Someone informed me that it doesn't actually matter what you call the hud? Not sure.
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Last Posted | November 27, 2019 at 8:43 AM |
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People who want your HUDs to work, I got sent a workaround temporary fix
go to your custom hud folder (so for me its tf > custom > HUD)
in a plaintext editor (preferrably not notepad) create a file called info.vdf and put this in
"HUD name" { "ui_version" "1" }
where HUD name is the name of your custom folder.
Worked for me (modified KBNHud with a few additions/subtractions)
People who want your HUDs to work, I got sent a workaround temporary fix
go to your custom hud folder (so for me its tf > custom > HUD)
in a plaintext editor (preferrably not notepad) create a file called info.vdf and put this in
"HUD name" { "ui_version" "1" }
where HUD name is the name of your custom folder.
Worked for me (modified KBNHud with a few additions/subtractions)
Healing scouts is now even better :3
DarkNecrid#276/#277
By real competitive game I mean every major e-sport at the moment with good prize money, not the tiny ones, but the big ones that people hope this game will be. So, as of this post that includes League of Legends, Counter-Strike Global Offensive, DotA 2, Hearthstone, StarCraft 2, with Overwatch on the way.
Things these games all have in common:
* People are mostly playing the competitive format when they play the actual game.
* The developer is supporting the game both monetarily and by working with their players to improve it further.
(conversely all the tiny ones also lack both of these things pretty much lol)
These are things that obviously current 6v6 has never had. Current competitive TF2 is a completely different game than actual TF2. Valve has helped out the competitive community with many options over the years and a little bit of visibility, but they never made the grand gestures to really improve it.
Trust me, you're preaching to the choir here when it comes to doubt about Valve in this game. I personally am very cynical about this big balance update coming shortly and am unsure if Valve can actually do all of this from the get go. History tells me this balance update might suck because of absurd decisions like buffing Crit Cola 3 times in a row or buffing Crusader's Crossbow even though statistically, even in pubs, it is overwhelming equipped over Syringes.
But, this is a grand gesture that Valve has never given this community before. This transcends the private competitive beta, adding all those options, all those blog posts, anything. This is a Competitive Matchmaking queue built right into the game. This is Valve officially saying, yes, this is a competitive game - and not just that they are changing Quick Play to use competitive-esque settings. For the first time in 9 years likely 90+% of this community will be playing with no random crits, no shotgun spread, and Stopwatch. Valve making this gesture means a lot when you look outside of TF2, look at how big DotA is, look at how big CSGO is. Valve did something that even the CS community themselves thought was impossible and united two communities that disliked each other and got them into one game. They are 2 for 2 when it comes to making hugely successful e-sports when that is actually their intention. So, historically I think we have to look past previous TF2 history - where they were trying to balance the game more towards the casual minded with some nice scraps for the community competitive scene - and look towards the rest of their history. DotA/CS embraced their choices and worked with them to fix the stuff they didn't like (and from everything I've seen Valve is very good at this in both of those games) and they are massive.
I'm not going to try to convince you to change your cynicism because I have it too in spades, but logically what they are doing here means a lot and I think you are completely underselling it. The only way this winds up being a completely unbalanced stupid mess, again, is if the competitive community at large abandons Valve on this junction. People aren't going to be happy at first, no, because there is absolutely zero chance this is going to be perfect at the first step, but this first step means everything in the long run.
You still have not addressed my primary concern.
I /get/ what successful esports have in common. I /get/ that TF2 doesn't have those things, I /get/ that this is a big, grand gesture towards the competitive community and that it has potentially good and potentially very bad side effects. But Dota/CS launched with working competitive that was balanced and intended for professional play. They weren't perfect, but the gap between their launch and a better state of competitive being wasn't literally change the dynamics and weapon balance of 80% of their game immediately.
So my question for you is, that I was trying to put and has not been addressed.
What happens if, when matchmaking launches (which is like right now as I am getting HLDS announcement), the game is not ready, not balanced, not good and not fun for a competitive audience and it belly flops, ruining our chances at making this game what it can be and what we know it can be? What happens when all the community supporters and high level players that were holding out for matchmaking to breathe new light into the game see what it is and realize there is, minimum, 1-2 /years/ worth of valve time balance changes before true competitive viability? We will be pushing 10 or 11 years at that point, which would make us by far the oldest game to receive this kind of mass support. What happens if we don't get an international, don't get the support, but all of our rules changed and no one wants to play anymore?
I'm not saying all of that will happen, but its at least as likely as us becoming huge esports. These are the kinds of things that we need to keep in mind, because they are problems we will have to face.
That's not cynicism. Cynicism is distrusting the motives of valve. They mean and want well for us. I'm questioning the means they have taken to get there.
