Nice summary, looking forward to the season.
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SteamID64 | 76561197967113705 |
SteamID3 | [U:1:6847977] |
SteamID32 | STEAM_0:1:3423988 |
Country | Germany |
Signed Up | February 11, 2013 |
Last Posted | August 20, 2021 at 2:59 AM |
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XplayerI like to analyze my own games which I try to do by hand first and then check with an analysis engine. Here's a nice free one which should be good enough for anyone who isn't master level (2000+)
I don't really have time for comments right now but I must say I've never seen that variation for white against the Sicilian, which ultimately was what threw me off (as well as that extremely silly g6 move).
Analysis engine and Graphical User Interface are two different things. If you want a free strong engine (playing strength is ~2900 I think), download Houdini 1.5a: http://www.cruxis.com/download/Houdini_15a.zip
As for GUI I'm using Chessbase 11 but there are some decent free ones out there.
cage-what files are edited to change the main menu picture?
http://steamcommunity.com/sharedfiles/filedetails/?id=166159968
The list in Step 5 is a bit incomplete/inaccurate though, the complete list:
background01.vtf
background01_widescreen.vtf
background02.vtf
background02_widescreen.vtf
background_2fort.vtf
background_2fort_widescreen.vtf
background_gravelpit.vtf
background_gravelpit_widescreen.vtf
background_mvm.vtf
background_mvm_widescreen.vtf
background_upward.vtf
background_upward_widescreen.vtf
background_xmas2011.vtf
background_xmas2011_widescreen.vtf
title_blue.vtf
title_blue_widescreen.vtf
title_fullmoon.vtf
title_fullmoon_widescreen.vtf
title_red.vtf
title_red_widescreen.vtf
title_team.vtf
title_team_halloween.vtf
title_team_halloween2011.vtf
title_team_halloween2011_widescreen.vtf
title_team_halloween2012.vtf
title_team_halloween2012_widescreen.vtf
title_team_halloween_widescreen.vtf
title_team_widescreen.vtf
title_war.vtf
title_war_widescreen.vtf
Pythooonoh my god, dl link? <33
The background, just put the .vpk into custom:
http://www.file-upload.net/download-8238405/TF2_logo_background.7z.html
I used broesel's Surface font on the screenshot. This won't work for everyone, so you'll probably have to replace the font. Just go into Notepad++, open mainmenuoverride.res, CTRL+f, replace tab, find: Surface15, replace with: font of your choice, and click replace all. Also, you have to edit your favorite servers in gamemenu.res, which is quite self-explanatory. Search Favorite1-5, change or remove the label and put in the connect under command.
http://www.file-upload.net/download-8134128/main_menu.7z.html
http://cloud-3.steampowered.com/ugc/597016103961240051/53C0330F0018EECE241B11FB6537137432BDD3A8/
modified 7hud main menu with custom background
Well, this sounds great. Thanks for all your effort.
http://teamfortress.tv/forum/thread/3538/1
First hit when googling tf2 m_customaccel :p
BenroadsHudlayout.res handled how much room each element is given. Look around for servertimelimit in hudlayout.res and expand the x/y values so it has more room.
Not true in this case unfortunately.
"Resource/UI/HudObjectiveStatus.res"
{
"ObjectiveStatusTimePanel"
...
}
Change the tall value in this section to 480.
Also be sure to go into HudObjectiveTimePanel.res and move the ServerTimeLimitLabelBG off-screen, like this for example:
"ServerTimeLimitLabelBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "ServerTimeLimitLabelBG"
"xpos" "999"
"ypos" "999"
"zpos" "1"
"wide" "78"
"tall" "20"
"visible" "0"
"enabled" "0"
"image" "../hud/objectives_timepanel_suddendeath"
"scaleImage" "1"
}
I've had this problem since using cl_downloadfilter "mapsonly". Try changing this cvar.
The installer is broken, don't use it. #6 was right but you didn't understand him or something. Customize yourself or add me for help with customizing.
http://fakkelbrigade.eu/maps/koth_coalplant_b2.bsp
http://fakkelbrigade.eu/maps/cp_metalworks_rc5.bsp
http://fakkelbrigade.eu/maps/koth_pro_viaduct_rc4.bsp
http://fakkelbrigade.eu/maps/cp_snakewater_g7.bsp
and so forth...
IntellectualIf anyone here is red-blue color blind these make the blu team players, payload cart, intelligence, particles and certain hud elements green instead.
http://tf2.gamebanana.com/skins/125479
http://tf2.gamebanana.com/guis/28713
http://tf2.gamebanana.com/sprites/4514
EDIT: And here is a handy vpk complied by me, all credit to Brandon56555.
http://www.mediafire.com/?bf76vgctimoe42f
I'm not colour-blind but the green models/skins look awesome. Does this work with sv_pure 2?
You have to use viewmodel_fov 0 with your Medi Gun, that's all it takes.
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\userstuff\scripts\hudanimations_tf.txt
Under "event DamagedPlayer" add:
Animate Crosshair01 FgColor "255 0 0 255" Linear 0.0 0.00001
Animate Crosshair01 FgColor "255 255 0 255" Linear 0.10 0.10001
I use it like this, definitely works. 0.10/0.10001 or 0.2/0.20001 determines the duration of the flash.
alias +duckjump "+jump;+duck"
alias -duckjump "-duck;-jump"
bind SPACE "+duckjump"
Really helps me a lot as Medic. Also recommended by Mirelin.