73EGN4NHALW5FT3H5WTF
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SteamID64 | 76561198083715753 |
SteamID3 | [U:1:123450025] |
SteamID32 | STEAM_0:1:61725012 |
Country | United States |
Signed Up | November 21, 2013 |
Last Posted | March 25, 2016 at 1:08 AM |
Posts | 50 (0 per day) |
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-Mike-Oh man, can we totally ban the pyro,heavy, engy, spy?
We can dream.
PYYYOURJust a heads up, Bob and Weave plays iT for the CEVO S3 championship sometime this week
We getting a cast of this?
On a different note, how does removing ammo packs from the map change game play? Granted a resupply cabinet in all forward spawns.
Hopefully Robin Walker doesn't stay with Valve forever.
Supported. Definitely pay attention to Cevo next season.
Great Finals between Delpo and B4nny
go to common > Team Fortress 2 > tf > scripts > items > items_game.txt
That's likely the file that's messing your game up. Remove the scripts folder, start up TF2 to download the default one, then replace any custom files you previsously had back into the scripts folder. Should work.
Outright nullifying projectiles by holding down m1 while also winning 1v1's seems a little overpowered. I never thought Valve could make anything more horrid than the airblast mechanic, yet I was proven wrong.
90% in game lobbies. 10% everything else. It's in Valve's hands, not ours.
It took me a large portion of my life to figure out most people have no idea what they are talking about. "Listen, smile, agree, and then do whatever the fuck you were gonna do anyway." Trust your instincts but don't make the wrong choices because of fear.
I've been using the TF2mate crosshair switcher for some time now and only now realized that switching weapons no longer changes the interp. Attempting to switch interp with cross hairs gives me this error in console:
"Can't change cl_interp when playing, disconnect from the server or switch team to spectators"
I am assuming this has to do with the Interp Toggle Exploit that was found some months ago (http://teamfortress.tv/forum/thread/8712/1). Is there any way to change interp when switching between shotgun and rocketlauncher, or is it a single interp per class now? What am I missing here?
I'm too lazy to track, so flick.