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SteamID64 76561198083715753
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SteamID32 STEAM_0:1:61725012
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Signed Up November 21, 2013
Last Posted March 25, 2016 at 1:08 AM
Posts 50 (0 per day)
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#535 Giving out matchmaking passes in TF2 General Discussion

gone

posted about 8 years ago
#21 Gun Mettle Bugs in TF2 General Discussion

rip the fun of jumping, you will be missed

posted about 9 years ago
#13 Hear, here. in TF2 General Discussion

Just remember the current map pool is designed around the current 6v6 meta. Two demos MAY work but let's not bang our head against a wall trying to test 16 stickies on a map like gullywash.

posted about 10 years ago
#1086 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

Valve listened? WHAT

posted about 10 years ago
#20 MLG Melee Tournament in Other Games

Wow M2K looks devastated.

posted about 10 years ago
#18 Viability of new weapons in TF2 General Discussion

In competitive?

Back Scatter: worse than stock, so no.
Tide Turner: if its allowed it could find a small niche in the meta
Base Jumper: give up gunboats, acquire float mechanic, rain down 30 damage rockets as you wait to get killed by scouts, so no.
Classic: tries so hard to be viable, actually one of the worst weapons in the game, change headshot/charge mechanic and it could be viable and great for competitive.
Air Strike: "Clip size increased on kill", 0 kills way underpowered, 5 kills, way overpowered, so no.

posted about 10 years ago
#490 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

Adding on an arbitrary timing onto a weapon already with a few other hidden timings is pretty dumb. Makes the skill curve even worse than it is now. They should have probably tied in the reduced damage/splash with air stickies vs ground stickies.

Ma3laaI'm pretty confident valve will change this though, it's sort of what happened with the quick fix before, they made a much to drastic change to the weapon and then found a middle ground between the original stats and the changed stats to make it a better rounded item.

I hope so.

Also to put it into perspective:

Sticky is fired, .92 seconds pass, sticky dets, deals about 66% damage
Sticky is fired, .92 seconds pass, 1.08 more seconds pass, deals 100% damage

There's a 1 second difference between lowest falloff and 100% damage. For Scottish resistance the lowest possible damage is about at 85% with 100% a quarter of a second later.

posted about 10 years ago
#321 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

You can extreme speed pogo with the airstrike.

posted about 10 years ago
#3 open team lfp in Recruitment (looking for players)

Elle is a cutie.

posted about 10 years ago
#5 CEVO @ TheGXL in TF2 General Discussion

Now if we could just get ESEA to host a California LAN we'd be golden.

posted about 10 years ago
#48 Whitelist Discussion in TF2 General Discussion

Choncheror and Vaccinator are probably the only relevant unlocks right now.

posted about 10 years ago
#33 parachute in TF2 General Discussion

https://www.youtube.com/watch?v=UnswZNado7o

posted about 10 years ago
#14 ESEA Season 17 Announced in News
radiumWhat's hurting this community more than a below average league situation is the fact that there isn't that much new blood coming in. S15 was a GREAT season - even though the league itself wasn't the main cause. What made that season work was a well-populated Open division. S16 hasn't felt as good because there simply wasn't a surge of new teams to breathe life into the community.

Newbie mixes.

posted about 10 years ago
#22 Reborn - new arena FPS from James "2GD" Hardin in Other Games

Wing man sounds like it will inevitably turn into a support class. A lot of great ideas. I would love to try out a class with TF2 physics.

posted about 10 years ago
#10 Evaluating good play from stats/logs in TF2 General Discussion

Creating a coordinated damage stat would help a lot. Like kace said with "Assist Damage" only count the damage that was dealt within 3 seconds (before or after) of a teammate dealing damage OR damage dealt that resulted in a kill within 3 seconds after dealing the last amount of damage. It would help remove the useless outliers of retreating demo spam, failed roamer bombs, and general scout spam.

posted about 10 years ago
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