Just position until you feel alot comfortable to read them while you focus on your target and objective. Just make sure that they don't overlap or obscure anything vital, such as the objective indicators (CTF counter and intel pointer, payload progress and etc.).
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SteamID64 | 76561198032359718 |
SteamID3 | [U:1:72093990] |
SteamID32 | STEAM_0:0:36046995 |
Country | Rainbow Nation |
Signed Up | July 13, 2014 |
Last Posted | June 25, 2015 at 7:52 AM |
Posts | 18 (0 per day) |
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Raw Input | 0Â |
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omniThat is hands down the best loadout screen I have ever seen.
Thanks.
Since you guys seem interested in my custom hud. I got only least two menus finished. It's the loadout and the menu where you can either select a class to edit their loadouts or trade.
Loadout:
Taunt: http://i.imgur.com/7iX8lBl.png
1: http://i.imgur.com/FCfOMJr.png
2: http://i.imgur.com/hDEoTvh.png to demonstrate the one of the two only downsides of the preview size.
3: http://i.imgur.com/d1tNUt3.png
Yes. The icon for the "Loadout" is disgusting. A new (bigger) version of it actually being in my to-do-list.
Items:
1: http://i.imgur.com/Zvw62SA.png
The heavy emblem is a demonstration of when happens when you hover your mouse over one of them.
In-Game
1: http://i.imgur.com/HMVz8SJ.jpg (Old!)
This is an old preview of the in-game hud. Which, yet, are the only modified parts of the in-game HUD. Aside from the streak counter and few chargebars which are not seen. I actually have plans to swap out the red colors to TF2 orange. Aiming for a more TF2 achievement-stylized HUD.
It's currently called DromHUD, formerly "DHUD". Long story. But let's say DD for abbreviation.
I'm open for suggestions for a better name!
I was been working on an unreleased WIP hud. Problems became rougher when I tried to customize the loadout page. I ranted about the major problem, which was the panel containing the buttons that control your current loadout preset. I was told by an (probably fellow) user that this is the right place to get help for HUDs.
So I state the problem. I cannot control the position of the "loadout_present_panel" in "classloadoutpanel.res". Regardless of manually adding the xpos and ypos. Attempts to change it using with overrides wasn't been successful.