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Account Details
SteamID64 76561198154228044
SteamID3 [U:1:193962316]
SteamID32 STEAM_0:0:96981158
Country Bolivia, Plurinational State of
Signed Up October 31, 2015
Last Posted August 17, 2017 at 3:23 PM
Posts 809 (0.2 per day)
Game Settings
In-game Sensitivity 1.26
Windows Sensitivity 6
Raw Input 1
DPI
1000
Resolution
1024x768
Refresh Rate
75hz
Hardware Peripherals
Mouse rival 100
Keyboard es87 blue
Mousepad qck
Headphones senn hd518
Monitor hp w2007
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#62 removing rng from competitive tf2 in TF2 General Discussion
eeemaking your game worse for the 99% of the population that plays legit just so cheaters can't cheat isn't a good idea imo.

i mean changing crits and spread from client to server sided didn't affect anyone except cheaters

posted about 8 years ago
#60 removing rng from competitive tf2 in TF2 General Discussion
strazyyynitei dont know if including spray patterns in tf2 and nerfing each weapon that gains a spray pattern is the right thing to do, but it would certainly be better than what we have now which is completely uncontrolled.
yes do this so you can practically revive nospread and make scout cheating great again

yes bring pRCS to tf2 we need some innovation

but ya the whole point o fmaking spread random and server side was to stop the retard nospread pootis in pubs

posted about 8 years ago
#8 NEW PUG GROUP in The Dumpster

https://b.catgirlsare.sexy/ramg.png

u wanna explain this

why did u choose someone who got ow banned so recently to admin l ol

posted about 8 years ago
#52 mkHUD in Customization
SolobeNNo offense but why do so many hud makers put some completely unrelated and shit photo as the main menu background? It's stupid.

its totally not like you can change the background or anything :)

posted about 8 years ago
#40 removing rng from competitive tf2 in TF2 General Discussion
shorasIn CSGO you have a chance at missing a headshot while standing still and aiming directly at the enemy's head, which could potentially cost you a round.

i think that's more of a stat than rng

the random spread default in the game varies between weapons

for example the sg (scoped t rifle) has a longer effective range than the ak, the a1s has a longer range than a4, which has a longer range than ak to balance it against the ak's 1taps

i think scout and awp don't suffer from this, and deag has ridiculously good first shot acc that's better than ct rifles

still fucking stupid rng shouldn't be a stat

posted about 8 years ago
#7 someone make VTF xhair pack in Customization

u dont even need to do that to get vtf crosshairs that's just for weapon specific crosshairs

http://www.teamfortress.tv/9842/rainbow-konr-wings-for-everyone-image-to-crosshair 2 years ago

is also a way of doing it, just replace the file name and file with whatever you want it to be

posted about 8 years ago
#12 Getting TF2 on Liquidpedia in TF2 General Discussion

i have time over the summer and i won't have a computer to actually play games on i'm down to help

posted about 8 years ago
#5 how big is your hand in Off Topic

my hands and feet are tiny

my hands are like 5.5 to 6 inches

posted about 8 years ago
#6 Steam not loading. in Q/A Help

does it only show up like that in chrome or all other browsers

try firefox or vivaldi or something to see if it's just chrome or beyond that

posted about 8 years ago
#25 Opion on using 2 diffrent sensitivites in TF2 General Discussion
Brimstonespeaking of ql driver, is anyone using that on esea client? avoiding it because paranoia

id be more shocked if you could actually get esea banned with it

posted about 8 years ago
#10 why are original and rl's reload speeds different? in TF2 General Discussion
Waldofade-SmesiValues are approximate and determined by Community Testing
ya but the original reload thing has frame counts so idk it might be a bit accurate

1.7 s vs .9 s is a pretty noticeable difference next to each other so maybe there is a difference
team fortress two is not a framelocked game

ticks would be relevant, but frames mean nothing

im assuming he did it on 60hz because 1.7s is roughly 100frames

posted about 8 years ago
#7 why are original and rl's reload speeds different? in TF2 General Discussion
SmesiValues are approximate and determined by Community Testing

ya but the original reload thing has frame counts so idk it might be a bit accurate

1.7 s vs .9 s is a pretty noticeable difference next to each other so maybe there is a difference

posted about 8 years ago
#1 why are original and rl's reload speeds different? in TF2 General Discussion

https://b.catgirlsare.sexy/t-OM.png

https://b.catgirlsare.sexy/3WFT.png

https://wiki.teamfortress.com/wiki/Original#Damage_and_function_times
https://wiki.teamfortress.com/wiki/Rocket_Launcher#Damage_and_function_times

what is the reason for this

does this have an impact on which is better

posted about 8 years ago
#167 I've updated some huds in Customization
Protonfade-ProtonI FREAKING LOVE YOU. I've been wanting to use Hudas Iscariote for competitive but because of the competitive hud changes, the hud is absolutely useless. You, sir, are a lifesaver and i thank you, SO MUCH.

EDIT: Oh and one more thing. Can you update FKHud?
http://huds.tf/forum/showthread.php?tid=51

I'm pretty sure that there was just an official update to hudas like two days ago

Wait, where?

http://steamcommunity.com/groups/KinevoNetwork#announcements/detail/876327792589890717

posted about 8 years ago
#2 Are you guys ready for some new hats and skins? in TF2 General Discussion

is there any proof that's actually the real jill

2 posts and acc made june 2016

e: steam link on face punch links to real jill but idk if you link steam acc or if its like esea profiles where u just type ur steam link

posted about 8 years ago
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