this game is stupid because 90% of the challenge comes from denying information and having shitty controls and im really mad that i lost
Account Details | |
---|---|
SteamID64 | 76561198006886607 |
SteamID3 | [U:1:46620879] |
SteamID32 | STEAM_0:1:23310439 |
Country | Korea, Republic of |
Signed Up | October 2, 2012 |
Last Posted | February 11, 2025 at 4:46 PM |
Posts | 2381 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.945 (9.4"/360) |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
900 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | DeathAdder 2013 |
Keyboard | Microsoft Rubber Dome, i ctap w/ RMB |
Mousepad | Steel Series QCK (http://imgur.com/qim8wA2) |
Headphones | Audio Technica ATH700x but not the black |
Monitor | Benq panel that everyone else has idr |
can u really guarantee 15 upfrags on ANY account?
bastidI don't really think Heavy and Pyro destroy any harder at lower levels than Soldier does. Just less savory for some reason
heavy is pretty much objectively better than soldier if the soldier isnt rjumping, which pubbies literally can't do obv
QF is dumb way more for its absurd tankiness than any small idiosyncrasies with the weapon, altho the capping thing is dumb. Phlog has the same problem and it really should just beremoved :((
Yoseph
Think about it from the perspective of valve pubbers, the main users of the comp matchmaking system. They'll be mostly unacquainted with the standard 6s lineup, and of what to expect from a fast paced competitive format. If your only experiences in tf2 were pubs, seeing a variety of classes and weapons at once won't be jarring or un-fun to them but simply the norm. The only difference is that they'll be playing to win and the number of players on each team is reduced.
there's a mild problem (?) with heavy and maybe pyro just being absolutely all encompassing at lower skill levels. A "good" heavy could easily solo games that he would be losing as any other class, especially at a subeagle level of skill. ofc CS has a similar problem where ppl cant use rifles below like SFMC for some reason so maybe valve just doesnt care if silvers get fucking annihilated by boring weapons, but nerfing heavy is probably likely if valve is just going to consider win rates or smethng
miwo is nice he gave nice criticism on my stream and was nice
Ringo__Starra LARGE majority of medic players dont have a high enough iq to get a positive return on the crossbow, or for that matter to play medic in the first place
if ur too retarded for the crossbow (easiest projectile to learn in the game tbh) ur too retarded for the overdose````
kirby
I apologize for not figuring out exactly how to word my concern, but that's the best I've got.
how do u even mean that as anything other than "what are the benefits of an INGAME MM service"?
like it could be half as functional, or even a third the functionality of TF2c and still be amazing just because its on the main menu. being on the main menu makes it better than all the other alternatives by default. The alternatives now have to be better than the default system to actually be worthwhile.
kirbyI just worry that any form of official competitive matchmaking added to TF2 might end up being a glorified TF2Lobby/Center. So, I guess, if I had one question to ask the team (given they understand how counter-intuitive lobby/center became), it would be how they plan on making it that much better than the already existing alternatives.
that's a retarded question
really
like that is really bad
RainofLighttbh this kind of ruins my motivation because I always looked forward to an invite lan experience, and if all the invite label conveys now is being a bunch of onliners it becomes way less prestigious. I'll keep playing in the hopes that lpkane brings lan back but if it was for sure gone forever I'd quit ESEA.
the motivation to be good at tf2 should be higher now if valve is actually going to support tf2 dudeeeee
Mr_OwlI'm just going to try and stack 6 for queues whenever possible and play hard to show whatever pubbers I'm against what the best way to play is.
The true joy here will ofc be making children cry on the way to global
if u need a pocket or need a payed open player to not get dq'd hmu i guess
Demarinibuddhapestfirst, i love that #42 will be the most listened to Fully Charged episode ever :D
2nd, for those who still claim TF2 is dead, go back to LoL or whatever your current fad is. the facts show that TF2 is just as much played today as it was 3 years ago: http://steamcharts.com/app/440#All
with esports becoming mainstream, many tf2 players would love to get more into competitive. i believe competitive is one of the primary reason why cs:go and dota2 became so popular. this could boost the numbers of players to the highest in the history of the game.
#sostoked
Steam users have pretty much doubled over those 3 years though...it's like if you made the same salary 10 years from now it would actually be like making less because of inflation.
not really? You're implying that people are just coming to steam blank slate and ready to play any game. Most of that tripling is Eastern Asians playing Doter, and they werent going to play an FPS anyway.
emkayhttp://cdn.makeagif.com/media/4-29-2015/9F8sRe.gif
thank you extine
mana never once removed his hands from his pockets
even when he was trying to talk with his hands ????
wheere were u when tf2 was confirmed not dead?
pl3xAccording to the announcement (it has a section titled "Why we thought this was a good idea" lol) Valve wanted to make it so that modding could be a full time job. Huh.
which is actually
like
a 10/10 idea tbh
as it is, you can develop a shit load of applicable design and computer skills if you can trudge through learning SKSE and the like, monetizing those skills is COOL
its just removing the need to work in a studio or a company or whatev i guess?!?!?