I have something awful to admit.
I am a fraud, a con-man, a fake.
I do not have a Ph.D or an M.D.
Sorry to disappoint.
DarkNecridEither current competitive exists and people ignore Valve's efforts and every league continues to bleed players like they have been (which they have been if you actually go through each league and track it), or people actually work with Valve on this, shift to their ruleset preferences, and then work with them to make it an actual good competitive experience and you get somewhere, there's really no way around this man.
You make it sound as if all we have to do is follow Valve's lead and all of a sudden we become big. I really don't see any reason to believe that to be the case. If we shift to their current ruleset, we will lose almost everyone who currently plays. Then what will we have? ESEA will stop because they aren't going to keep a league around for 0 players in the hopes that maybe someday the matchmaking players will come into this ghost-town and revive it. All I am saying is that matchmaking has to become a good competitive experience first, then get released to the public, then hyped. In that order. Anything else runs the risk of grounding this flight before it even pulls away from the gate.
DarkNecridYou can't eat your cake and have it too, having actual monetary support behind a thing like this with the game company means they get to shape it, whether it is for better or worse.
I've seen enough over the years to think that we are in for the latter, and that blindly hoping for the former is naive.
DarkNecrid Seems like people just expected Valve to drop 100k tournaments and change nothing which was literally never going to happen. That said, as much as Valve hasn't had the best track record when it comes to TF2 specifically, they've sort of knocked it out of the park with DotA and CSGO so, idk? But people have to be willing to embrace the change, because the way current TF2 is is absolutely not doable as a competitive game when you have to ban tons of weapons and enforce class limits to create a specific meta to create a specific type of experience.
We agree on this. The only thing worse than our current setup is to have a game that is so unbalanced and stupid to play that no one wants to. This is colloquially known as Valve's game.
DarkNecridConsider this going back to Square 1 back in 2007, the meta is going to be fucked up as hell and no one is going to know what the best shit is for sure out of the gate, but you re-figure that out and work with Valve to fix it. This is them saying they are trying, so try with them.
The only way this kills the future potential of the competitive game is if the competitive community just doesn't bother and keeps playing their own separate game from everyone else. If you want real money and real viewers then you have to go hand in hand with Valve on it. It's gonna be rocky as shit to start with, but so was 6v6 in the first place with forced random crits, forced damage spread, forced shotgun spread, and bad maps. Still got to where it is today, even with the relatively bad start.
This also kills the future potential of the game if we take too long to fix everything. I don't trust that Valve will act fast enough and decisively enough to actually fix anything in time for it to matter. This is my concern.
FUNKedrshdwpuppetWhen so far all we know they did is remove the word "beta", open it up to everyone and add a 12v12 mode, yeah thats a queue modification.
Idk, maybe I feel differently about all this than most people, but I've never tried to hide my opinion that matchmaking isn't going to save this game, this competitive community, in any way. Certainly not in its current form."Valve's game" is not a competitive game in any way, some people probably have fun fucking around with 6 engi strats or double medic double demo strats, but that isn't a recipe for interesting or dynamic competitive games.
I am afraid that releasing matchmaking now, with no (yet announced?) balance changes or dramatic weapon changes or class limits will severely limit how seriously matchmaking is taken by anyone. And we can say "well the goal is to just get them to think about joining competitive", well how will the average person know about our community, how will more interested and skilled people looking for their next competitive game join in, play a couple games of mm, decide it fucking sucks and is basically shit all around and then decide to stick around long enough to find out about us?
Just disappointed in the direction of TF2 lately and this update isn't helping.
You aren't acknowledging the fact that a competitive environment doesn't exist to the general TF2 public right now. People who just launch the game and play.
You are correct, I did not specifically mention them in my post, but it is separate to my main point.
FUNKeThe beta exists, but you have to jump through several hurdles to enter them, current weapon balancing doesn't mesh well with the format, you have to enter the group, and there's not many easy to reach sources on how it should be played (to the player who is just entering a queue).
These are all problems with matchmaking, which I don't think should be released yet primarily due to a lot of those concerns. Weapons aren't well balanced, so why start having people play competitive with the unbalanced game? My underlying point has more to do with the fact that Valve has a limited window for which this will work. Releasing matchmaking and hyping it up will bring players to try it out. If it sucks (which it does right now), we won't be able to retain those players.
FUNKeBy creating a competitive environment, they're generating interest in the 6s format, which can lead to (small at first) tournament sponsors by valve (creating exposure for leagues), which if successful can grow the scene and the game.
