eXtine
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SteamID64 76561197971238476
SteamID3 [U:1:10972748]
SteamID32 STEAM_0:0:5486374
Country Rainbow Nation
Signed Up July 30, 2012
Last Posted August 21, 2024 at 12:31 PM
Posts 1319 (0.3 per day)
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#6 HL Streams in TF2 General Discussion

ESEA posts all STV links, UGC has teams host their own servers so you need to track down the details from them, and hope they have their STV configured correctly. It can get frustrating.

posted about 11 years ago
#33 YEEZUS in Off Topic

new slaves is amazing.

still need to give it a few more listens. More interesting and successful production than 808 + heartbeats. I like old school Kanye but there's definitely no way thats gonna come back. Hopefully he keeps the focus on making great music.

posted about 11 years ago
#39 Oculus Rift in TF2 in TF2 General Discussion

occulus rift is the shit. They need a few diff cvars put into TF for it, then it'd be totally usable. When V2 comes out maybe I'll buy...

J

posted about 11 years ago
#16 @keekerdc on the Highlander Lobby Announcement in News
 I'm not sure casts are supposed to cater towards the watchers that get bored easily.

Casts should definitely cater towards viewers not being bored.

Very generally speaking, I'd rather anyone watch 2 30 minute tf2 videos featuring different maps or whatever versus having anyone watch 1 60 minute video.

posted about 11 years ago
#10 @keekerdc on the Highlander Lobby Announcement in News

parking the bus is already sometimes an issue. I'd rather have shorter games overall, for all formats.

TBH when I look to post-produce cast games, if they're 45 mins + I look for a different game. Just too long to stay completely focused.

posted about 11 years ago
#7 @keekerdc on the Highlander Lobby Announcement in News

#2 why yes, this is similar to the European system. Don't take it as a coincidence and pat yourself on the back for that one.

Back for the original pugna draft cup we used a format I devised in which it was two 30 min maps and the overall winner was devised by the aggregate result not the aggregate score. If team A wins map 1, then for map 2 they need either a draw or a win to take the match. If team B wins map 2, then the aggregate is equal and the teams need to have an overtime period. Overtime is played on map 2 as an additional 15 minute period. If that 15 minute period is a draw, then a sudden death OT round, again on Map 2 takes place.

Thoughts?

posted about 11 years ago
#8 Frag Video Idea in TF2 General Discussion

I have a clip I can contribute.
https://dl.dropboxusercontent.com/u/5894323/airshotvictim-eXtine-47000.dem

Trying to jump onto train on badlands while escaping, get popped into the air, circle strafe and get airshot.

posted about 11 years ago
#18 A solution in TF2 General Discussion
eXactly

ftfy #14

posted about 11 years ago
#15 Ban Stock Weapons in TF2 General Discussion

good points #13, eXperimentation will show whether banning stocks is viable with tweaks or whether it's a ridiculous idea. I don't claim to know the answer.

posted about 11 years ago
#11 Ban Stock Weapons in TF2 General Discussion

You can't ever ban stock weapons because for some players, they are the only ones available.*

*unless you auto-loan weapons during lobbies and everything is available.

posted about 11 years ago
#42 double_down : NA Ultiduo tournament in TF2 General Discussion

I have been told that the Grand Finals are tonight at 7pm est. ElenaMorning has asked me to cast and I'm so hyped.

http://www.twitch.tv/eXtvESports

posted about 11 years ago
#130 Highlander pick/ban system in TF2 General Discussion

yes definitely.

1-2 protects in the beginning would be cool. Even with totally open picks, wrangler isn't that op and both teams will have the items.

I think 12 is a great total number for bans. Kappy is running a poll and the results are interesting. http://kwiksurveys.com/app/showpoll.asp?qid=164684&sid=qdn4r4wyvdtr8dx164684&new=True

posted about 11 years ago
#127 Highlander pick/ban system in TF2 General Discussion

#125 had me going really well at the beginning but you started to lose me at random crits.

I don't like scenario #1 because banning the Dead Ringer is an obvious for me. So are the vita saw and the overdose for the medic.

I'm leaning towards 2+3 but I think that the # of bans doesn't really need to be that high.

You could do ban's and protects. 4 weapons are banned by 2 turns of picks made by the captains. 4 weapons can then be protected by alternating picks, and then 4 more weapons are banned. I think 8 bans might be enough, but you could push it to 12 easily. 3/3/3.

posted about 11 years ago
#382 How to Get to In-Game Comp Lobbies in TF2 General Discussion

this thread is blowin up. keep kicking around ideas.

I just filmed a vlog Luc will be polishing up and posting later today. 15 min long, get into a few other things I talked to Valve about. Oh yeah, Granary symmetry. didn't mention it in the video but I pointed that out to a few Valvers. thanks mackey.

posted about 11 years ago
#76 Highlander pick/ban system in TF2 General Discussion

arx's mockup is fantastic. eXactly what I was thinking of starting to work on later.

Keep the discussion going guys!

Forcing adaptation is a big part of what Robin was trying to get across. It forces players to be more multi-faceted as well as created uneXpected situations that lead to eXciting game play possibilities.

posted about 11 years ago
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