud that will allow me to use this animation set? I'm really curious about this, so please help.
Thanks for your time!
Benroadshttp://puu.sh/4xHPV.jpg
Ingame gfx settings. I have mat_antialias set to 1 in my fps config, tried setting it to 0 and it didn't change anything
Change the anti-alias setting off of none onto the next lowest setting, and restart your game. That might fix it.
I don't quite remember how I fixed this problem for myself, but I'm pretty sure it had to do with having anti-alias in the video setting all the way off (the lowest setting). Because the mumble overlay is a bit linked in with tf2 settings, it might affect the way the names are rendered.
KevinIsPwnhttp://i.imgur.com/KSv30EF.jpg This one. If you don't want to change it, that's fine. It's just a bit harder to pick from 12 people in spec in pugs.
Damn, I didn't know I messed that up. I'll fix that for the next update.
Fixed item meters, tweaked some other stuff, and redid the MvM currency meters.
Download can be found here as always: https://github.com/diplodicus/dipHUD
bl4zeHi, I love your hud, but there is one thing I'd like you to add. A new main menu.
I honestly don't know why you're being -fragged. In all honesty, I like the main menu I have right now, but I may make a more modern looking one like that in the future as an option.
_Pablodiplodicus_PabloI thought I would also jump in and say how much I'm loving the HUD.
Also, you could fit the 'Random Class' on the darker area when selecting a class.
Opposite to edit loadout (http://puu.sh/4xe2i.jpg)
Sure, I'll do that right now. I have quite a few fixes to do, so hold tight until about 12pm PST for the update on github.
EDIT: That's where the cancel button is. I'll try and work something out.
Yeah, just noticed the cancel button was there.
I just removed the cancel button. People should know that you just press the class select button again to go out of the screen. Or I hope at least...
_PabloI thought I would also jump in and say how much I'm loving the HUD.
Also, you could fit the 'Random Class' on the darker area when selecting a class.
Opposite to edit loadout (http://puu.sh/4xe2i.jpg)
Sure, I'll do that right now. I have quite a few fixes to do, so hold tight until about 12pm PST for the update on github.
EDIT: That's where the cancel button is. I'll try and work something out.
KevinIsPwnI've been using this hud for a couple days now, and I think it may be the one. Very sleek, yet it keeps the tf2 style, which is important to me. The only bit of criticism I have is that the spectator list when viewing the scoreboard only shows a couple of names. I dunno if this was intentional or not, but it makes pugs a bit less convenient.
Thanks for the awesome HUD, man.
Which scoreboard are you using? I have quite a few, and it'd be a big help if I don't have to go fishing through every one.
_PabloAweeeeeeeeeeeesome
Also, can you add the 'Random Class' option to the class select.
Damn, I knew someone would catch me on that. I'll try and put it back in. It messed up some stuff, but I'll try and find a work-around.
In other news, I added quite a few things, fixed some stuff with the pvHUD version, and have put more screenshots up - check the main post for info. Also, I added Highlander minmode Scoreboards for both the (newly added) bottom stats scoreboard and side stats.
Be sure to check out the newest version by going here! https://github.com/diplodicus/dipHUD
_PabloAny way to get this(http://i.imgur.com/2ItiXich.jpg) version of the scoreboard?
I'm working on converting that to the stock tf2 fonts right, now, hold tight!
PlatypusGot a screenshot of the pvhud version?
I will put them up tomorrow. It shouldn't be too hard to imagine what it looks like, after all, it's basically the same layout as pvHUD, everything else is like normal dipHUD.
yozhping panel broken
1366x768Show Content
To fix this, go to Scoreboard.res in resource/ui and in the first item, "scores", find the part that says "name_width" and change that to a lower number. Around 60 or 65 worked for me, but mess around with that number until the ping shows up again on the scoreboard.
Added pvHUD version! Check out the newest version on github for information and a new download. The pvHUD version has entirely completed item meters, so no more awkward-looking meters. I have yet to fix this in the original version of dipHUD, but that will come soon.
I also fixed some stuff for MvM, now the currency meters are preeeeety.