I remember this guy being good at tf2
so hes good at tf2 you should pick him up
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SteamID64 | 76561198048638454 |
SteamID3 | [U:1:88372726] |
SteamID32 | STEAM_0:0:44186363 |
Country | Russian Federation |
Signed Up | December 1, 2012 |
Last Posted | June 15, 2021 at 8:03 PM |
Posts | 330 (0.1 per day) |
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this sounds like a cool idea, to bad im extremely bad at the game
thanks for the read dancenumber
had good comms and gamesense when I use to play with him. Hope you find a team~
RAAAYSSS!!
please someone help him out, he needs to be in invite already
SelenticIf I had to guess why the water was removed from gullywash, I'd say it was because the area it was in never really had a reason for it to be there in the first place since it wasn't really integral to the design of the area, and was more of an arbitrary I'll put water just for fun.
Right now the only thing that is stopping second from just being a point in a generic, mostly flat area is the water, so I'd need reasons beyond just not liking water before I seal it off.
I just feel like whatever big maps have water (freight, well) makes the water even more unnecessary because the map is already big so its already going to be a slow paced game. The water helps maps being slow paced and makes for a bad map, imo.
SelenticI think I have some idea why it feels that way, but can you elaborate further?
Also y/n
*snip*
Well in badlands for example, the last on that map and this map are pretty similar sizes but on badlands the point has the side walls around it so the map isn't that clustered around the point. So far the last on harbour makes it so whoever does spawn can easily spam onto the point and it'll completely stop anyone from capping because of the amazing high ground you get as the defender.
SelenticYeah, I've gotten a lot of complaints about third spawn, and I agree, mid was the first point I designed on here, and has definitely proved to be the weakest, so I'm probably going to redesign it entirely when I get a chance because it's simple, boring, and too big right now.
I think if you fix the spawns on mid it could be a decent map but as far as the mid itself plays out its way to big. And one thing I could add onto the mid is the two big block walls on the mid point itself - Soldiers seem to jump onto there and spam on the combo, maybe make it so the mid is kind of like snakewater mid where scouts could actually jump onto that block and counter the soldiers.
Selentice: also if you have a demo of the match it'd be greatly appreciated
I'll try looking for it
EDIT: found it, http://www.mediafire.com/?5dxvwr98zrdzoxd
played pocket
Played an inhouse pug with this map, guess I could say a few things about it,
I never really enjoyed water being in maps, but I guess that goes with its name "harbour". There might have been a reason the water was taken away from old gullywash, same could apply here (maybe just take that whole water flank route out of the map?).
The last is really small and cluster fucked
Overall the map is really big, the spawn from mid to 2nd (when you're controlling 2nd, pushing into last) is a really long walk and you can't contest it if the other team is trying to cap.
Some areas of the map have these annoying stairs that don't register rockets(kind of like the stairs in lakeside),literally lost a medic pick because of that.
I'm confused in the fact that you have an american flag but you type in these retarded sentences.
tehmassHopefullly this isnt to much Im just goign to put in recruitment page and make the rest mentor post!.
tehmassI can read the opponents very well and try to capitalize on each moment that is allowed and i know when to fall back if needed.
tehmass If their isnt a mentor Im looking for a starter.
what??????????????????
tehmassContact me on steam also under tehmass If you add make sure after i add you to post back because I will delete you. If your online when i add you i will entio nmy name and what are you seeking etc... :)
??????????????????????????????
tehmassPlease stop being dickheads and flooding my post! Have some respect or go jerk your meat! for go sakes
FOR GO SAKES???
jerk your meat
jerk
your
meat
capnfapnSorry if i made it seem like i think roamers are a terrible class. I just mean that theyre not quite as powerful/vital to a teems success as any other combat class.
as a roamer main myself, I could say that is complete bullshit. If you constantly get amazing picks (demo, med , two scouts, some other amazing bullshit), force ubers, make distraction plays so your demo, scouts, pocket whoever could move up on that damage and clean up all the damage you just did, then it could be one of the best roles to a team.
A good roamer could carry a team, as long as the team itself knows what to do with the plays he makes.
And no, a roamer does not need a buff. Giving the roamer a buff is like saying medics should get 500 health because they can't survive two meatshots.
I love fury
give him a home
one of the best frag movies I've seen in awhile
really good at heavy
does crazy shit if he plays engy (IN A GOOD WAY)
finding a team would be nearly impossible if you dont post a single thing about yourself (what shortbus said)
pretty good in the hl pugs I've seen him play in