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SteamID64 76561197967113705
SteamID3 [U:1:6847977]
SteamID32 STEAM_0:1:3423988
Country Germany
Signed Up February 11, 2013
Last Posted August 20, 2021 at 2:59 AM
Posts 592 (0.1 per day)
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#10 Custom crosshair in Q/A Help
the301stspartanI followed the instructions in that thread but since steampipe it does not work for me. I also found another thread that explained how to do it after steampipe, but it didn't work for me as well. I replaced and edited the mentioned files but it had no effect in game.

Why do you keep talking about Steampipe, don't you have/edit your HUD files in the right folder?
http://teamfortress.tv/forum/thread/7820-your-one-stop-guide-to-steampipe

http://i.imgur.com/IRWGEox.png

the301stspartanAlso, quick question: Why do I have to mess with ttf files and all that stuff, why can't the crosshair just be a .png that's part of my hud?

Because HUD crosshairs are actually letters from a custom font that are manually centered and not pictures. That means you can change the size of a crosshair by changing the font size.

My advice: Use broeselhud, it has the wings and other HUD crosshairs included. This way you don't need to import crosshairs into your HUD (you don't seem to be able to do that anyway).

posted about 11 years ago
#4 Custom crosshair in Q/A Help

Yes, it is possible.

Mangachuhttp://teamfortress.tv/forum/thread/6917-howto-use-yz50-clockwork-konrwings-in-any-hud
If you want a hud crosshair for the dot, you would have to use an achievement/netgraph crosshair

Not true actually, you can use multiple HUD crosshairs at once.

posted about 11 years ago
#9 Smooth Move in TF2 General Discussion

http://www.tf2outpost.com/trade/11782689
Do your thing guys :D

posted about 11 years ago
#25 broeselhud 2.7 is out!! in Customization
incognitoIs there a way to add a black outline to the damage text to make it easier to see? My damage text is white because my crosshair is yellow.

See my response here: http://teamfortress.tv/forum/thread/8680/1#post-128310

You might also go open your clientscheme.res with Notepad++ and change this:

surface23shadow
{
"1"
{
"name" "Surface-Medium"
"tall" "23"
"additive" "0"
"antialias" "1"
"outline" "0"
"dropshadow" "1"

}
}

into this:

surface23shadow
{
"1"
{
"name" "Surface-Medium"
"tall" "23"
"additive" "0"
"antialias" "1"
"outline" "1"
"dropshadow" "0"
(or remove the dropshadow line entirely)
}
}

This way you don't have to change anything in your HUDDamageAccount.res but it's not as "proper" as the other way because if this specific font (surface23shadow) is used for something else than the damage numbers, it will also have an outline there.

posted about 11 years ago
#7 mumble issues in TF2 General Discussion
Lucky_Shotm-nod3dex in launchoptionsIll try this.

Don't, it's not necessary anymore. Just makes your game unstable.

disengagehmm well I have a similar issue and I have to remove mat_antialias from my fps cfg. dunno any other solutions

This is the solution. Remove mat_antialias "0" from your graphics config.

posted about 11 years ago
#2 LF Soldier Mentor in Mentoring

You have 110 hours on soldier... just play DM/MGE, do some easy jump maps, play 6v6 and watch demos/insights. A mentor would have to teach you basics that you'll learn by yourself quickly enough.

posted about 11 years ago
#2 Default HUD, with green damage indicators in Q/A Help

If you really mean damage indicators (the red things that show you where the damage comes from), then no. If you mean damage numbers, that would be no problem.

posted about 11 years ago
#13 odhud in TF2 General Discussion

How can I extract the A&D backpack page switching to my broeselhud? I won't use your HUD but I hope you don't mind helping me anyway :)

Edit: Well, that was easier than it looked. Extract resource/ui/econ/BackpackPanel.res from tf2_misc_dir.vpk, put the res in custom/userstuff/resource/ui/econ, open it and change those two things:

under "PrevPageButton"
"labelText" "&A" instead of "labelText" "<"

under "NextPageButton"
"labelText" "&D" instead of "labelText" ">"

This is of course if you want the original look with only A&D page switching added. If you like odhud's backpack design, you might as well use his resource/ui/econ/BackpackPanel.res file.

posted about 11 years ago
#487 my new hud. in Customization
RavenADTHow do you enable spectator hud? Mine doesn't seem to come up.

cl_use_tournament_specgui "1"

posted about 11 years ago
#301 stream highlights in Videos
cbearhttp://www.twitch.tv/cbear/c/2389785 - learn to triple rocket jump!

Stream chat went nuts over this, so hilarious :D

posted about 11 years ago
#13 good news interp fanatics in TF2 General Discussion
trogBecause switching classes in spawns doesn't kill you, and I'm 90% sure class configs are executed once you respawn (re: not dead).

Yes, you're right. Closest solution I can find: Use class specific interps, change class or re-exec class config when you're dead with the following binds. You change class and the class config gets executed immediately, not when you respawn.

bind KP_END "join_class scout;exec scout.cfg"
bind KP_DOWNARROW "join_class soldier;exec soldier.cfg"
bind KP_PGDN "join_class pyro;exec pyro.cfg"
bind KP_LEFTARROW "join_class demoman;exec demoman.cfg"
bind KP_5 "join_class heavyweapons;exec heavyweapons.cfg"
bind KP_RIGHTARROW "join_class engineer;exec engineer.cfg"
bind KP_HOME "join_class medic;exec medic.cfg"
bind KP_UPARROW "join_class sniper;exec sniper.cfg"
bind KP_PGUP "join_class spy;exec spy.cfg"
posted about 11 years ago
#8 Can someone cop and paste dx9 config to me? in Q/A Help
KAMOThis has happened to me before, why do configs lose all their formatting?

Use notepad++. http://notepad-plus-plus.org/download/

posted about 11 years ago
#66 Update! in TF2 General Discussion
downpourGO FOR THE MIDDLE GROUND
#0.02425

Actually (1/66+2/66)/2=0.0227 :p

I went for cl_interp 0.023 now, whatever. Stupid way to fix this though.

posted about 11 years ago
#2 making a border on damage numbers in Q/A Help

Add this to your resource/clientscheme.res below surface23:

surface23outline
{
"1"
{
"name"			"Surface-Medium"
"tall"			"23"
"additive"		"0"
"antialias"		"1"
"outline"		"1"
}
}

Replace surface23 with surface23outline in your resource/ui/HudDamageAccount.res:

"delta_item_font" "surface23outline"
"delta_item_font_big" "surface23outline"
posted about 11 years ago
#7 Disable viewmodel in Q/A Help
bind mouse2 "slot1;r_drawviewmodel 0"
bind mouse5 "slot2;r_drawviewmodel 1"
bind mouse4 "slot3;r_drawviewmodel 1"

unbind mouse3
unbind mwheelup
unbind mwheeldown

This should work. The quotation marks were missing.

posted about 11 years ago
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