gone
Account Details | |
---|---|
SteamID64 | 76561198083715753 |
SteamID3 | [U:1:123450025] |
SteamID32 | STEAM_0:1:61725012 |
Country | United States |
Signed Up | November 21, 2013 |
Last Posted | March 25, 2016 at 1:08 AM |
Posts | 50 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
rip the fun of jumping, you will be missed
Just remember the current map pool is designed around the current 6v6 meta. Two demos MAY work but let's not bang our head against a wall trying to test 16 stickies on a map like gullywash.
Valve listened? WHAT
In competitive?
Back Scatter: worse than stock, so no.
Tide Turner: if its allowed it could find a small niche in the meta
Base Jumper: give up gunboats, acquire float mechanic, rain down 30 damage rockets as you wait to get killed by scouts, so no.
Classic: tries so hard to be viable, actually one of the worst weapons in the game, change headshot/charge mechanic and it could be viable and great for competitive.
Air Strike: "Clip size increased on kill", 0 kills way underpowered, 5 kills, way overpowered, so no.
Adding on an arbitrary timing onto a weapon already with a few other hidden timings is pretty dumb. Makes the skill curve even worse than it is now. They should have probably tied in the reduced damage/splash with air stickies vs ground stickies.
Ma3laaI'm pretty confident valve will change this though, it's sort of what happened with the quick fix before, they made a much to drastic change to the weapon and then found a middle ground between the original stats and the changed stats to make it a better rounded item.
I hope so.
Also to put it into perspective:
Sticky is fired, .92 seconds pass, sticky dets, deals about 66% damage
Sticky is fired, .92 seconds pass, 1.08 more seconds pass, deals 100% damage
There's a 1 second difference between lowest falloff and 100% damage. For Scottish resistance the lowest possible damage is about at 85% with 100% a quarter of a second later.
You can extreme speed pogo with the airstrike.
Now if we could just get ESEA to host a California LAN we'd be golden.
Choncheror and Vaccinator are probably the only relevant unlocks right now.
radiumWhat's hurting this community more than a below average league situation is the fact that there isn't that much new blood coming in. S15 was a GREAT season - even though the league itself wasn't the main cause. What made that season work was a well-populated Open division. S16 hasn't felt as good because there simply wasn't a surge of new teams to breathe life into the community.
Newbie mixes.
Wing man sounds like it will inevitably turn into a support class. A lot of great ideas. I would love to try out a class with TF2 physics.
Creating a coordinated damage stat would help a lot. Like kace said with "Assist Damage" only count the damage that was dealt within 3 seconds (before or after) of a teammate dealing damage OR damage dealt that resulted in a kill within 3 seconds after dealing the last amount of damage. It would help remove the useless outliers of retreating demo spam, failed roamer bombs, and general scout spam.