drom
Account Details
SteamID64 76561198032359718
SteamID3 [U:1:72093990]
SteamID32 STEAM_0:0:36046995
Country Rainbow Nation
Signed Up July 13, 2014
Last Posted June 25, 2015 at 7:52 AM
Posts 18 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 0 
DPI
 
Resolution
 
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Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#4049 Show your HUD modifications! in Customization

Hello. It's drom. Some of you might remember me, vaguely.

I came to address that I had projects tucked away due to lack of interest continue working in HUD business for TF2, I'm here to give them up on public domain. So anyone can either mess or use them for their HUDs. Attribution isn't a requirement, but I'd appreciate it gratefully.

"100P" (100 Per cent) I've only managed to work on and finish the menu, but it works.

Images:
http://i.imgur.com/pmsG2yG.jpg - Menu
http://i.imgur.com/1c9EXsl.jpg - In-game

Zip file (100PMenu.zip) in Dropbox, you might want to upload it to a mirror in case Dropbox suspends the link due to high traffic.

An project I gave up dude to Valve's implementation of sv_pure 1 on their servers. No pictures because I don't have the energy to dig up a corpse from its grave.
DromHUD in GitHub

I understand and I can deal with the consequences.

Have fun.

posted about 9 years ago
#7 EJP-HUD in Customization

Congratulations. But while I've a case of inherited vision defect. The contrast between different colors more difficult for me to differ. As I say this.

  • In image 7, I personally think the items' font could be a bit bigger, or thicker.
  • In image 8, the bright-teal color almost conceals the white color. As seen in the very top statistics entry. Darken it! (This applies to the performance report too, as seen in 9.)
  • I would have desired to have these CC (Closed Captions) inside a dark, but very transparent, box.
  • This.

Feedback aside. Good job on creating a futuristic hud!

posted about 9 years ago
#3243 Show your HUD modifications! in Customization
Mr_Harvardwhat do you think about these class selection menus?
-pics-

Those ain't bad, but they feel like.. they don't have the focus.

posted about 10 years ago
#94 Strangest person you've met in TF2 in Off Topic

On everyone's behalf:

Fanboys.

posted about 10 years ago
#3174 Show your HUD modifications! in Customization

Decided that my Main Menu wasn't good enough.

http://i.imgur.com/VfX9UZZ.jpg

Which colors should I change to? Or should I keep them in the way they look like now?

PS: Please feel free to leave suggestions for the background, and if possible, the random character.

posted about 10 years ago
#3160 Show your HUD modifications! in Customization

I decided to break my Main Menu furthermore.

http://i.imgur.com/7hR70al.jpg

http://i.imgur.com/j4WCxqU.jpg

Don't worry about those texts being too dark to be seen. They become brighter when hovered. And for a reason, the "%playername%" is broken. I don't exactly know why, I just got it from the #WelcomeBack entry in the english.txt file.

Besides. Can I have your thoughts?

posted about 10 years ago
#3133 Show your HUD modifications! in Customization

-snip, I knew it was a dumb decision-

posted about 10 years ago
#3071 Show your HUD modifications! in Customization

Let's have a tasty update, shall we?

http://i.imgur.com/EDiTuuY.png

posted about 10 years ago
#303 HUD editing: short questions, quick answers in Customization

Is it possible to rotate "CTFImagePanel"s only using the variables?

posted about 10 years ago
#4 See scoreboard info without opening it in Customization

The variables that scoreboard.res uses are unique. So it's impossible to use them outside their own file.

posted about 10 years ago
#4 Which file is used to move this panel? in Q/A Help

Try those files found in the \ui\econ folder.

GenericNotificationToast.res
GenericNotificationToastMainMenu.res
GenericWaitingDialog.res

NotificationQueuePanel.res
NotificationToastContainer.res
NotificationToastControl.res

The "Trading-" ones found in the same folder are not the ones you are searching for. One of them was used for the old trading system. The other is the trading dialog that opens up from the Items menu.

posted about 10 years ago
#3011 Show your HUD modifications! in Customization

Alright guys. I managed to put this together with the last hour remaining for one of the rare opportunities to use my desktop. (Because I'm attending to do my best in the education, blah blah blah etc. etc.)

http://i.imgur.com/RACjmhe.png

It's still far from finished. I need to fix the count numbers, make new background assets. And alot more to count. Also, the selection will be placed on a radial (circular) EditablePanel if it's possible. Which I knew about, but forgot how, lost files to one of the huds using it. Otherwise, I have to use masks (black-white image files used to define transparency).

Edit: Corrections and info.

posted about 10 years ago
#249 HUD editing: short questions, quick answers in Customization

Can I have the code for radial "boxes"?

Just like the boxes you use for backgrounds, but this time, taking in the shape of a circle, a perfect one.

posted about 10 years ago
#2620 Show your HUD modifications! in Customization

Which part of the main menu would you guys like to see being developed at first? I'll work on the first suggestion.

Finished (excluded suggestions):
-Loadout
-Items (Menu)

posted about 10 years ago
#2614 Show your HUD modifications! in Customization
Scoffer_It never quite looks right I could sit here all night and still not feel like they are on a straight line or in the right xpos

Just make a mathematical system.

For the health counter. Just use this formula.

xpos = l + width (l is the length)

Also I recommend to use the prefix c. Why? Because c stand for center. If the xpos is c0. This will move your x-angle to the center of your screen. Your element origin will, of course, placed at the center of your screen. The result is your health counter peeking from center to the right side.

You are wondering "why this formula?" It's because the coordinates' origin is the NORTH-WEST corner of the element you are editing. That's why you have to add the width, otherwise you will be "a width" short on the length from the center.

To place it in middle. Use this formula.

xpos = width/2 (divide the width with 2)

..and then make it negative and place the prefix c BEFORE the value. If your counter width is 50. The xpos should be "c-25".

Anything that's below than c0 is moved to LEFT. (Remember, it has to be a NEGATIVE value to work)
Above? It will be moved to RIGHT.

What's left... hmhm. Yes!

The Ammo Counter!

There's more you need to keep in mind else than you should use "c{value}" for your xpos.

For the ypos, it's tricky because you start from the TOP. But I prefer to use "c{value}".

If you have "c{value}" for both xpos and ypos. It will work the same as the coordinate system.

Knowledge about coordinates and the system itself is one of the most important vital acknowledges for this kind of modding. Ability to understand, calculate based on and to create formulas is also one of them.

If you don't want to reopen your game for a single change to your hud.

Just open up the console and type in "bind "F5" "hud_reloadscheme".

This binds the command "hud_reloadscheme" to your F5 key. Pressing this key causes your game to reload the files (.res). Aka, refreshing your HUD.

But keep a thing in mind. This won't work with any .res files afflicted with the Main Menu. This includes non-in-game .res such as the Items, the Loadout. As well files which are only read during bootup. (clientscheme and more that's not in a folder. This applies to the scripts too.)

Sorry for the grammar goofs and not-so-well-explained segments. I wrote this together in haste.

posted about 10 years ago
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