Sounds fantastic but can the stream really compensate for $2,500?
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SteamID64 | 76561198083715753 |
SteamID3 | [U:1:123450025] |
SteamID32 | STEAM_0:1:61725012 |
Country | United States |
Signed Up | November 21, 2013 |
Last Posted | March 25, 2016 at 1:08 AM |
Posts | 50 (0 per day) |
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The layout is sloppy, everything else is great. 6/10
Surfing and jumping take a lot of skill. They would definitely fit in with the website.
Just started my own in houses yesterday. Was fun.
I have these 2 lines in my soldier cfg foldier for local server jumping:
bind "mouse2" "+duck; hurtme -200"
bind "i" "sv_cheats 1; sv_gravity 800; net_fakelag 32; mp_restartgame_immediate 1"
I use mouse2 instead of ctrl. sv_gravity 800 isn't needed unless you run into source engine problems like me. I jumped around on process an hour a day for a couple months with no real goal in mind besides getting used to moving really fast through the map.
Moy likes to carry in and out of game. Give this guy some love.
MoyDAVE__AC
how could he not be
http://www.youtube.com/watch?v=QCYPW4D_42o
obviously he is
I've gone through a lot of trouble attempting to schedule matches. I always add captains a week in advance to start figuring out the best match time, yet still run into captains that fail to talk to their team enough to know when they can play. Anyways, I've attempted to reschedule every match for 7:30 pdt this season and have come through about half the time. We've received 3 FFW already, not because we think they will count as wins, but because the other team has failed to respond to me via steam, and when match time comes 2 or less opponents show up.
I know this isn't directly CEVO's fault but a system that favors a more active captain makes sense. If a proposed time is between 6-8pdt and is never denied, it should become the default time. With the current system a team can take a FFW by simply ignoring all schedule proposals.
Also, changing the default time to 7:30pdt would mean I would never have to reschedule.
Don't go below a z77 unless you want mounting issues.
Change airblast to function similar to rocket knockback. Currently if I airblast a scout in the face he will lift off the ground. A rocket will lift a scout off the ground only if I shoot his feet. If a scout is firmly planted on the ground and I airblast him in the face it should have no effect, just as all other knockbacks work. If a scout's already in the air and I airblast him in the face he should get knocked straight back. Essentially airblast should require a lot more accuracy to get the desired knockback effect. And of course keep the projectile reflection.
Don't know much about programming but I know of this site: http://scratch.mit.edu/
Cod4 was my first fps and literally the only thing I played freshman year. I mentioned to one of my roommates how I wish the there was a more physics based fps. He recommended TF2. I didn't install it until 6 months later.
Quindali[*] DEFAULT TIME to play Match 1 will be MONDAY, February 24.
[*] DEADLINE time to play Match 1 will be THURSDAY, March 6.
Is this still correct? I am trying to figure out a match time with another team and according to them Lange said Match 1 Deadline is actually this Friday, the 28th. Also, if the deadline for a match is at 6 pm on a Thursday, can we schedule a match that same Thursday, but let's say at 8 pm?
This is how absolute democracy dies...
ヽ༼ຈل͜ຈ༽ノ ABSOLUTE DEMOCRACY OR RIOT ヽ༼ຈل͜ຈ༽ノ
This does seem a little rushed. And looking at this whitelist why are we voting on the wrangler instead of something like the Vaccinator?
Please run a more thorough vote/ban system next season.