This potential interest in the 6s format is nice, I will concede. But is there a coordinated plan to gather these players and "show them the way" so to speak of esea/ugc/etf2l/<your regional equivalent here>? Because if not, that still doesn't solve the issue. Has valve said they would create exposure for leagues? Any exposure we've had so far has mostly been blog posts about broadcasts and LANs which are nice, but only the tip of the iceburg in terms of what valve could do and has done for their other games. Are we going to get those benefits? Does anyone have any sort of evidence or something more firm than "wouldn't it be nice if" on what it is that valve is going to do?
FUNKeYou're so focused on what the game is now, and not what it can be. Valve wants to fix their weapons, rejuvenate the game. Even if that means something as basic as adding Valve's game 6s.
I've seen this game come a long way in 7 years, and I know what it can be. I also know that it is where it is now in large part because of the talented and hard working people behind the scenes. Look around you. Look at ESEA, look at TFTV, look at the iSeries and GXL and UGC and even our very format. We did this. We made this from ground fucking 0, with no (or extreeeemely limited support from Valve) over almost a decade. I am not opposed to Valve trying to come in and support competitive, I just want it done right. I don't want our "omg its Valve here to save the day" blinders to come on and make us ignore the very real problems with their implementation as we understand it so far.
DarkNecridIf anyone thinks the way current 6s is is going to last for a significant amount of time then they don't really understand how "real competitive games" work.
What qualifies as a "real competitive game"? Broodwar? DOTA/DOTA2/League? Counter Strike?
TF2 has lasted an incredibly long time if you throw out the very obvious outliers. Broodwar is an anomaly and became popular mostly due to socio-economic factors in Korea and didn't enjoy mainstream (global) popularity until near the end of its lifespan, and arguably at all. SC2 did better, but if you notice it has waned considerably from its initial release (though still managing to be much bigger than TF2 now), the MOBAs have a similar story where they really became popular after the streaming breakthrough and globalization of esports, which I would argue TF2 was too early to take advantage of and too small by the time it came around to hook in.
Other "esports"? Titanfall? for what, 5 months?, call of duty is popularish, but only because it constantly gets new releases and appeals to a certain crowd (found its niche). Smash? Resurgence with exclusively dedicated community support. Other fighting games get a little excitement, but lets be real here, none of that is what you are really hoping to happen.
People are looking at TF2 and saying "if only we had valve support, we could be esports" but I don't think that has any sort of inherent truth to it.
I think we are, in the grand scope of things, pretty damn "esports" already. We have a paid league that has prize payouts, we have international tournaments, we have a lot. Sure, we don't have the money, the viewers or the sponsors, but a lot of these games don't either.
<out of space>
Geel9drshdwpuppetso wait...
we get a queue modification, 4 taunts, and some crates?
and to think people were excited.
Competitive matchmaking is a "queue modification"?
When so far all we know they did is remove the word "beta", open it up to everyone and add a 12v12 mode, yeah thats a queue modification.
Idk, maybe I feel differently about all this than most people, but I've never tried to hide my opinion that matchmaking isn't going to save this game, this competitive community, in any way. Certainly not in its current form."Valve's game" is not a competitive game in any way, some people probably have fun fucking around with 6 engi strats or double medic double demo strats, but that isn't a recipe for interesting or dynamic competitive games.
I am afraid that releasing matchmaking now, with no (yet announced?) balance changes or dramatic weapon changes or class limits will severely limit how seriously matchmaking is taken by anyone. And we can say "well the goal is to just get them to think about joining competitive", well how will the average person know about our community, how will more interested and skilled people looking for their next competitive game join in, play a couple games of mm, decide it fucking sucks and is basically shit all around and then decide to stick around long enough to find out about us?
Just disappointed in the direction of TF2 lately and this update isn't helping.
so wait...
we get a queue modification, 4 taunts, and some crates?
and to think people were excited.
AptGGs to Not Around Bears. Moy was putting in some mad work. Hope you guys do well with the rest of your season!
I am convinced moy is playing pre-nerf demo, holy cow did he put in work.
GG NAB
I was gonna come in here and say let's wait for more details before going crazy or getting on our angsty privileged high horse...
But damn that just looks awful. He was down man.
DreamboatI'll probably try and cast a game or two this week on my twitch, what are some games I should try and do this week? What would you like to see. (or would you :O)
System 2 vs not around bears :p
Add me, we'll talk.
This has a better chance of success if you use the existing base of newbie mixes sponsorship, expertise, and funding and I can help with that. You have the drive I've got your means.
Radium is such a sweetheart
(almost) Everyone I've met at LAN has been pretty awesome, with special mention to kevinispwn who continues to care WAY too much about this game.
dreamboat is like your semi-retarded friend who always has this big dumb grin on his face but you can't help but feel better whenever he's around.
Panacea is probably the nicest and most appreciative person I've ever mentored.